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Yafawlda

Two issues

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I swear this game just wants to deny me a nice looking transport network at times. 

 

So I am having two issues which I believe are interconnected. The first of which is to do with rail. There is an odd glitch where trains aren't stopping at any stations, literally none. The trains will start at a station and then simply keep going until the line ends.

 

For example (I can post a picture if you wish but it seems simply enough to understand): I have two stations in a city with track going beyond both of them. Trains start at one of the stations, but instead of disappearing at the second station, the train doesn't stop and simply keeps going until the line ends in the middle of nowhere. It's the same thing with larger networks too. Trains will start at a station and keep running without stopping either to a terminus station or to dead-end tracks. This is solely a visual glitch, as passenger usage is recorded normally (both through traffic and traffic that originates at those stations). El-Rail and Monorail stop at every station along the way, so it's incredibly odd that rail doesn't visually stop at any at all. 

 

The second glitch is slightly related. I like to rename stations to fit the current city, rather than having every station in every city use the default name. I can rename the station just fine, but when I exit out of the city and re-enter, the station name always reverts to the default. 

 

I can't help but think these two issues are inter-related. They both began when I started downloading custom stations. I tried removing my entire folder containing my downloaded stations, but the first problem still seems to occur. So I'm not sure what it could be, could anybody shed some light on this?

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The two issues aren't at all related.

 

Trains will stop at stations when the track goes through the station.  With the default Maxis train station, the track doesn't go through the station; it goes next to it, so the trains don't stop.

 

As far as station names go, there are two ways of naming stations when modding them.  With the method used by Maxis and many custom stations, you can change station names individually for a given type of station, and the station names stick.  With the method used by other custom stations, changing one station name changes all the names of that station type, and the change doesn't stick.  You can change which method is used for a given station, but you need to learn a bit about modding.

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If you want station stops you need to put your stations on spurs, not sidings.  That is, develop a spur off the main line and put the station on the spur.


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  • Original Poster
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    The two issues aren't at all related.

     

    Trains will stop at stations when the track goes through the station.  With the default Maxis train station, the track doesn't go through the station; it goes next to it, so the trains don't stop.

     

    As far as station names go, there are two ways of naming stations when modding them.  With the method used by Maxis and many custom stations, you can change station names individually for a given type of station, and the station names stick.  With the method used by other custom stations, changing one station name changes all the names of that station type, and the change doesn't stick.  You can change which method is used for a given station, but you need to learn a bit about modding.

     

    Thank you for clarifying the name issue, that was exactly what was happening. Though it seems to be an issue for all but two of the custom stations I have.

     

    For the station issue though, I'm not using Maxis stations. I am using custom stations where the track goes through the station (or at least, I would call it going through the station) such as: 

     

    station1_zps3031647b.png

     

    and:

     

    station2_zps56a6f670.png

     

    The trains on the through platforms don't stop at all (though as mentioned in the original post, the station is still in use and has the correct traffic numbers). Would I still have to do what A Nonny Moose said and put them on spurs to make them stop even though the track runs through the station? 

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    The trains  that don't stop are only automata, which are essentially eye candy.  Their not stopping does not actually reflect what's happening in the trains.  Why they're not stopping at stations such as you displayed, I don't know.  Yes, you could make the automata stop by using spurs, but they would have to be dead-end spurs, and then the trains would disappear once they reached them.  I'm not sure if I would call that an improvement.

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    I found that station statistics included the through traffic, and that is the reason I resorted to spurs.  This fixed the stats but is not exactly pretty.  I quite often dump a station in on the main line where I need it.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    I found that station statistics included the through traffic, and that is the reason I resorted to spurs.  This fixed the stats but is not exactly pretty.  I quite often dump a station in on the main line where I need it.

    Yeah that is what I was thinking. It would look very odd to have spurs all over the city. I think I'll be a bit more liberal in my usage of them, though still keep stations on the main line where needed. 

     

     

     

    The trains  that don't stop are only automata, which are essentially eye candy.  Their not stopping does not actually reflect what's happening in the trains.  Why they're not stopping at stations such as you displayed, I don't know.  Yes, you could make the automata stop by using spurs, but they would have to be dead-end spurs, and then the trains would disappear once they reached them.  I'm not sure if I would call that an improvement.

    I see, that's quite a pity. I suppose it's just something I'll have to put up with though. Could you recommend any stations that do have automata stopping at them? Or would the visual glitch likely still occur? 

     

    Also, to save myself a new topic, I've just encountered quite a serious bug. All of the public transport in my city has suddenly stopped working, as if they had gone on strike. It's not a strike, as I've received no message about it and the funding is at maximum. I've installed no new mods or the like so I'm not sure what could be causing this. If it helps, what I was doing immediately before I noticed the bug is replacing some of the maxis track with some of the puzzle pieces in the "Wide Radius Railroad Curve and Double Track Switch Puzzle PIeces" included in the NAM. Here is a picture:

     

    Anotherstationbug_zps64524b89.jpg

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    I'm not certain, but I usually see the same display soon after plopping a station or when I have a station that is completely unused (so service quality is NaN, and not displayed). Otherwise, I don't know why, unless perhaps you forgot to make some crucial connections. The WRC pieces are known for being more realistic, which means that some switch paths are altered to prevent crossover traffic which would have been allowed with the default Maxis connections.


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    Before this goes much further, let me remind everyone that the main traffic display is eye-candy.  It has little to do with the actual simulation because if it did, the program would crawl, not run.  The sub-displays provide vital information, but the standard display is just a toy.  Its purpose is to get input from the player.  The output is mostly just random messing about except for buildings.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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