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cheuk18me94

Skilled Beach buildings are not inhabitated

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    I have used the new patch and I find Skilled Beach buildings are not inhabitated. Can everyone halp fix this problem? Thanks!

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    Hi,

    I have noticed that medium density or high density beach houses do not get occupied upto the moment where regular medium and high density homes become available.

    Don't know though if that is your problem, but anyway wanted to share.

    Greetz

    I have used the new patch and I find Skilled Beach buildings are not inhabitated. Can everyone halp fix this problem? Thanks!

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    Posted:
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    Hi,

    I have noticed that medium density or high density beach houses do not get occupied upto the moment where regular medium and high density homes become available.

    Don't know though if that is your problem, but anyway wanted to share.

    Greetz

    I have used the new patch and I find Skilled Beach buildings are not inhabitated. Can everyone halp fix this problem? Thanks!

    The problem the OP speaks about is well-known, and seems to be a bug that Focus has graciously ignored in the last patch. However..... there are no density divisions for beach houses..... however, it is true that the beach houses generally correspond to at least a medium density normal house. Interestingly enough, I haven't grown even one city containing beach houses to the population point for medium skilled, so I can't confirm your suspicion, exterminator. And again, the other theme-pack houses (Old England and Chinatown) populate from the earliest moment, it would be odd if only the Beach pack houses did not.

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