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Spam and IRM compatibilty

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Hi, i want to install both Spam (Simpeg agricultural mod) and IRM (Industrial revolution mod) but i read somewhere that both of them are incompatible and in other website a read that they were compatible.¿Are them compatible with eachother?

Also, i would like to know if both of them support custom bats that add a new industrial or agricultural building, or if i need bats specifically made for the mods.

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As a user of both mods, I assure you they are compatible.  I double-checked the files of each, and while the SPAM adjusts the actual demand and zone parameters, the IRM only blocks lots from growing on different zone densities.

 

Just be sure to take out the SPAM Traffic Controller--that will interfere with the NAM.  And both allow the addition of new custom industrial BATs.

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Yes, I have both installed too and they don't cause any problems. But it is true that SPAM and CAM do conflict with each other, but apparently you can use them both if you do some special stuff.


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I too have both.  Just don't use the traffic controller from PEGs.  It is as obsolete as last year's lunch.

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I use them both with no problems as well.  As I'm aware of it (it's been a while since I set it up), the IRM is more of a re-lotting than it is a mod, and it doesn't affect any I-R lots.  I don't believe it alters any of the mechanics of the game.  Just a few things to be aware of:

 

  • Some of TWrecks' altered lots (either in the base package or one of the add-ons, I forget) overhang their bases.  You may not notice or care, but some conflicted when they grew next to either other in a certain way and others intruded on sidewalks and looked a bit foolish.  All very easy to fix in the Lot Editor, however.
  • You will need to modify the "Lot Config Property Zone Types" of any other custom content industrial lots you may have downloaded to ensure that they only grow on the appropriate zone.  Otherwise, you'll defeat one of the purposes of the mod - the ability to control the distribution of I-D and I-HT and as a result possibly make I-HT even more difficult to develop.
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When I picked up IRM, I did a general restart and dropped all my current regions.  Wasn't worth editing them.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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When I picked up IRM, I did a general restart and dropped all my current regions.  Wasn't worth editing them.

I guess you could do that but you don't really have to. With me, I only had 2 cities with industrial in my practically new region. So, I just went into each city, paused the game and destroyed all of the ugly Maxis industrial buildings. Then I saved and quit the game, and put the IRM into my plugins. Then, I relaunched the game, and started the simulation in each of my cities, watching much cleaner I-M and I-HT industrials pop up where I once had ugly Maxis dirty industry. My pollution decreased drastically as a result of having much cleaner industrial buildings.

I also installed the I-HT high-wealth jobs fix and the Industry jobs doubler at the same time I installed the IRM. Even with doing that, I still didn't completely screw up the demand in my cities, and I don't think it's at all necessary to start a new region when you install the IRM unless you have a ton of cities w/ industrial where it would be too much of a pain to bulldoze all the industrial buildings beforehand.

That being said, I think the SPAM and IRM are really worthwhile additions to the game, since Maxis did a terrible job with industry and agriculture. I like to think that whoever lotted the industrial buildings was an environmentalist who wanted to make industry look terrible and make it just a "neccessary evil" in your cities. Of course, they made it really unrealistic; most of the dirty industry lots are things I have only seen at oil refineries and in dystopian sci-fi films.

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Editing several full regions that I was getting tired of made the decision easy.

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Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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I like to think that whoever lotted the industrial buildings was an environmentalist who wanted to make industry look terrible and make it just a "neccessary evil" in your cities. Of course, they made it really unrealistic; most of the dirty industry lots are things I have only seen at oil refineries and in dystopian sci-fi films.

 

The main problem, I think, is how the buildings are built right on top of each other. It's just a mess of random elements with no access roads, parking, paths, or order of any kind.

 

The IRM goes a long way towards fixing that. And when I installed it, I kept playing the same cities; I even bulldozed the old lots afterwards! The only issue was a few random zots that will never go away.

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As a user of both mods, I assure you they are compatible.  I double-checked the files of each, and while the SPAM adjusts the actual demand and zone parameters, the IRM only blocks lots from growing on different zone densities.

 

Just be sure to take out the SPAM Traffic Controller--that will interfere with the NAM.  And both allow the addition of new custom industrial BATs.

 

I too have both.  Just don't use the traffic controller from PEGs.  It is as obsolete as last year's lunch.

 

The SPAM traffic controller is NOT a part of the default SPAM.  It is it's own - completely separate - standalone addon to the SPAM.  It exists for the express purpose of catering to the small niche of rural players that use the SPAM and need to resolve vanilla traffic issues (commute time and congestion) without wanting to take up the large space that the full NAM does when running their rural city tiles.  As is clearly stated in the documentation at both simpeg and

 

PEG-SPAM Traffic MOD (AddOn / Patch)

NOTICE: This addon may be incompatible with other Traffic Mods (e.g. NAM)!

The addon is NOT part of the 'Full SPAM Mod'.

It is NOT installed 'automatically' with either the full SPAM or any of its components and addons.

It is a separate, standalone download.

It is entirely your decision whether you want to experiment with it or not.

 

 

As Craig said in the comments of it:

 

I know it may come as a shock to some people but, yes there are those amongst us that do not use the NAM.

This mod is for them. This is a very small and very optional component, that is entirely up to the individual whether to use or not.

The Core SPAM Mod works just fine with the NAM, which several months of extended beta testing by quite a number of different users has confirmed.

 

I really wish people understood that this is an optional addon.  It's aimed at a very small portion of the community and is it's own entirely separate download.  There's no need to 'take out' anything when you install spam because you have to go out of your way to get the optional traffic mod.  And much less warn people about doing so unless you believe they can't read the file description for themselves.

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Also, i would like to know if both of them support custom bats that add a new industrial or agricultural building, or if i need bats specifically made for the mods.

 

Yes they're compatible.  Other farms will work alongside the SPAM just fine, except for CAM farms that have a growth stage higher than 5.

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When I first pulled in SPAM, there was a warning the about the incompatibility of the SPAM traffic controller on the Pegasus site.  Since I never get Pegasus lots from the STEX, I don't know if the same applies there.  I have this thing about the front end of the horse.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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