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fisherman783

ANT re-texturing?

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Last Online: A long, long time ago... 
 

Perhaps this would be better placed in the NAM discussion thread, but those 100 pages of replies... shudder...

Anyway, I decided to try re-texturing some of the ANT to turn it into a 2-lane, dotted-yellow rural highway like the ones that crisscross the collective backwoods of the US. I figured it wouldn't be too big a job, because only the straight and diagonal and orthogonal pieces would have to be changed; curves and intersections would realistically have the usual double-yellow lines.

The orthogonal piece worked fine:

newcityjan290011243328199vc.th.jpg
but I hit a hitch with the diagonal piece. I went through all the FSH files in the ANT .dat from the NAM, and found two sets that looked like they might be the diagonal piece - Instance IDs 0x5e00140X and 0x5e00080X. I tried replacing both, but neither changed the look of the diagonal pieces. Any help?

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Posted:
Last Online: A long, long time ago... 
 

I wish I could help but I can't even figure out how to re-texture roads. Can u help me?

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Posted:
Last Online: A long, long time ago... 
 
Date: 8/18/2005 2:04:54 PM Author:fisherman783 Perhaps this would be better placed in the NAM discussion thread, but those 100 pages of replies... shudder... Anyway, I decided to try re-texturing some of the ANT to turn it into a 2-lane, dotted-yellow rural highway like the ones that crisscross the collective backwoods of the US.  I figured it wouldn't be too big a job, because only the straight and diagonal and orthogonal pieces would have to be changed; curves and intersections would realistically have the usual double-yellow lines. The orthogonal piece worked fine:  but I hit a hitch with the diagonal piece.  I went through all the FSH files in the ANT .dat from the NAM, and found two sets that looked like they might be the diagonal piece - Instance IDs 0x5e00140X and 0x5e00080X.  I tried replacing both, but neither changed the look of the diagonal pieces.  Any help?
quote>There are many more diagonal pieces in the ANT and there is no Problem to find them with the Reader

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    Date: 8/19/2005 3:44:06 AM
    Author: mrdavis13
    I wish I could help but I can't even figure out how to 're-texture' roads. Can u help me?
    quote>
    I didn't know either until last week. There are plenty of tutorials on the site. To get a start, look for ones on the Reader and FiSHMan.

    All I did for this was use the one way road textures as a template and paint over them in Photoshop; the Photoshop 3 pt line just happens to be exactly the same size as the original road lines.

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    Posted:
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    There are lots of different types of diagonals, but I think the ones you're really looking for are
    0x5e000a00 - 0x5e000a04. Of course, I may have gotten my directions confused. 46.gif

    I live in the country and those roads are just as common as double lined ones around here; I always wondered why there weren't any in the game. Probably since sims' cars can't pass each other, they decided to leave out passing zones...

    Good luck!

    -qurlix

    note: If you want double diagonals, you'll want the 0x5e014e0# series, too.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    Date: 8/19/2005 4:39:42 AM
    Author: frimi2There are many more diagonal pieces in the ANT and there is no Problem to find them with the Reader
    quote>
    I interpreted this as just look harder. I went back and found one more set I'd looked over the first time, 0x5e000A0X, but that didn't work either. Why are there so many diagonal textures, anyway? Visually, they appear to be identical. For what are they used?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    Date: 8/20/2005 1:49:47 PM
    Author: qurlix
    I live in the country and those roads are just as common as double lined ones around here; I always wondered why there weren't any in the game. Probably since sims' cars can't pass each other, they decided to leave out passing zones...
    quote>
    Yeah, and for most of them the speed limit is as high as any urban freeway. I know I'd enjoy making rural areas and suburbs a lot more (realistically) with something like this.

    note: If you want double diagonals, you'll want the 0x5e014e0# series, too.
    quote>
    I've got a whole list of textures to do if I go back for round 2 and that's on it. 2.gif

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    Posted:
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    someone realeased a yellow-dashed road modd..... search the forums for it.... you might find the textures you need in that .dat file. you will have to change their Instance values though.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    Date: 8/20/2005 7:33:09 PM
    Author: Teirusu




    If you want it to work with ANT you should be able to change all the IIDs to 0x5Exxxxxx




    -Teirusu
    quote>

    Thanks much, Teirusu. 1.gif I took your file, switched the instance IDs over and it worked exactly like I was looking for.

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