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SirChick

How does multi players & different speeds work?

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Hey

 

 

I'm confused by something, if one city has industry and the other is residential being built by 2 different players, but one runs at cheetah speed the other and normal pace, how does that work ???

I would see rush hours leaving/arriving as they should but the other city would see rush hours commuting to work at odd times in relation to their time.. they never really mention how this aspect works or did they???

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I don't think it will be in that much in sync SirChick.  I can imagine one city residential with 500 people and the other city being industrial with let's say 500 jobs -  you might see 500 cars go back in forth at the speed that you are playing at.  As each city grows in numbers, the numbers might increase.  But who really knows until we play...  :)

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The developers have said numerous times that multicity play is asynchronous.

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    The developers have said numerous times that multicity play is asynchronous.

     

    What does that even mean. Given alot of things happen instantly like gifts/trade sharing of emergency vehicles... all of that is in real time it would seem.

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    Maybe agents are not individually tracked across cities, and only tracked in quantity. If true, it seems more likely that cities can one day border each other without mega CPUs and we can build a metropolis of cities blanketing a region. Maybe DLC, maybe SimCity 2016.

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    The developers have said numerous times that multicity play is asynchronous.

     

    What does that even mean. Given alot of things happen instantly like gifts/trade sharing of emergency vehicles... all of that is in real time it would seem.

     

    I read somewhere (sorry, no idea on the source -- might have even been on the livestream sometime this week) that emergency vehicles, for example, show up "when they're needed" in the other city, due to the fact that the play between cities is asynchronous.

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    Basically, if one player is online in the region and the rest are offline, it only has positives:

     

    1) If you are buying service from the other cities that will continue, and you will spend money for those services.

    2) If you are selling service(s) to other cities that will continue, and you will get money from it.

    3) Interactions between cities continue in all normal regard; however, if you outgrow what you need from another city and the players are not online, you will have to provide it for yourself.

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    Basically, if one player is online in the region and the rest are offline, it only has positives:

     

    1) If you are buying service from the other cities that will continue, and you will spend money for those services.

    2) If you are selling service(s) to other cities that will continue, and you will get money from it.

    3) Interactions between cities continue in all normal regard; however, if you outgrow what you need from another city and the players are not online, you will have to provide it for yourself.

    The last point is important. The other player being online will allow you to request utility building upgrades. Given how fast I outgrew my own capacity in the beta, I think in balance you will want your collaborators online with you.

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    from what we have learned so far: multiplayer region-play is based on highly simplified statistical simulation and it won't be real-time.

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    What does that even mean. Given alot of things happen instantly like gifts/trade sharing of emergency vehicles... all of that is in real time it would seem.

    They don't show up instantly.

    https://www.google.com/#hl=en&output=search&sclient=psy-ab&q=define:asynchronous&oq=define:asynchronous&gs_l=hp.3...166.5141.0.5343.23.21.2.0.0.0.186.2306.11j10.21.0.les%3B..0.0...1c.1.5.psy-ab.hUZkZmjFIqY&pbx=1&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.&bvm=bv.43148975,d.b2U&fp=70e253127a093ea4&biw=1600&bih=799

     

    I know what asynchronous meant. But they do turn up instantly.. when the user is offline and you need fire engines they still show up when needed... but does it remove the emergency vehicle from the other city....if the other person is online.

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    If City A is sharing it's fire engines with City B, and City B has a fire, they show up in City B immediately to put out the fire, and City B pays City A for the service. But the regional level updates happen at regular intervals, every 3-5 minutes.

    When City A clicks to share his fire engines with City B, they don't immediately show up in City B. They may leave City A immediately, but City B won't see that City A has shared the resources until the next regional level update. So if City B doesn't have its own fire services and has a fire after City A has clicked to share but BEFORE the regional level synchronization, City B will be out of luck until the regional level update because City B does not yet know that City A is sharing its fire trucks yet.

    Money, by the way, absolutely does not show up instantly. You can click to gift money to a neighbor, and what happens is an armored car shows up at your city hall, collects the money, and leaves your city. Now the money has disappeared from your funds. At the regional level, it's kind of just sitting on a stack of regional level updates that the receiving city will get the next time the server syncs the cities up. When that update comes in, the other city will see an armored car driving into his city toward his city hall. Once it gets to city hall and drops off the money, the receiving city will see the extra money in his funds.

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