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Dostayer

The city is in stagnation, Help?

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Well, I have 40K city which consisted of 4 Parts (V. Large Map): Industrial zone (Located far away from residential and commercial Area, ). the Old city (on a top of a mountain and its slopes) at the skirts of it it has the university, Hi-tech area including advance research center and medical center, and a landing strip. The Old city itself has 1 E. School, 1 H. School, and 1 L. Med Center, library and a museum. it also has a very big commercial area in the center and at the slopes of the mountain toward the industrial zone. The New city is in the valley below (well, not exactly a valley since there is no mountain on the other side) it also has a E. School and E. School, as-well L. Med. Center, and it has big commercial area. After a gap there is the Int. airport and its airport city which is basically a lot of trade centers and little further from there there is a water treatment facility, everything is funded as necessary. Between the old and the new city there is a corridor of residential zone and the firefighters landing strip, the new city has the Police Duplex and the old city has few small police stations and firefighters station. the industrial zone has a large police station and a small firefighter station, and the airport city got non.

All of the parts are connected with Avenues, subways/elevated trains (which is most used at the old city toward the ind. zone), and railroad.

All Residential zones are hi density, and also most of the Commercial zones (and of course the hi-tech zones).

Everything is watered and powered.

 

Now I have 3 problems: Commute time, Environment, and the age of the population.

A lot of buildings get deserted because of Com. time, I don't know how to solve this.

Environment, I have few plazas and parks, but it still full red at the polls.

And the age problem is that most of my population is over 50, I want to attract younger sims.

 

below you have few pictures from the city, general view of course.

 

the old city

http://imageshack.us/f/22/termanseoldcity.png/

 

the new city

http://imageshack.us/f/18/termansenewcity.png/

 

RCI

http://imageshack.us/f/705/teramanserci.png/

 

Subway

http://imageshack.us/f/855/teramansemetro.png/

 

Thank you in advance :)

BTW: I have NAM activated

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Nice city, I like the hills and mountains! Okay right away two questions first off... 1. Do you have NAM? If not get it stat!!!! It is the best defense against NJZs (no job zots).

2. Is this the only city in the region? If it is then build another city or two which will increase demand and in turn bring younger people in.

Now for a bonus question. How old is the city, cause much like real life sims get born, grow old, and die, so you could just be at a older cycle in your city is all...

Okay abort the first question. :D.

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  • Original Poster
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    Actually it is, though there is a (supposedly)  satellite village with the harbor and beaches (though there is no freight trains/trucks coming for some reason).

    The age of the city is over 80

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    Looking at your RCI demand if it were me, I'd built a farming city or two. If you have the small tiles that would be perfect for a farming community, if not then a medium sized tile would be fine. Then I'd also made a low and medium wealth city. And finally at least one DI city. Make those and demand in your main city will increase across the board.

    As for the subway, I can't say a whole about it. The only time I use them is when my pop gets over 150k I prefer bus stops and train stations myself, but that's just me.

    Also let the other cities go for at least 50 + years. "They" say its not good to have cities too far apart in age. Again I don't know why but they say it so I try to keep my cities at least 10 years apart.

    I know it can be boring to work on other cities when you want to be working on your main one, however it is for the greater good :).

    Make sure there isn't much garbage in your city, that could be a reason for the negative environment impact. Make a "dirty" city that has your garbage and provides your power. That might help as well. Keep me posted ;)

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    My reason for doing Subway is technically to prevent future Headache implementing it after the city is oversize (I started to do this system when the city was at its first years, and only expanded it since), the same reason I did the trains (but they came much more later though).

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    You need parks, parks relax a cap, which it looks according to your demand meters, that you may be approaching one with your residential.  Parks and other things like churches and a mayors house and neighbor connections all relieve cap stress.  You can get equinox's RCI query tool to check the cap levels by querying your maxis RCI buildings and/or get Riplejet's census repository, this too will give you all kinds of data on the growth or perhaps the lack thereof of your city.  The census repository though can do it all from one window and the building can make you some money too and it also relieves some cap pressure to boot, a three in one deal.

     

    Be careful though, if you have zoned a higher density than low density, if people start to move in you may still see your demand meter stay low, the population may rise, but that is because you are building up instead of out, that will cause a false reading in your demand meter.

     

    You know you have stagnate growth when all of your demand meters are firmly planted on the bottom like your dirty industry bar, until then I would say you are still in decent shape, nothing that isn't easily fixed anyway.

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    Well I have DI Satellite city and the beach city has a farming area, though I think I might do another one

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    Well, this isn't exactly "stagnation". Your residential demand is a little (not much) on the negative side, mostly for your low-wealth sims. This does have an explanation, the education level in your city has risen, and that's why the I-D has turned so much negative (same goes for I-M) - your sims just don't want to work there. I guess some industrial jobs have gone (check for abandoned I-D buildings), and this has caused the drop in RS$ demand. Check the number of I-D and i-M jobs over the last 10 or so years to see if this is the case (residents and jobs graph).

     

    You have quite high CS$, CS$$ and CO$$ demand. The solution is obvious, just zone some more C, and let these zones develop. Why snub CS$$, even CS$ development? CS$ is "better" than I-D by any measure: it generates very little pollution, consumes very little power, and is easier to commute to; it can also be upgraded to higher-wealth C. With all this demand you can grow several CS$ shops, quite a few CS$$ shops, and some CO$$ offices (or 1-2 medium-to-large ones). 10% of the workers in CO$$ buildings are R$$$, so this could make your R$$$ demand positive again; 50% of the jobs are R$$, and the rest 40% is R$, so demand for these development types can see a significant improvement too. CS$$ and CS$ employ mostly R$ sims, but you want these too. If you are able to satisfy this C, and then R demand, the new influx of residents could improve I-M and I-D demand too (newcommers have a very low EQ).

     

    About zones, layouts and commute, I would suggest employing a mostly "arterial" (low-capacity networks leading to high-capacity ones, streets used only as dead-ends) rather than a "grid" layout. In a grid layout your commuters may choose a low-capacity network, messing-up your R zones and skipping the C one. With an arterial layout your sims would instead choose (or even be "forced" :P) to use the high-capacity layouts, along which you should zone C - your big offices and shops will be thriving there, benefiting from the high traffic (=customers). I use the arterial layout for the most part of my cities, and grid only at (inside) the CBD. You may even find out that you don;t actually need a CBD, as development along those busy arteries may prove enough. Take a look

     

    Another tip, CS$ isn't really "insartiable", and you can actually satisfy it all (exhaust it), taking up little space. Tke a look and

     

    And forgot to mention, you also need a slope mod to lay nicer networks.

     

    Hope this helps.

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