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saber2th

Fast City Growth

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Hi Guys,

Am new to this forum and am glad there's something like this. I love the Simcity4 game it keeps my brains tweaking and prevents me from getting alzimers! Now coming to the point. My cities suburbs grow very fast (faster than expected), I provide them with everything they want (doctors, schools, colleges, water and entertainment, transport and so on). However, after a few years the homes go unoccupied, the popups from my advisers are heavy (irritating).

When I look into the funding of each sector, they have more funding than they need. Why are these popups appearing?

Oh not to mention, I have a flaw in my city building techniques. Can one of you have the patiency to go through the steps on how to start a city!

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Hi,

Welcome to the forums :D

I think they go unoccupied because u don't have enough industrial or commercial?

I'll give u a guide on how to make a good city :)

1: put a power plant and industry area. Then put a residential area far away from the industrial.

2: put a long road connecting the industrial area to the residential.

3: put a few commercial jobs next to the residential.

4: Have a few schools, police stations and hospitals BUT don't go over your monthly expenses!

5: keep putting more residential and add some public transport connecting to the industrial (such as trains)

6: If that stupid adviser says put more industry.. Expand your industrial area!!! and add more houses but make another road connecting to the industrial area from the new residential area u just built.. if that makes sense :\

7: Keep putting more homes and industry and commercial...

8: if your houses start abandoning from commute time make the transport and make the roads better.

9: And i almost forgot add water! but later in the game..

That should get your city on a pretty good start.. :)

If u want more RCI demand i recommend this mod :)https://www.simtropolis.com/forum/files/file/3808-the-plopmatic-9000/

Hope this helps!!


  Edited by gc6164  

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Hi Guys,

Am new to this forum and am glad there's something like this. I love the Simcity4 game it keeps my brains tweaking and prevents me from getting alzimers! Now coming to the point. My cities suburbs grow very fast (faster than expected), I provide them with everything they want (doctors, schools, colleges, water and entertainment, transport and so on). However, after a few years the homes go unoccupied, the popups from my advisers are heavy (irritating).

When I look into the funding of each sector, they have more funding than they need. Why are these popups appearing?

Oh not to mention, I have a flaw in my city building techniques. Can one of you have the patiency to go through the steps on how to start a city!

Residential abandonment is caused by long commute times, changes in desirability due to increased crime or pollution and by not enough jobs for R$, R$$ or R$$$.

Which will cause long commute times and abandonment as citizens try to commute to a job they don't have.

That usually happens to the R$$$ if you zone medium or high density residential too early. As a result the R$$$ developer will build over R$ and R$$ housing to build condos and voila too many R$$$ and not enough R$$$ jobs for them. Then the R$$$ abandon the building and R$ will move in. Then your budget goes into the red.

My city building advice:

Set the taxes to 20% on CS$ and dirty industry and rely on industrial manufacturing then high tech to grow slowly, a profitable city asap.

Zone 1 by 2 low density residential where your R$$$ will eventually live. Only enough to get your city pop up to 2 or 3 hundred. At that point the R$ and R$$ developers will build on 1 by 1 lots laid in a checker board pattern between 2 roads 2 tiles apart. When the zones are built, zone the empty zones to 1 by 1 residential too. So cram them in.

When the R$$$ demand on the RCI graph gets to 2000 zone the 1 by 2 lots to medium density 2 zones at a time. The R$$$ developer will build mansions that go on 3X3 or 3X4 lots at low density onto 2X2 lots at medium density. They won't have many R$$$ residents so they don't cause commute time problems caused by lack of jobs.

Some other city building advise would be regarding minimizing traffic noise in your residential areas and maximizing customers in your commercial zones.

Highways, commuter rail, GLR, El rail and subways don't create road traffic. So they don't create traffic noise in Res areas or customers in com areas. Whereas cars, trucks, pedestrians and buses all create road traffic and therefore noise in res areas and customers in com areas.

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You don't need any of this if you just get all of the nam installments and the Plopamatic 9000. I built this http://img718.imageshack.us/img718/1237/pinevillemay21301315438.png with all of that and it is easy. Set your taxes to 9.0 and for the buildings you do not want just put in 20.0 for those. As long as you have enough jobs the people will travel across a long city tile in just a medium or short commute.


8304485626_1c64b9f489_t.jpg

Formerly known as Zulu2065

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You don't need any of this if you just get all of the nam installments and the Plopamatic 9000. I built this http://img718.imageshack.us/img718/1237/pinevillemay21301315438.png with all of that and it is easy. Set your taxes to 9.0 and for the buildings you do not want just put in 20.0 for those. As long as you have enough jobs the people will travel across a long city tile in just a medium or short commute.

I have the nam, but I'd feel like I was cheating using the plopamatic 9000.

The R$$$ abandonment I see in my games comes from zoning too much medium density residential at one time, which allows the R$$$ developer to go on a building spree resulting in too many R$$$ for the number of R$$$ jobs. Then the no job zots appear, the R$$$ move out and the R$ move in and the city finances go from black to red.

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At the beginning of the SimCity manual there's a nice quick-start guide by Maxis. In my opinion, it helps.

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