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Street lights are a no-go

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Searched, google too. I am sure this has come up before. Street lights just dont come on for ANY type of roadway. I went so far as to clear the Plugins folder, create new roads and cities. Deluxe edition. Pretty sure I have all my updates. Most building light up with exception being some medium residential. But I do have one build type on, Euro. So its not a plugin issue and I dont think its an install issue. Overall not a huge deal I guess.

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street intersections get stop signs.... road and street intersections get stop signs... road x road gets stop light


our world is a simcity

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  • Original Poster
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    You are correct. But I am talking about street lights, not stop lights or whatever one calls them (here they are called "stop and go lights").

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    check your display settings... may need to be turned up


    our world is a simcity

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    Display settings? As in the in-game? All set to high. Everything is on. Only issue is that it only wants to run in software mode. Frustrating. On the Mac it "just works". And really its the same machine, I am just booting into Windows!

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    Well its looks like its just a case of the PC version of the game not wanting to tax the graphics card. Its a 945 mobile after all. Anyway, the Mac version seems to be much more forgiving. I edited the graphics rules.sgr and had no luck getting the game to even render shadows or clouds in city view. For those who know the config file, this is what I need to figure out how to combat in the rules file - which I dont think is possible.

    Rules

    -----

    applying standard software

    Options

    -------

    Visual Effects current: 3 recommended: 0

    Cars/Sims current: 3 recommended: 0

    Shadows current: 3 recommended: 0

    Atmospheric effects current: 1 recommended: 0

    Water effects current: 1 recommended: 0

    Software/Hardware current: 0 recommended: 0

    Cursor current: 1 recommended: 0

    VariableSpeedAutomata current: 0 recommended: 0

    Translucent UI current: 1 recommended: 0

    Graphic Detail current: 3 recommended: 0

    Building Load Speed current: 3 recommended: 0

    Texture Quality current: 3 recommended: 0

    Properties

    -------

    forcesoftwaredriver = false

    renderdynamicview = true

    renderstaticview = true

    renderwatereffects = true

    rendercloudsandfog = false

    forcepointsampling = false

    forcebilinear = false

    forcenoalphablend = false

    forcenoalphatest = false

    rendershadows = false

    renderdecals = false

    usesecondstage = false

    forcedebugtexture = false

    renderparticleeffects = true

    renderflorashadows = true

    renderterrain = true

    showupdateregions = false

    usecursoreffects = true

    drawlottextures = true

    drawlotfoundations = true

    drawlotwalls = true

    forcetexturerepeat = false

    usescreenshake = true

    renderui = true

    useupdaterectclipping = true

    usevertexbuffers = true

    showboundingboxes = false

    useoverlayculling = true

    rendersnapshot = false

    noaddsigned = false

    nopartialbackingstorecopies = false

    usescreenflash = true

    renderautomata = true

    preferopaque = false

    displayalertborders = true

    drawlotopaquetextures = true

    useviewcleanup = false

    doautozoomandrotationchanges = true

    viewoffsety = 0

    viewoffsetx = 0

    texturebits = 32

    lodoffset = 0

    shadowdebug = 0

    maxparticlestarget = 10000

    particlelodoffset = 0

    effectprioritylevel = 5

    backingstoremaxzoomall = 5

    backingstoremaxzoombuildingsprops = 5

    backingstoremaxzoomterrain = 5

    backingstoremaxzoomflora = 5

    shadowquality = 2

    minvehiclezoom = 3

    minpedzoom = 4

    cursortype = 1

    depthoffset = 2

    debugtexture = 0

    dirtyrectmergeframes = 4

    sounddetail = 2

    buildingvariety = 2

    buildingloaderspeed = 1

    modellodoffset = 0

    stringtexturecachesize = 1024

    particleeffectslod = 5

    splattexturescale = 50

    texbindmaxfree = 2

    particledensity = 1

    particledamping = 0

    particlescale = 1

    lightingupdatedelta = 0.0001

    shadowmodelthreshold = 12

    demolishmodelthreshold = 12

    rendermodelthreshold = 6

    rendermodelthresholdscroll = 40

    particlesizethreshold = 300

    maxvehiclepct = 1

    maxpedpct = 1

    opaqueuialphavalue = 0.55

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    Ok, so at this point this is just to help others. In the directory for the application, which is program files/maxis/Sim City 4/apps, there is an ".ini" file. Mine was only showing info to direct the app to the location of two directories. Below I added:

    [Graphics Drivers]

    OpenGL =SimGLRef.dll, C4554841

    Software=SimGLSoft.dll,7ACA35C6

    D3D7 =SimGLDx7.dll, BADB6906

    [Current Graphics Driver]

    ;Driver = C4554841 ;OpenGL Hardware

    ;Driver = 7ACA35C6 ;GRPoly Software

    Driver = BADB6906 ;DX7 Hardware

    What one can do is basically play with the above. The "Current Driver" is the one to adjust. ONE can be selected. Putting a ";" before the line disables it. When I tried GL things were better and it ran in 32 bit like before, but I had a LOT of display issues. Totally non playable, which is odd considering its OpenGL. Then I went DX7, like I have it above, and it dropped to 16 bit so there is some graininess. Which frankly players have been finding out they are running 16 bit and had no clue. So it probably wont bother most. But my shadows came back and I have clouds in city view (region always had working clouds) It is also running in hardware mode. Now I am going back to the graphic rules to see if I can force more visual options including 32 bit. But its late, so another night. What a fuss to get the game looking and running right!

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