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Mod idea: Feed the region

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Please stop me if this mod already exists... but I have an idea for a mod and want some feedback on its viability.

 

The idea would be: The Region (as a whole) needs food to grow. The residential demand cap would be replaced by a regional demand cap. Rather than be lifted by things like parks, hospitals and stadiums, Residential demand cap would be lifted by I-AG. Each tile occupied by an I-AG would provide X to the residential demand cap. Higher stage farms would provide more demand cap relief-per-tile than lower stage farms. The Farmer's market and State fair reward buildings, and the seaport would provide demand cap relief as well, and would be the only plopables that do so.

 

Residential demand caps would apply equally to all three wealth levels. So if you have a demand cap of 1,000,000, you could house 1,000,000 residents of any wealth level combination. Once your population hits 1 million, demand for all three wealth levels would hit 0 until the cap was raised.

 

Demand for I-AG would be directly tied to how close you are to bumping up against your limit, rather than how well developed or educated a city was. The closer you got to your residential demand cap, the higher I-AG demand would spike for ALL cities in the region. Commercial and other industrial demand caps would be unaffected.

 

The Residential demand for a region would start at a decently healthy level (100k maybe?) to allow you some initial growth before having to start laying down farms.

 

The main purpose is to help players craft more realistic regions. For every ultra-dense residential city center, you're going to need some pretty healthy acreage of farms to feed them all. Since the farms feed the entire region, they don't NEED to be located in the same plot as major city centers, allowing for the development of natural city centers, with suburbs and rural spaces.

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