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Ocram's Razr

Pegantyne Industries XL in 2011

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Pegasus makes so very many woderful things for SimCity 4 but it would be even better if he could copy them over to Cities2011. He has all of the 3D data so he is the only one who can do it. For instance, his SkyFarms could be landmarks or "Blue Prints" that produce food.

 

Who agrees that it would be beyond incredible if he decides to work in the new medium?


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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Originally posted by: Ilikeseattle
 

Pegasus makes so very many woderful things for SimCity 4 but it would be even better if he could copy them over to Cities2011. He has all of the 3D data so he is the only one who can do it. For instance, his SkyFarms could be landmarks or "Blue Prints" that produce food.

 

Who agrees that it would be beyond incredible if he decides to work in the new medium?quote>



It would be great

 

 

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The big issue here is if Pegasus is interested at all in Cities XL. Remember, just like the rest of us, he's making his creations in his free time, and only when he likes to. Beside that, we have very little knowledge how to mod or even add buildings to CXL. I see a quite small chance that Pegasus will create anything for CXL2011, especially due to the somewhat negative image of CXL. The only thing we can do now is wait and see.

My two cents.

Best,

Maarten


Read the Readme or drown in bugs and glitches; the choice is yours...

Deep lurk mode: ACTIVE

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They won't until MC is releasing some building tools/instructions.

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    I would assume that the tools would come with Cities2011. We already know that the scale/size has to be changed. Fortunately, the size is well known (20x20m for 1 tile) and the scale is readily available (the exact same as City Life, and there has been some custom content for that already).


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    Making assets for CitiesXL is a lot harder than simcity - A LOT HARDER. You have to be a real texture mapping pro and a super conservative modeler. Textures in the Cities xl require photo realistic normal maps, specular maps, and lightmap. Not too mention you have constraints on the building footprint and all the specifics of the file type and names. DaSilva graciously sent me a rough modding document - but I haven't looked at it for a while, since I don't own the game yet I haven't completed anything.

    I will buy the game, once I do I will start making baby steps to getting something made. The documents are written in very loosely translated English and there are some irregularities on the particulars of the file types and its handling. Also there is nothing provided that actually puts the asset in the game, MC has to package and do that for you.


    I love coffee and buildings.

    You can find more info about me here > http://nbixelsimcity.tumblr.com/

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