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GoldenShadowGS

Arcology Great Work. It can be built by a single city, but its not reccomended.

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Last night and today I have been on a mission to build an arcology on my private tiny region with 3 city plots. I finally succeeded a little while ago. I wanted to tell you guys what to expect and warn of how expensive it truly is.

 

The 1 million dollar price tag is nothing compared to the cost of the resources needed to construct it.

When you first spend your million dollars, the game tells you they are cutting red tape and getting approval from somewhere to build it. It says it will take several minutes. But in reality, with the server issues, it took closer to 30 minutes to an hour.

 

After that is done, you enter phase 1 of 2. You the option to turn on shipments for metal, alloy and crates of tvs. If you have any of these in your city, they will be shipped via truck to the great works site by your own delivery trucks.

How do you get these resources?

You can build trade depots. I like to bulldoze the starting freight storage room and plop down two rooms on it. I put one alloy and one metal. Give the depot 4 delivery trucks. Set both resources to be imported from the global market. After that, those will be delivered to the construction site one truck at a time, which takes a very long time. If your budget allows, you can add multiple depots to speed things up. 

In total, you will need

2,800 tons of metal - costing 8,120,000 dollars to buy from the market

1,000 tons of alloy - costing 4,837,500 dollars to buy from the market

60,000 crates of TVs - costing 11,859,240 dollars to import from the market.

 

Each delivery truck can hold 5 tons or 500 crates, depending on the resource.

 

My prices in-game were

Metal 29,000 per 10 tons

Alloy 48,375 per 10 tons

TVs 197,654 per 1,000 crates

These prices may fluxuate.

 

If you have an electronics specialized city, as I did, you can just import plastic and alloy and build TVs yourself for a much cheaper cost, and sell the rest to fund the entire endeavor.

 

10 tons of alloy and 1,000 crates of plastic make 1,000processors

A TV needs 500 crates  of processors and 500 crates of plastic to make 1,000 crates of TVs

 

To sum up quickly: you only need 2,531,250 dollars to make the TVs if you import the raw materials to make processors and use the processors to make TVs. Its much cheaper.

 

 

So once you have sent all of these resources to the construction site, then you enter phase 2. You have to send works to actually build it. This seems to happen automatically if you have a decent population size with a strong workforce. It told me I had to send 300 workers, which was automatic. This also takes a long time, but it might have been delayed due to the server issues.

 

Then you get a message saying its finished. There is a small amount of people living in there at first, You have to supply the Arcology with power and water.

It needs:

300MW/hr of power

120kGal/hr of water

Thats more power than a nuclear reactor provides. Good luck.

I ended up plopping two more reactor modules on my nuclear reactor to meet the demand and several more water pump modules on the water station.

 

 

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358oweu.png

 

No idea why it thinks I have 961 MW of excess power, because I don't. I have a Nuclear plant with 4x 200MW modules. That only makes 800MW/hr total, and my city uses about 300MW/hr of that.

 

aw44dv.png

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I had two cities supplying my build, but almost everything came from 1.  It was a huge pain because the resources going to the arcology seemed to be going into a black hole or something for a while.  However, I did finally complete it, and I managed to give it power and water, although I'm going to have to start a city somewhere where there's a lot of water soon because my water tables are running very low.

 

Have you had much success in increasing your arcology density?  I wonder what the max number of shoppers, workers, and students it provides are...

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Isn't the whole point of an arcology to be self sustainable? (In real life, I mean). It should really be completely independent of power, water, or any other resource for that matter once it's been constructed, especially after the effort that goes into just getting it constructed. But I suppose they're meant to be more than a side project, so the difficulty needs to be extremely high. 

 

Wonder if they launch. 

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Isn't the whole point of an arcology to be self sustainable? (In real life, I mean). It should really be completely independent of power, water, or any other resource for that matter once it's been constructed, especially after the effort that goes into just getting it constructed. But I suppose they're meant to be more than a side project, so the difficulty needs to be extremely high. 

 

Wonder if they launch. 

 

"The exodus has begun." If I recall, in SC2000 they would launch if you had a bunch of them. Maybe if you built multiple arcologies in a 16 city region, they would launch. I would hope for an epic cutscene if I've slaved away building multiple arcologies and they all took off. Someone should totally try this and report back!

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I actually am curious if you're able to overturn the deficit of your own city while still sustaining that monstrous vampire.

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Isn't the whole point of an arcology to be self sustainable? (In real life, I mean). It should really be completely independent of power, water, or any other resource for that matter once it's been constructed, especially after the effort that goes into just getting it constructed. But I suppose they're meant to be more than a side project, so the difficulty needs to be extremely high.

Wonder if they launch.

"The exodus has begun." If I recall, in SC2000 they would launch if you had a bunch of them. Maybe if you built multiple arcologies in a 16 city region, they would launch. I would hope for an epic cutscene if I've slaved away building multiple arcologies and they all took off. Someone should totally try this and report back!

Maybe you are thinking of sim earth there? The final stage of any civilisation there is the exodus where all the cities lift off.

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It's definitely SC2k where the arcologies lift off. I never played sim earth.

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It's definitely SC2k where the arcologies lift off. I never played sim earth.

Well then I stand corrected. Pity there isn't a 2013 reboot of Sim Earth or Sim Ant.

Regarding the topic: in which way isn't it worth the cost?

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