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jwsteele

Question about demand mods

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    Hey all, I was wondering about demand mods. I am far more interested in city planning/infrastructure planning/transit systems than I am with budgeting and playing the real game, so I have no problem saying I'm interested in the demand mods that will allow for quicker growth of cities, and thus quicker growth of subway systems, expansion, etc (which is where my interests lie). That being said, I'm a little curious. If they up the demand across the board (that is, make all wealth sectors skyrocket in demand), is this going to lead to an unrealistic mixture of wealth?

    Right now, for example, I have a section of residential that is very close to industry, and the growth has been overwhelmingly, if not completely, low wealth. I love how realistic this is. However, with the demand mod, would the demand for high wealth residential also soar in this area, creating unrealistic mansions next to industrial plants?

    Also, what demand mods do you think work the best?

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    Hey all, I was wondering about demand mods. I am far more interested in city planning/infrastructure planning/transit systems than I am with budgeting and playing the real game, so I have no problem saying I'm interested in the demand mods that will allow for quicker growth of cities, and thus quicker growth of subway systems, expansion, etc (which is where my interests lie). That being said, I'm a little curious. If they up the demand across the board (that is, make all wealth sectors skyrocket in demand), is this going to lead to an unrealistic mixture of wealth?

    Right now, for example, I have a section of residential that is very close to industry, and the growth has been overwhelmingly, if not completely, low wealth. I love how realistic this is. However, with the demand mod, would the demand for high wealth residential also soar in this area, creating unrealistic mansions next to industrial plants?

    Also, what demand mods do you think work the best?

    In a word: none. All they do is skew the game parameters and leave you with yet another conundrum.


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    I completely agree. Demand mods aren't compatible with a lot of things and will only cause a lot of problems. For example, you don't want dirty industry to grow in your city, so you set the dirty industry tax to 20%. However, your demand mod causes to dirty industry demand to still be super high. So now, if you want High-Tech industry for example, you actually have to build a ton of parks, a lot of schools etc. It becomes a lot more difficult.

    An easy way to control your demand to an extent is by changing up taxes. Like I mentioned above, setting a tax at 20% should stop that type from growing altogether. Lowering a tax will increase the demand. Just don't lower the taxes too much or you may find it difficult to make money. Then when you raise taxes again, people start abandoning buildings.

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