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Interesting transportation task.

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I have tested some of the underpasses and they seem to work perfectly except for one thing. My sims are literally walking across my train tracks which shouldnt be. If that can be fixed and if marrast could try to remodel them with custom LODs and using the 'invalid base texture' trick. These will be full functioning lots and I would love to make them a part of my city. It would be greatly appreciated if it could be done.

Adam

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Posted:
Last Online: A long, long time ago... 
 
Date: 9/20/2004 11:31:34 PM
Author: boliqua2


I have tested some of the underpasses and they seem to work perfectly except for one thing. My sims are literally walking across my train tracks which shouldnt be. If that can be fixed and if marrast could try to remodel them with custom LODs and using the 'invalid base texture' trick. These will be full functioning lots and I would love to make them a part of my city. It would be greatly appreciated if it could be done.


Adam
quote>
Oops 14.gif. I thought I'd taken all the pedestrian paths out. Thanks for the bug report. I too would love to have fully functional versions of these in my cities, and I will continue to work towards this goal (though progress may be slow). Andreas Roth has already posted versions (without my pathing fixes) that sort out some of the issues related to menus/queries/etc. (see his post on https://www.simtropolis.com/idealbb/view.asp?topicID=55210&pageNo=1#364718 ) which can be incorporated. The biggest hurdle is going to be getting hold of Marrast and getting him to either remodel the underpasses or make the GMAX models available, since he seems to be an infrequent visitor here these days. I'll try emailing him, but I suspect we may have to wait until he next logs on.

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Date: 6/18/2004 9:23:12 AM
Author: sepsis

Date:6/16/2004 5:04:11 PM
Author:WJ_Webhog

Sepsis,

Your big covered railway station looks very interesting/impressive/realistic... Is it work of your own? Would you share it with other users from the STEX?

Cheers,
quote>



Well, this is an old (pre-BAT) lot I made back in November.

It's part of a large travel centre that includes underground, monorail and bus station.


/idealbb/files/ScreenShot008.jpg


Haven't really thought of releasing it on the STEX, but I might do that after added a qustom query and done some small changes. (like removing the mayor/dictator's picture 9.gif)


/idealbb/files/sc111.jpg



quote>


oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!

How bad i want to see this in my city, please erlease it!! lol44.gif44.gif44.gif44.gif44.gif44.gif44.gif44.gif44.gif44.gif44.gif

Sim City 4 Realism GURU

----------------------------------------------

Parkland - Adventures in Realism

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Posted:
Last Online: A long, long time ago... 
 

Well, Marrast replied to my email, but I'm afraid it's bad news. In his words :

...
I'm glad that you find the way to make those underpasses work with UDI, but I have to grieve you - I don't have Gmax models of those underpasses now :\
...
quote>
So, unless someone else steps in with some new models it doesn't look like this project is going any further. 8.gif

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Posted:
Last Online: A long, long time ago... 
 

come on people, this project must go on, i have been veiwing this thread till a month ago and now when i check back, it looks as though this project is dead. please any progress yet?
44.gif44.gif44.gif

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I was wondering if anyone is having problems with Marrast's elevated rail canal overpass...For some reason, it doesn't seem to work.  Ironically, UDI works though.  Any thoughts? 42.gif

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Posted:
Last Online: A long, long time ago... 
 

If someone wants to create a railway station for elevated NAM railway puzzle pieces, I update the props-for-mega-station puzzle pieces with another prop.

http://s19.yousendit.com/d.aspx?id=3K59ACYYXHJ7X3L9CKF91QHJCF

You must transit-enable the station for railways as usual but at a 16th value to the transit LotProperties. The 16th is the instance ID of the used PATH file. I included a PATH file into the DAT file, so you may use the ID of it.

If you want to look for an example: I created a modified version of Simrolles SBahn station pack:



https://www.simtropolis.com/stex/details.cfm?id=12705

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