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Oil Refinery - Fuel vs Plastic

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I just wanted to confirm my understanding of the differences between producing fuel and plastic.

 

Fuel is more profitable than plastic, but I believe that's just in the short term. Fuel is simply sold to the global market at a high price and you earn Simoleans. Plastic however, while making less direct profit, will enable you to produce processors and contribute towards Great Works, so it has much more long term value.

 

I guess it just makes sense for me to produce fuel until such time that I decide to expand.

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You are right.. This is how it works right now.. Fuel can be use for Great Works such as the Space Port and the International Airport.

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I personally do a single fuel module and then 3 plastic modules.  Anything that is not moved from the refinery via delivery trucks to an upstream provider, goes to the trade depots to be exported.  I like to have a little diversity with what I am exporting.

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Fuel is more profitable than plastic, but I believe that's just in the short term. Fuel is simply sold to the global market at a high price and you earn Simoleans. Plastic however, while making less direct profit, will enable you to produce processors and contribute towards Great Works, so it has much more long term value.

 

IMHO make fuel and export it, import plastics for the processors.

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    So I have a large oil operation. Eight full oil wells, five trade depots dedicated to crude oil and three refineries all producing fuel. Now I did have two more trade depots for fuel, but then I upgraded and plopped a trade port by the water and got rid of the depots. I couldn't figure out why my depots were always topped up and the refineries had stopped production because local storage was full.

     

    Then I realized. I had put six crude oil storage lots on the trade port. 

     

    >.<

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    Then I realized. I had put six crude oil storage lots on the trade port. 

     

    >.<

     

    Doh!  Hopefully you were stinking rich by then and it wasn't much trouble to switch it out!

     

    I did something similar the other day,  was noticing my traffic was REALLY bad in on place and I couldn't figure it out... so I started deleting buildings thinking one of them was bugged as was spewing out cars from the parking garage, when I noticed that there was this little 5 foot strip of medium avenue that did not upgrade to high density.

     

    If only I had rotated my camera angle before I started deleting buildings!

     

    >:(

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    Doh!  Hopefully you were stinking rich by then and it wasn't much trouble to switch it out!

     

    Yeah I was able to simply switch out the storage lots and all my dozens of trucks jumped to life and the cash came rolling in. Sitting at $1M/day right now.

     

     

    I did something similar the other day,  was noticing my traffic was REALLY bad in on place and I couldn't figure it out... so I started deleting buildings thinking one of them was bugged as was spewing out cars from the parking garage, when I noticed that there was this little 5 foot strip of medium avenue that did not upgrade to high density.

     

    If only I had rotated my camera angle before I started deleting buildings!

     

    > :(

     

    I absolutely hate when that happens. I might plop a building on the corner of an intersection, but the building's service road is right on the corner, so it creates the tiniest section of road that I will take me forever to notice.

     

    It's silly that those buildings create pseudo-intersections, I wish they would rethink how buildings interact with the roads.

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    I absolutely hate when that happens. I might plop a building on the corner of an intersection, but the building's service road is right on the corner, so it creates the tiniest section of road that I will take me forever to notice.

     

    It's silly that those buildings create pseudo-intersections, I wish they would rethink how buildings interact with the roads.

     

     

    There is a fix for that but it takes up some extra space. Simply always add a street horizontally or vertically from the main road just for the building that has its own entrance/exit. That way it's traffic will make a new intersection but on a dead end road that isn't the one that is taking your main traffic.


    My YouTube channel with Cities:Skylines and SimCIty2013 videos: https://www.youtube.com/user/perafilozof

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    RX MARINE as a chemical manufacturing company catering exclusively to the needs of the marine industry.In a short span the company has established itself as one of leading wholesale suppliers of a wide range of chemicals for -Marine industry internationally- and other local industries and plants .our client list bears testimony to this. Rxsol brand has its own manufacturing strength. It provides wide range of maintenance   tank cleaning water treatment other chemical range 

    Degreaser

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