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brstilson

Greetings! I have a question (keeping out the poor)

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I've had SC4 for a while, but I never made a very successful city until last night when I followed some advice I saw about funding levels for buildings and services (I had always just left them on whatever the default level was). Anyway, I had about 50,000 people in my city, and everything was great. I had a growing high-wealth population, high-tech industry was popping up everywhere, my budget was in order, and everything was great. I'd put down residential zones, and they'd immediately be populated by medium and high-wealth sims. I had an elementary school, high school, city college, and university, all funded adequately to meet demand. I barely even needed police (just one small station was enough).

Then suddenly, the poor started showing up. I had a section of high-density industrial populated entirely by high-tech industry. Residential zones were in high demand (by the high wealth sims), so I figured it wouldn't hurt to add it next to that industrial section. Well, when I did that, tenements started popping up, and (the weirdest thing), my high-tech industry started disappearing and being replaced by dirty industry! My tax rates at the time were 9% Dirty, 8.2% manufacturing, 7.2% high tech. It was downhill from there, I'd place high density industrial in an area my map said was highly desirable by high tech industry, and dirty industry would fill it. Then, in another section of residential, housing projects starting popping up.

So, I guess I want to know what I could have done wrong. I thought lots of highly educated sims would draw high-tech industry, and it seems like that worked for a while. But then suddenly it seems like it stopped working. What did I miss?

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This is weird. SC4 game mechanics are not well known to the mass, myself i discover new stuff somtimes. So your hi-tech industry left after hordes of R$ sims came in? This may because hi-tech industry doesn't provide enough R$ jobs, then the simulator needed to increase the R$ jobs popping up the dirty industry. This is my theory but i don't know if it is what is really going on to your city.


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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Did you look at your demand graphs? There is no way to keep out the poor in SC4 short of taxing them off the land. Poor Sims can and will build everywhere if permitted to.

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What is weird here Cobhris is the industrial "involution" from hi-tech to dirty. You never see a R$$ building being replaced by a R$ one, at least i never saw that.


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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Did you look at your demand graphs? There is no way to keep out the poor in SC4 short of taxing them off the land. Poor Sims can and will build everywhere if permitted to.

Yes, that is how it seems to work.

Tax them highly in City A but at a low rate in City B. The demand will be used to fill City B, which will be a mess.

I've managed to create a region that uses no dirty power. I haven't managed to create on with no poor people.


We can inspire others through witness so that one grows together in communicating. But the worst thing of all is religious proselytism, which paralyzes: “I am talking with you in order to persuade you.” No. Each person dialogues, starting with his and her own identity. The church grows by attraction, not proselytizing.    - Pope Francis

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It must be me but i prefer the poor/medium wealth residential towers to anything else! I also love the look of the dirty/manufacturing industry, it really tastes like something is being produced at huge quotes! However, if you really wanna keep poors out, just tax them to death haha!


  Edited by Moskva  

May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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What is weird here Cobhris is the industrial "involution" from hi-tech to dirty. You never see a R$$ building being replaced by a R$ one, at least i never saw that.

I see middle class homes getting replaced by "the projects" all the time in this game.

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What is weird here Cobhris is the industrial "involution" from hi-tech to dirty. You never see a R$$ building being replaced by a R$ one, at least i never saw that.

I see middle class homes getting replaced by "the projects" all the time in this game.

For real? Do you mean low density R$$ replaced by R$ towers (yeah, now you make me think i've seen that, i guess)? Or houses of same density? I may add the "same density factor" to my previous sentence.


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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Something needs to made very clear here: Taxing low wealth Sims so highly that the demand is nothing will seriously hurt your city in the long run. Your city will, what some members like to say, "die."

What will happen is, as your Sims come of old age and begin to die, you will need to attract more Sims into your city to take their place. To do this, you have to zone R-$ to attract young Sims to take these jobs.

Regarding the industry issue, if you don't want dirty industry in your city, you have to do 2 things; 1, zone the dirty industry in a different city and make a neighbour connection so low wealth Sims have somewhere to work, and 2, raise the dirty industry tax to 20%. 9% is not high enough if you want no dirty industry at all.

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Aiming for a high-wealth city is generally a long-term failure. Somebody has to take out the garbage, sharpen pencils, and run around the office with the mail cart. A CO$$$ building will employ few R$$$ but lots of other levels. The game is programmed for balance, and success with CO$$ and CO$$$ is where it will take you because these buildings employ everyone.

If you don't watch your demands, you will get R$$ condos replaced by R$ tenements. Taxes are not a real solution. They just cause dislocations that you will eventually pay for.


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What is weird here Cobhris is the industrial "involution" from hi-tech to dirty. You never see a R$$ building being replaced by a R$ one, at least i never saw that.

I see middle class homes getting replaced by "the projects" all the time in this game.

For real? Do you mean low density R$$ replaced by R$ towers (yeah, now you make me think i've seen that, i guess)? Or houses of same density? I may add the "same density factor" to my previous sentence.

Yeah, I mean low density middle class buildings getting replaced by larger poor buildings. If it's the same density, it just dilapidates.

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The challenge of getting high-wealth businesses and industries isn't all just building the biggest Harvard university. You have to try and make sure you meet demand for all wealth sectors. In fact, most - if not all - high-wealth job buildings employ more low- and medium-wealth workers than high-wealth ones. Until someone comes up with a perfect communist approach to mayoring, you'll inevitably have to have low wealth citizens living in your cities.

If you want to have more control on where the rich folk live, try zoning low and medium density zones in areas of high land value. Only the rich would be able to afford such small structures in a pricy land area.

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Until someone comes up with a perfect communist approach to mayoring...

Man i've done that. Usually most of my sims are R$$ and in the end i've enough cash (a lot, actually, because my population is pretty old). So what to do with extra cash? I go into the residential taxes menu and lower the taxes for R$ and R$$. That's communism now :D.


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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Its a wierd situation raise taxes for dirty & manufacturing 20.0 Itll kick 'hem out and the ain't ganna come back here. Any Ways, This should keep the low wealth out. and will put the high wealth back in providing that the demand is still high for high wealth ( higher than low wealth) - do anything you could. If it doesnt YOUR DOOMED

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