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kiwispanker

Ski Gem - Unlocking Quest

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For now, the GEMs (ski and beach) aren't working properly. And until some LUA experts can continue working on what MC left for us, then the GEM buildings will just be sitting around; I don't like that.

I'm now changing the class files of the GEMski buildings to resemble the regular GEMcity buildings (such as hospitals, hotels, houses, leisure buildings, shops, etc.). Basically, I'm just adding more buildings to CitiesXL with a snow theme. However, people - in the city - will treat them like a regular building just with some extra landmark/holiday appeal. Furthermore, I'll maybe change its financial tolerance; this way, the ski buildings won't go into bankruptcy so easily even though they are situated in a remote mountain area.

I've tried contacting some people about how they think CXL's newly unlocked buildings should be located, but I've had little luck getting ideas. So I'm just going to do it my way, open up a new thread, and see what you guys think.

gemski.jpg

What I've done was create a new Gem Ski button. Actually, I just replaced the Chinatown buttons with a fancy looking blue skiing guy. The only glitch is that the new button won't "highlight" (although it is active). if you look at the picture, the medieval pack shows as the active menu, but really the Ski menu is the active one - it just doesn't turn on.

furthermore, since the panel doesn't reset properly, to be able to go back to the medieval pack panel, you must change to a different main panel (such as the road, utility, residents...) then change back to the main package panel. See technical notes at the bottom.


I'm going to organize the submenus into three groups (since there are three sub-buttons).
1. residence - will contain all of the snow houses or cabins; if you guys prefer, it can also contain the hotels.

2. buildings - will contain all of the tourist info offices, shops, ski schools, restaurants, utility stations.
  *** although, if you guys think that, for instance, the snow style generator should be placed in the main utilities panel, then i'll go ahead and do that. the same thing goes for schools, retail shops, etc.

3. roads -  since Globexco's new root mod includes the gemski and gembeach roads and pedestrian pathways inside the road panel, i won't bother including them in this submenu. i'll just include the ski lifts and ski paths - hopefully we can get them to work properly. again, if you guys feel that the snow covered roads should also be included here, then we can work with Globexco to get them shifted over. Personally, I think that with all of the 100 ski tracks and lifts the roads should be left in the road menu.

lastly, i thought that i would make the gemski buildings roadless (that is, not being dependent on a road connection). this way, you could place the buildings wherever you'd like (as in the picture). i haven't tested the road network yet, but i believe that if the buildings were roadless, then you wouldn't be able to see who - from what house - was driving there for work, or any freight. *i should also note that MC did make two identical builldings, just one was for the purpose of being placed in the mountains - like an emergency toilet. i didn't include those buildings just because i'm not a fan of several of the same buildings next to each other. let me know what you think!!!

***
I'm not a big LUA fan so if anyone could look at which files are needed to get the buttons to work properly, i would greatly appreciate it. for one, the button never goes "_active" nor does the submenu reset, yet medieval does. i've looked at constructionmenu2 but couldn't see anything promising. i mainly messed around with prototypetype. all of these files are lua so i'm not sure if i 100% fixed anything correctly. i'll upload the patch soon.

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    x4jklx.jpg

    Originally posted by: MMorelli

    wow! wonderful great job, congratulationsquote>

    thanks!

    i found some time to work on it more today, and with povis' help fixing some LUA, maybe we can get it working.

    this project has two sides as well:

    1. the ultimate goal, to finish the GEMs

    2. for the time being, place the GEM buildings in the regular city mode (for eye candy).

    some people have already requested to see the mod, so if you PM me i'll give you the download.

    ***

    option 1) for now, the mod must use globexco's unlocker mod, or any of the previous root mods, and will unlock the Chinatown button (which is now a Ski button).

    option 2) for now, without globexco's unlocker mod (although other root mods may work) you can play around with both the GemSki and the GemBeach addons.

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    thanks kiwispanker!

    What you guys are doing is awesome. I had sort of forgotten about CXL and now I am so excited unlocking all the hidden stuff, I am starting new cities from scratch! keep up with the good work, man!

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    veramente un bel lavoro!

    a really good job!

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    Amazing. Will be watching closely. If you want anything tested, shout.

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    Originally posted by: MMorelli

    wow è troppo bello! ma ci sono ancora troppi bug per adesso! complimenti per il grosso ma stimolante progetto! sei proprio bravo!

    wow is too good! but there are still too many bugs yet! congratulations for the huge but exciting project! 're really good!quote>

    Con tutto quel lavoro i bug possono passare inosservati 9.gif9.gif9.gif

    With all that work the bugs can go unnoticed 9.gif9.gif9.gif

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    Originally posted by: Tzar Aleksander

    where is this mod i cann't find it to download for my gamequote>

    Not finished yet...



     

    my website:

    www.victorfleur.com

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    Originally posted by: kiwispanker

    For now, the GEMs (ski and beach) aren't working properly. And until some LUA experts can continue working on what MC left for us, then the GEM buildings will just be sitting around; I don't like that.

    I'm now changing the class files of the GEMski buildings to resemble the regular GEMcity buildings (such as hospitals, hotels, houses, leisure buildings, shops, etc.). Basically, I'm just adding more buildings to CitiesXL with a snow theme. However, people - in the city - will treat them like a regular building just with some extra landmark/holiday appeal. Furthermore, I'll maybe change its financial tolerance; this way, the ski buildings won't go into bankruptcy so easily even though they are situated in a remote mountain area.

    I've tried contacting some people about how they think CXL's newly unlocked buildings should be located, but I've had little luck getting ideas. So I'm just going to do it my way, open up a new thread, and see what you guys think.

    gemski.jpg

    What I've done was create a new Gem Ski button. Actually, I just replaced the Chinatown buttons with a fancy looking blue skiing guy. The only glitch is that the new button won't "highlight" (although it is active). if you look at the picture, the medieval pack shows as the active menu, but really the Ski menu is the active one - it just doesn't turn on.

    furthermore, since the panel doesn't reset properly, to be able to go back to the medieval pack panel, you must change to a different main panel (such as the road, utility, residents...) then change back to the main package panel. See technical notes at the bottom.

    I'm going to organize the submenus into three groups (since there are three sub-buttons).

    1. residence - will contain all of the snow houses or cabins; if you guys prefer, it can also contain the hotels.

    2. buildings - will contain all of the tourist info offices, shops, ski schools, restaurants, utility stations.

      *** although, if you guys think that, for instance, the snow style generator should be placed in the main utilities panel, then i'll go ahead and do that. the same thing goes for schools, retail shops, etc.

    3. roads -  since Globexco's new root mod includes the gemski and gembeach roads and pedestrian pathways inside the road panel, i won't bother including them in this submenu. i'll just include the ski lifts and ski paths - hopefully we can get them to work properly. again, if you guys feel that the snow covered roads should also be included here, then we can work with Globexco to get them shifted over. Personally, I think that with all of the 100 ski tracks and lifts the roads should be left in the road menu.

    lastly, i thought that i would make the gemski buildings roadless (that is, not being dependent on a road connection). this way, you could place the buildings wherever you'd like (as in the picture). i haven't tested the road network yet, but i believe that if the buildings were roadless, then you wouldn't be able to see who - from what house - was driving there for work, or any freight. *i should also note that MC did make two identical builldings, just one was for the purpose of being placed in the mountains - like an emergency toilet. i didn't include those buildings just because i'm not a fan of several of the same buildings next to each other. let me know what you think!!!

    ***

    I'm not a big LUA fan so if anyone could look at which files are needed to get the buttons to work properly, i would greatly appreciate it. for one, the button never goes "_active" nor does the submenu reset, yet medieval does. i've looked at constructionmenu2 but couldn't see anything promising. i mainly messed around with prototypetype. all of these files are lua so i'm not sure if i 100% fixed anything correctly. i'll upload the patch soon.quote>

    How do you change the chinatown button image???

     

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    Originally posted by: wyllman

    How do you change the chinatown button image???

     quote>

    The cheap way unfortunately 33.gif 

    I didn't figure out how MC called on the images, so I just renamed the ski ddstexture chinatown_active.dds or whatever it was.

    Exalight has recently taken an interest in this project as well so hopefully they can toss in their ideas too!! I'm going to start looking back into the files to see anything else I missed.

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    i activate the button and work very well, except  the active aspect of "chinatown" button.

    Anyone know how can it change a button aspect  "ingame"

    like:

    SCALEFORMMGR: DoActionScript("CONSTRUCTIONMENU2","_level0.CM.PackagesPanel.Chinatown.SetAspectActive") ?

    this don´t work.

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