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Kultag

Downloads denying each other

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Hi!

I've downloaded gigabytes of plugins for SC4, and during testing I found that some plugins extinguish each other. E.g. there are two downloads, each of them work when I put them into the Plugins folder separately, but when both of them are there, only one of them shows up in the menus of the game. My questions:

1. What causes this?

2. Is there a tool with which I could automatically detect such conflicts without me needed to print out all the plugin folders' name and tick them out when I find them in the game?

3. How can such conflicts be solved?

Thanks in advance.

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Posted:
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Hi!

I've downloaded gigabytes of plugins for SC4, and during testing I found that some plugins extinguish each other. E.g. there are two downloads, each of them work when I put them into the Plugins folder separately, but when both of them are there, only one of them shows up in the menus of the game. My questions:

1. What causes this?

2. Is there a tool with which I could automatically detect such conflicts without me needed to print out all the plugin folders' name and tick them out when I find them in the game?

3. How can such conflicts be solved?

Thanks in advance.

1. The same internal resources are used by both.

2. No.

3. By carefully reading the documentation you should find why this is the case, and you'll generally find there is no solution.

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  • Original Poster
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    Thanks. So there aren't even some sorts of ID's which I could change with something like ILive Reader or LE?

    Could such conflicts cause stability problems for the game, like slowing it down or CTD?

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    Thanks. So there aren't even some sorts of ID's which I could change with something like ILive Reader or LE?

    Could such conflicts cause stability problems for the game, like slowing it down or CTD?

    The problem is often that the mods use the same slots in the game's specific tables that have only one slot for the function. If you are really good with the reader, you might be able to fix one or two problems, but it is unlikely.

    Slowdowns are usually caused by running out of CPU as your city fills up. More objects, more time taken to go around the simulation loops.

    CTD's are endemic on newer machines. Become friendly with the in-game save (CTRL+s) to save redos. Do not switch away from the game during a save. You could destroy your city and have to start over.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
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    I will have to do that printing stuff, just to see, what's lost. I will try to find out what blocks what. If I'll have a figure what percentage is gone, I might come back here and share it.

    Thanks again for the info.

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    I will have to do that printing stuff, just to see, what's lost. I will try to find out what blocks what. If I'll have a figure what percentage is gone, I might come back here and share it.

    Thanks again for the info.

    You are welcome. Please let us know what you find out.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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