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lsrprules2

Dilapidation.

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Hello again!

I made a city on the smallest sized tile in a fresh new region with no other cities in the region whatsoever, and I laid out all dense Residential and dense Commercial zones. With the help of a demand mod (The ordinance one made by Ripple Jet, I enacted the ordinances that super-increased the demand for Co$, $$, $$$, Cs$$, $$$, and High-Tech Industry) the city ballooned to about 109,000 residential residences. My mayor rating was 100, education was 200, health was 200, no crime whatsoever, highest land value and desirability everywhere (Except in the middle where I placed a Small International Airport ((Maxis one))). average commute time was less than 0.2, and there were enough jobs for everyone (Res pop was about 109,000, Commercial pop was 190,000, Industrial pop was 12,000), yet a good couple of my residential buildings became dilapidated, none were abandoned due to commute time but rather they would change from R$$$ to R$$ or R$, etc.

All my statistics are perfect, why are buildings (only residential) still becoming dilapidated?

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Well you know, perhaps most of your Co and Cs jobs are not R$$$. A sim that is R$$$ and can't find a R$$$ job, wont stay a R$$$ sim for long. I am doing theory here, but i think it's right. However weird, usually big commercial buildings are pretty rich.


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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  • Original Poster
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    I thought so too, but there's enough jobs of all classes to accommodate everyone. :S

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    Then i am clueless. Maybe some custom content you downloaded created a weird variation, but i really have no clue. If you want my advice, try playing without cheating, in my opinion is way funnier, but that's how i think, of course. Cheats, to me, are just for the eye-candy, everyone loves big tower.


    May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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    True. Well, thank you for your help again :D

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    You do not have enough Sims in your city for the number of jobs. The ratio is about 2 Sims per job. The ratio of wealth should be something like 15:40:35 for $$$:$$:$. Most $$$ employers employ few $$$ Sims. The rest are $$ knowledge workers and $ clerical or production line workers.:

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    You do not have enough Sims in your city for the number of jobs. The ratio is about 2 Sims per job. The ratio of wealth should be something like 15:40:35 for $$$:$$:$. Most $$$ employers employ few $$$ Sims. The rest are $$ knowledge workers and $ clerical or production line workers.:

    Maybe some custom content you downloaded created a weird variation.

    g.gif

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    Thank you all for responding :D Upon looking back, it most likely is not due to my custom content but rather what A Nony Moose and Moskva said, probably when I enacted my ordinances on increasing demand for Commerce, despite increasing demand for all wealth classes, the residential classes didn't keep up or was not proportional to the jobs, etc. Thank you again. :D

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    Just to add something mine, recently my region grew much, and my core city experienced some kind of economical crisis, with various commercial areas semi-abandoned, however not the downtowns. Maybe the game also simulates crisis periods, and interacts with the whole region, or takes in account the ratio Nonny Moose talked about.


    May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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    Cities are cyclic, and you have to watch things like the age of your population. Sims retire and die out. If you don't replace them things start going down hill. Keep an eye on your Population by Age graph.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    You're so right Nonny Moose, but i've noted one weird thing. Initially my population was young, like at every start. Then, for a few centuries, the age graph was always low for youngers and very high for 50s and 60s. It's weird because like you said "they should die out", but they don't, simply the game doesn't simulate aging of every sim but just takes it into account like a statistic, in fact the 50s and 60s graph didn't move to 80s and 90s 30 years after, it remained like that for a few centuries. However aging population is a great economic profit, less funding for schools, more need of commercial and industrial jobs resulting in more taxes for less services. However i dislike the fact the game fails at aging simulation.

    To have a younger population, i used to bulldoze the "bluest" buildings. Having less education and perhaps healthcare could help but i would not do that. Just bulldoze all that unfair aging population, which is ridiculous, i have like one guy for the 10s until the 30s, when it went 10x, very ridiculous. Elementary schools with 7 sims or zero? Woah.


    May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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    how do you 'replace them'?

    To attract young Sims, who are automatically R$, what do you think? The city must have a balance between residentials. If a $$$ neighbourhood gets dilapidated, bulldoze it, and arrange to grow some cheaper buildings with good schooling. A little regular urban renewal is part of having a city. Slums get overhauled.

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    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    I think dilapidation is a symptom of more than just the aging out of your population. I have cities that have essentially become retirement communities, and though they no longer have explosive growth, they still maintain a stable economy and nearly every building is occupied. Dilapidation means that something else is going on.

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    I think dilapidation is a symptom of more than just the aging out of your population. I have cities that have essentially become retirement communities, and though they no longer have explosive growth, they still maintain a stable economy and nearly every building is occupied. Dilapidation means that something else is going on.

    There are so many variables it is difficult to know without full access to the city. He should check all his displays because there will be a clue in one of them. I mostly use the dashboard with great success.

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    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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