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LB777

Newbie trying to mod

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Hello,

 

After seeing the amazing train mod by Oppie I decided to try and made my own model for fun. Unfortunately I'm pretty much new to everything that was involved in actually making it, so after watching some tutorials I made the models and the textures but I'm now having problems importing everything in simcity.

 

When exporting the model from Maya in collada it simply crashes simcitypak when I try to import it, so I tried with the .obj format with simcitypak 0.1.0.8 and it works but the textures are glitched (see attached picture).

 

So yeah any help on what I could be doing wrong would be greatly appreciated!

post-658604-0-55946300-1390862671_thumb.

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    Yes that's what I tried it but it still crashes Simcitypak when I try to import the model...

     

    Maybe I'm not using the right export settings for Simcity?

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    Ok so I think I found out what was wrong, I just had to turn on smoothing in the export options in maya, simple as that.

     

    Now I'm facing another problem, it seems like the way SimCity handles the packages is to put the SimCity_DLC0 package on top of everything, so you can't add anything over this one. The only way would be to directly change the models inside this package which I'm not sure is a very good idea...

     

    Has anyone had that issue already? Is there any workaround it?

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    I'm not a modder, but if you are trying to make a new train and you can't get it to replace the future train then try oppie's mod to remove the future train.

     

    When COT was released the future train replaced the normal train and when they did this it broke the train mods. Oppie's mod fixes this.

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    Yeah that's the same idea sort of, except in my case what's replacing the default train isn't COT but the DLC that was in the deluxe edition of the game.

     

    And from what I tried it doesn't seem to be possible to replace anything that's inside that package (the SimCity_DLC0 one) which makes sense... every mod replaces things from the default game not the DLCs.

     

    So unless someone found a workaround it I guess I'll say what I tried doing is... impossible :}

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    I had the same problem with 3ds Max - If your smoothing groups cross a texture seam, those polygons appear glitched in-game. Fixed it by separating a few smoothing groups.

     

    As far as exporting, I've had extremely good results with SimCityPak 0108 which uses OBJ Import. Collada imports would crash SimCityPak 0200 every time. I now export OBJ from 3ds Max with no issues at all.

     

    Hope this helps you out. Good luck! :)

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    Worked like a charm, thank you very much :)

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