Jump to content
Sign In to follow this  
JohnMayor

Trading Bug

6 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hello,

I am having an issue with the trading system in Cities XL 2011. I am not sure who I should contact with my problem but I thought I would see if you all could help. My problem is inconsistent and confusing but I will do the best I can to describe it.

Here is an example of my problem. There is a city where I am producing and exporting to Omnicorp around 70+ food units and making 95k per turn. When I reduce the amount of food I am exporting, my cash flow does not change. This continues as I reduce what I am selling to a point where I enter negative cash flow, and then my cash flow reflects the actual trading situation. But when I try to export more of my food units nothing happens to my cash flow. I have to reset all my trading bars to zero before the system rights its self. Additionally, the stat line that shows my cash tokens on the trading screen is never accurate to what my cash flow is. What could be causing this and who should I seek for help? I am using no performance mods and this is really hurting the trading system I want to set up.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If it is at what i'm thinking, it is the "Omincorp bug" and you can't do anything until wait for a fix.

Some people said that was fix, but on my steam version i can definitively say that it's not.

The problem occurs only with the cash token with Omnicorp. The only thing you can do is to force the "record" of the change when exporting less.

Just move manually the slider on the right. On the left it will do a other effect ;). You don't have to move all the slider.

It the same case when the game automatically reduce one off the token trade, the cash flow balance is not ajusted.

In a other hand, that boring but normally it give you more money than you should have; but it could also skew future plan as you think have more money.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    If it is at what i'm thinking, it is the "Omincorp bug" and you can't do anything until wait for a fix.

    Some people said that was fix, but on my steam version i can definitively say that it's not.

    The problem occurs only with the cash token with Omnicorp. The only thing you can do is to force the "record" of the change when exporting less.

    Just move manually the slider on the right. On the left it will do a other effect ;). You don't have to move all the slider.

    It the same case when the game automatically reduce one off the token trade, the cash flow balance is not ajusted.

    In a other hand, that boring but normally it give you more money than you should have; but it could also skew future plan as you think have more money.

    Man it would be great if someone would be able to redo the code for Omnicorp on their own simular to NAM in SC4. I really like this game and everyone else tells me I should just cheat and screw Omnicorp. I am sure that recoding Onmicorp would be an absolute pain (and against the terms of usage agreement).

    I emailed Focus Home and of course got no reply. It pisses me off that they would sell a game that doesn't work out of the box. And then relabel it and sell it again with the same problems. The trading system is pretty interesting and challenging if you ask me. A lot of potential..

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi, a another solution i read last week is to create a (small) city which would take the role of a "hub".

    You sell all your surplus (goods and cash) from your cities, and take back just what you needs. The extra is sold to Omnicorp. It's not eliminating the bug but just 1 city will be impacted.

    I have not tested yet but i think it a good idea so i will tried.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Hi, a another solution i read last week is to create a (small) city which would take the role of a "hub".

    You sell all your surplus (goods and cash) from your cities, and take back just what you needs. The extra is sold to Omnicorp. It's not eliminating the bug but just 1 city will be impacted.

    I have not tested yet but i think it a good idea so i will tried.

    I am very interested.. Could you post a link to the thread you saw this on? If not maybe we could brainstorm and develop some plans on here.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections