Jump to content
Sign In to follow this  
drewpics

Missing RHW texture & issues with 7.5m roads

3 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Not sure if these are known issues or if I'm missing a file. I have the latest version of the NAM.

 

RHW over diagonal rail results in no texture at all;

 

12712265223_bc9c041c76.jpg

 

Dragging 7.5m Roads & 7.5m one way roads over avenue creates intersections;

 

12712620084_2c4d871e79.jpg

 

Can't connect 7.5m onslop to draggable 7.5m road;

 

12712783634_85e865dac9.jpg

 

Any help in solving these problems would be appreciated.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

#1: The L2 RHW-2-over-Rail OxD situation is indeed not behaving properly.  As the override does not continue properly, it appears this is a RUL issue and not a missing model/texture issue.  This would require a controller update to fix, and likely won't happen until NAM 33 at the earliest (the RHW override code is planned to undergo a comprehensive refactoring in the near future).

 

#2: Only OxO overpasses are supported by the draggable Road/One-Way Road/Avenue viaducts in NAM 32.  Any situation involving a diagonal is not supported and will revert to a ground-level intersection.  This isn't a bug--it's a phased roll-out of functionality, and such functionality is intended for a future NAM release.  You'll need to go back to the old puzzle pieces in the meanwhile to build that little stretch over that diagonal Avenue until that is added.

 

#3: The FLEX-OnSlope is still in the early stages of development.  I tried building a similar setup just now, and didn't experience the issue you showed, so the overrides are there.  The fact that you have the ramp interface on the 6S so close to it (is that a FLEX Type D1 or a static puzzle piece Type D1?) may be interfering with the override, however.  I'd try clicking around the vicinity of that particular situation, and see if the overpass snaps into place.

 

Hope that answers some questions.

 

-Tarkus

  • Like 1

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    #1: The L2 RHW-2-over-Rail OxD situation is indeed not behaving properly.  As the override does not continue properly, it appears this is a RUL issue and not a missing model/texture issue.  This would require a controller update to fix, and likely won't happen until NAM 33 at the earliest (the RHW override code is planned to undergo a comprehensive refactoring in the near future).

     

    #2: Only OxO overpasses are supported by the draggable Road/One-Way Road/Avenue viaducts in NAM 32.  Any situation involving a diagonal is not supported and will revert to a ground-level intersection.  This isn't a bug--it's a phased roll-out of functionality, and such functionality is intended for a future NAM release.  You'll need to go back to the old puzzle pieces in the meanwhile to build that little stretch over that diagonal Avenue until that is added.

     

    #3: The FLEX-OnSlope is still in the early stages of development.  I tried building a similar setup just now, and didn't experience the issue you showed, so the overrides are there.  The fact that you have the ramp interface on the 6S so close to it (is that a FLEX Type D1 or a static puzzle piece Type D1?) may be interfering with the override, however.  I'd try clicking around the vicinity of that particular situation, and see if the overpass snaps into place.

     

    Hope that answers some questions.

     

    -Tarkus

    Yup, went with regular puzzle pieces for #2, and it works fine. Though for the particlar overpass I wanted to use a one-way 7.5m rd, I'll just have to patiently wait for its development :) For #3 I used a static type D1, I've tried clicking around it but it didn't take. But I found a workaround; the rd connected when I moved the slope back 2 spaces from the RWH.

     

    Anyways, thanks for the response. You guys are awesome when it comes to letting people know whats up.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections