Jump to content
Sign In to follow this  
defacto123

How to get rid of CS-$ demand

12 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

In a region, I currently have two adjacent large tiles which serve as the center of the region. One has 200,000 R and 80,000 C, and the other has 100,000 R and 40,000 C. They are surrounded by industrial cities. Right now, I have 6,000+ CS-$ demand, but I can't seem to get rid of it. When I zone out a new commercial area, even if the CS-$ demand bar is huge and the other CS/CO demand bars are minuscule, the medium-/high-wealth commercial will fill up the area to satisfy what little demand they have before CS-$ moves in. Now I'm running out of room for all the CS-$. It's not like you can put them them all in high-rises. What do I do to satisfy the demand? Is there some way to just make the demand disappear without having CS-$ develop?


  Edited by defacto123  

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

What are your taxes? What is the desirability for CS$ in your cities? What are your funding levels?


The Avatar - Signature.png

 "When we hit our lowest point, we are open to the greatest change" - Aang

█ █ █ █ █ █ █ █ █

Brain loading. Please wait...

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Taxes are at 9% for all CS, 11% for CO-$$, and 10% for CO-$$$. (I'm keeping CO demand artificially low, and whenever the demand rises I increase taxes to satisfy the demand. When taxes hit 15% or so, I plan to release all of it to produce some skyscrapers. Right now my CO population is at about 80,000. However, the strategy of raising taxes to satisfy CS-$ demand won't work because I don't plan to eventually lower taxes a lot in order to make the CS-$ demand skyrocket.)

    Desirability is green everywhere for all R/C categories.

    What do you mean by funding levels? As for the budget, both cities enjoy a healthy surplus.


      Edited by defacto123  

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    By funding I mean funding for civics (fire, health, education, police, etc.) and parks. Increasing funding for these makes your city more desirable for high-wealth residents.


    The Avatar - Signature.png

     "When we hit our lowest point, we are open to the greatest change" - Aang

    █ █ █ █ █ █ █ █ █

    Brain loading. Please wait...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The best way to kill CS$ demand is simply to tax it to 20%. It sounds like you do actually want CS$ though, just the higher wealth overwrites it. The only way to achieve that is to tax everything but CS$ to 20%, let the stuff grow, make historical what you want to keep, then lower the taxes again and let the area develop.


    Check out my CJ Spedbury, here :)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    By funding I mean funding for civics (fire, health, education, police, etc.) and parks. Increasing funding for these makes your city more desirable for high-wealth residents.

    Health and education are both micromanaged to make the capacity just over the number of students/patients. Everything else is at 100%.

    The best way to kill CS$ demand is simply to tax it to 20%. It sounds like you do actually want CS$ though, just the higher wealth overwrites it. The only way to achieve that is to tax everything but CS$ to 20%, let the stuff grow, make historical what you want to keep, then lower the taxes again and let the area develop.

    No, I eventually want little or no CS-$ in my two major cities. (It's not so much that I don't want low-wealth stuff, but that CS-$ doesn't grow very tall.) However, raising taxes to 20% doesn't seem very sustainable, because eventually demand will be positive even at 20%.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Some people don't know this, but there is no demand cap for commercial services. You can build as much of them as you want, and as long as you have desirable areas and low taxes, they'll keep coming. Focus on increasing demand for higher wealth commercial and it will eventually replace the low wealth.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If you tax it at 20% unless you have demand mods then demand for C$ will drop to -6000 and stay there, it won't eventually become positive.


      Edited by Ion_Cannon  

    Check out my CJ Spedbury, here :)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Some people don't know this, but there is no demand cap for commercial services. You can build as much of them as you want, and as long as you have desirable areas and low taxes, they'll keep coming. Focus on increasing demand for higher wealth commercial and it will eventually replace the low wealth.

    Again, most of my actual commercial buildings are medium-/high-wealth. My problem is not that I want to get rid of low-wealth commercial buildings in my city (I have rather few of them), it's that I want to get rid of the CS-$ demand that has nowhere to go.

    If you tax it at 20% unless you have demand mods then demand for C$ will drop to -6000 and stay there, it won't eventually become positive.

    I remember in another city in a different region, I raised CO-$$ and CO-$$$ to 20% initially to prevent them from growing, but ultimately the demand still became positive. (That was when I dropped taxes to 0% and zoned high-density commercial.) So I don't see any reason why this wouldn't apply to CS-$.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Some people don't know this, but there is no demand cap for commercial services. You can build as much of them as you want, and as long as you have desirable areas and low taxes, they'll keep coming. Focus on increasing demand for higher wealth commercial and it will eventually replace the low wealth.

    Again, most of my actual commercial buildings are medium-/high-wealth. My problem is not that I want to get rid of low-wealth commercial buildings in my city (I have rather few of them), it's that I want to get rid of the CS-$ demand that has nowhere to go.

    If you tax it at 20% unless you have demand mods then demand for C$ will drop to -6000 and stay there, it won't eventually become positive.

    I remember in another city in a different region, I raised CO-$$ and CO-$$$ to 20% initially to prevent them from growing, but ultimately the demand still became positive. (That was when I dropped taxes to 0% and zoned high-density commercial.) So I don't see any reason why this wouldn't apply to CS-$.

    Then there is something wrong with your game, at 20% with no demand mods or such things demand should be at -6000 and stay there. Do you use demand mods? radical ordinances ect?


    Check out my CJ Spedbury, here :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If you have any game skewing mods, lose them. They were built by specific users to solve specific problems and may not apply to you unless you really understand what they were built to do.

    Keep in mind that CS$ are the basis of local commerce. Do you not put a couple of C$ lots in with every block of R? You have to have corner stores, video stores, little restaurants, etc. Don't you ever create little strip plazas in your neighbourhoods? What about the suburbs? Where do they shop?

    Try thinking of your city as a place for people and not a place for buildings.

    • Thanks 1

    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Why want to have no CS$ (or you just want to satisfy the demand)? CS$ imo is better than I-D, as it doesn't pollute and uses less space. So I always suggest satisfying all CS (incl CS$) demand before zoning for more industrial. If you are concerned about the space, I can tell you that you can actually have CS$ in a really dense arrangement. Take a look at my post

    The CS$ demand isn't "insatiable", it depends on the number of your R$ sims (regarding them mostly as "customers" rather than "workers"). CS demand rises after a R population rise (of the same wealth level, eg R$$ population increases CS$$ demand). Then the new jobs (in the CS sector) result in a increase in R demand (most CS jobs, even in CS$$$, are low-wealth).

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections