Jump to content
Sign In to follow this  
Matches

Can you still download USGS data to make maps?

7 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

A long time ago I created a 1:1 game scape map of the Cleveland area.  The region exists on my machine still, but the files used to generate the map seem to be long gone.  I screwed up the config.bmp and want to realign the layout of the cities in the region.  I was going to start over from scratch, but the USGS site seems to have changed dramatically since whenever the tutorial for this was written.   Can you still find good data to make a map of a real world region to accurate scale?  

If not, is there a way I can "reset" the region that I already have, but with re-drawn city boundaries?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Not long ago I used this tutorial and it helped me get the region I wanted. I don't recall the site being too different from the tutorial though. 2.gif


Everybody is a genius..

Check out my latest creations to the STEX!

"When the power of love overcomes the love of power, the world will know peace." - Jimi Hendrix

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Hm, I did see what I did wrong on the site.

    However, when I imported the map, the result was all ocean.  Strangely, when I enter a city, and globally increase the landmass level, it appears that what I have is an inverse image of what I want.  Areas that should be water rise up first.

    I followed the tutorial that said water should be RGB 65, higher elevations with greater RGB values.  Here are images of the game, and the section of the grayscale map for that area of the city.

    game-view.jpg


    grayscale.jpg

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Possibly, but it doesn't make any sense. In any case, I tried it and got the same result.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Color values for grayscale.jpg, [without a height mod in the plugins folder].:

    RGB= 0: 252 meters (827 feet) below sea level
    RGB= 84: Sea level
    RGB= 255: 513 meters (1683 feet) above sea level

    Other elevation values:

    RGB= 50: 102 meters (335 feet) below sea level
    RGB=100: 48 meters (157 feet) above sea level
    RGB= 150: 198 meters (650 feet) above sea level
    RGB= 200: 348 meters (1142 feet) above sea level

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I checked and noticed that the lake area had some spots with RGB 66 rather than 65. That sort of explains the pock-marked surface of the "lake" in the picture I posted. I changed all 66 to 65 and this seemed to work. Very difficult measuring scale and this town has an obscene amount of diagonal bridges... :-)

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections