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valhum

How to place Industrial zones?!?

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Ok, so I am starting to get the hang of this Cities XL game. So far i am liking it, just last night i decided to take a "walk" around my city and oh man, that was what i always dreamed of doing in SC4 hehehe..... but anyway, back to topic.

I noticed that placing Industrial zones takes a BIG toll in the Enviroment, so i decided to place them at the edges but then it seems they are TOO far from the people, so it doesn't matter that i have a lot of heavy industry (for example) my Unskilled resident don't seem to find a job but then if i place areas of industry next to residential and commercial zones they get all RED in Enviroment satisfaction. What is to do about that then?!?!?

Am i wrong and do the residents eventually find a way to the edges for a job, like making a lot of avenues, expressways, etc.

Or is the solution creating small blocks of Industrial here and there, next to residential or commercial areas (as in real life) so i don't make a huge industrial park and my enviroment surrounding those areas is not all RED.

Any suggestion 4.gif

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If you haven't already, check out the stickied threads titled "Hints and tips" and "maunal" there's a lot of good info in those.

If you're building lots of heavy inustry and manufacturing to sell you are going to have lots of pollution.  There's no way to decrease pollution yet (except the ford dealership?).  If you keep the worst polluters closest to the edge you might be able to keep some far away places clean enough for elites.  In my very polluted cities I try to build very few things that need elites.

If you're only building enough Heavy Industry and Manufact. to support your city then you should be able to keep it near the edges.  I've had some success by building expressways that intersect at the middle of the map and go straight to the edge.  I put services, elites and executives in the middle, skilled and unskilled workers further out and polluters at the very edge.  I don't even look at how the skilled and unskilled feel about the environment - as long as their overall satisfaction stays above 50%. As the city gets bigger I'll place additional expressways to alleviate traffic.

I like medium density HI since it doesn't pollute nearly as much as high density.  Medium density doesn't need executives so they can stay far away.  I put all HI very close to the edge.

I use a mixture of low and medium density Manufacturing.  I like low because it doesn't need executives so, I can keep them far away, but since maufacturing isn't as polluting as heavy I let it get a little closer.

I always make sure industries are ver satisfied.  If industries go out of business then your people are unemployed.  Also, when industries go out of business you might lose tokens and cause a chain reaction.  I think the key to keeping a city stable is keeping all of you industries satisfied, even if your people are unsatisfied.

Spreading polluters out does seem to help a little, but sooner or later you'll run out of space and need every little bit.  Cities onyl support a tiny amount of commercial, so you can't really use commercial as a buffer 15.gif

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    Oh man, thanks a lot, some good ideas there. Btw i was checking the tips and manual section 4.gif

    Btw, what are the names of your cities so i can check them out.....mine are San Carlos, San Felipe and Ciudad Victoria (biggest so far) under Valhum 3.gif

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    Pollution is over simulated in this game.

    I placed a tiny harbor and it's got a massive red zone that covers my little town of 4,000 people. Totally unrealistic and given the amount of time I spend at my local harbor I say absolute nonsense to that. The harbor only uses a crane to load freight containers onto small ships, I don't see what could be so pollutant about it.

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    Yeah, i noticed. Wish there was this magical park like in SC4 that would eat up all pollution hahaha :lol:

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    I have just bulldozed nearly all of my HI & bought it in through trading as I had made lots of money by investing in oil or water - institutes, specialist offices etc. This needs lots of elites & executives but I have gone from earning a fluctuating $5000 to $100-200,000 and have over 30 million cash! Getting rid of HI gave me lots more oil to see.

    I play SP only so have to put up with bad trade rates.

    I always build HI & Manufacturing near the edge & at the corner and am now waiting to see if some of the pollution goes. I also replaced the electricity power stations with wind farms & trading.

    You need to check where the unemployed are & make sure that there are roads to link to the Industrial or office areas. I try to put underground tunnels where possible but it does take a long time to get them right - at least it does me!!

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    Originally posted by: valhumBtw, what are the names of your cities so i can check them out.....mine are San Carlos, San Felipe and Ciudad Victoria (biggest so far) under Valhum quote>

    Mayor: Simaril

    Planet: Titan (American) only city I have on that planet 2.gif

    City: Buckleberry

    (I've got three cities on Pollux that I've basically abandoned and probably won't go back to, other than reference)

    IDR which map: lots of flat land, a river that splits... maybe green hills?  (hmm maybe we need a 'maps' sticky/)

    Regardless, farming, holidays, and water are the resources.

    Population: currently ~ 700k(?)

    I'm just making around 50k/tic.  I think the only tokens I'm buying atm are water, farms, fuel and manufacturing... and its maybe 15-20 total(?).  I'm very commited to a consistent grid skeleton, so I didn't want to make random roads to get the untapped water and farm resources just yet.  I will build more HI / manufacturing on another edge, but haven't developed roads there just yet.  I really should cross the river and build some farms.  I'm selling some offices (maybe 20?) to Omnicorp, and I might be selling waste tokens (<10).  Since it's my only city on the planet I even sold my first two office tokens for 1c just to help office profitability - I'll let the lucky fellow who bought them enjoy them for the duration since I really wanted them to sell 2.gif

    I'm trying to be somewhat self sufficient as I work toawrds some of the bonus buildings, then I'll buy/sell as needed.  Not that I think that's the best way to do it, it's just what I felt like doing.

    I've got the bulk of my residential area laid out, which has an expressway interesecting and surrounding it.  The intersection with the service buildings (and a few empty blocks for more services) will be the center of the residential area as I continue working.  I'll eventually double-up most of my expressways.  I might add busses, but they won't be absolutely neccessary.  I'm not looking to make a huge population, just a nice, well structured, somewhat realisitc looking city.

    I'm really happy with the layout so far and have some screen shots I took as I built that may end up in a city journal =)  The CJ would have to focus on planning and layout more than photos or eye candy though. Let me know what you think!

    I'll check out your cities tonight 2.gif

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    Hi all,

    Here are some pointers.

    Fuel is evil, fuel industries are the worst polluters, and the higher the level the worse it becomes.  The second part is also true for other industries.

    To  manage pollution, understand the dependencies.  HI and Power plants use fuel, as does the city itself. Cities XS has a table and I believe there is one floating around here.

    Understand pollution.  There are two type of effects, local and map wide.

    Air pollution of both types are additive.

    Spread industry out. Manufacturing can be mixed in farms without causing any problems at a rate of about 1 t1 Manufacturing per 2 farms.

    Use windmills when you can.  They don't open bonus buildings, but they need neither fuel nor  workers and their pollution effect is purely local.

    Keep High Tech expensive in your cost of living , but produce enough to keep your offices happy.  High Tech is the only clean industry that has a dirty dependency.

    On a 3 star farming map I was able to have a population of 2 million with no pollution warnings.  Imported only HI and HT and some water.  I was able to generat 750,000 in cash flow.  I used farm stacking but it turned not to be necassary as MC changed the unlock point for farm bonuses.

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    Ok, so it is recommended that i import Heavy Industry but keep Manufacturing and High Tech....ok, got it......oh true, so i have oil fields, if i start getting rid of HI i will be able to sell more Oil, nice...

    But ok, if i remove HI where will people work!?!?, do i need to place more Offices then and Manufacturing to balance the lack of HI or importing HI gives them jobs too??

    Zwr: will go and check your city hehe,......my cities are also in Titan btw 4.gif

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    I hope somebody answers you as I have the same problem.  Although with the extra income from investing in oil or water, I can afford more leisure & other services - so there are some new jobs.  And I'm building more offices

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    I recall seeing some information showing sources of pollution form most to least.  I think Oil was one of the very worst.  Power plants and waste treatment also pollute.  High density HI and Man are much worse than medium or low density.  IDR the exact rankings.

    It is possible to have a city without zoning any oil, power plants, HI, waste, or manufacturing.  You use offices, high tech, holiday hotels, farms, and commerce etc to supply jobs.  You have to trade A LOT (import tons of manufacturing, and some waste, electricty) and budgeting can be tricky.

    If you're just trying to decrease your pollution you should probably get rid the worst polluters first, and buy those tokens.  If you're producing extra HI Man Oil or Power it might help your budget if you sell those tokens, but the only way to get get rid of the pollution is to bulldoze those buildings.  IMO if you're selling a lot of polluting industries you might as well embrace a totally filthy city and not even try to have executives, elites, farms, holiday hotels, or offices.  The nice thing about eliminating HI in your city, is that you can also eliminate a lot of fuel consumption..

    Personally, I like a little pollution.You don't get any bonus points for extra high satisfaction 2.gif  I enjoy pushing the limits of how much pollution my elites will tolerate (<50% satisfaction they start leaving).  If you plan carefully you can have a stable population including elites and quite a few polluting industries in the same city.  I'm over 700kpop, with small power plants, waste treatment, DI (low/med), Man( low/med), HT (high), Offices (high), Farms, and Holiday Hotels etc all in the same city.  I believe the city will only need to import fuel, and may export a fe tokens here and there.  Sure, pollution is a bit of a problem, but the elites are still moving in =D What fun would it be if everyone was perfectly happy?

    No matter what, it's probably best to keep your citizen types (unskilled, skilled, executive, elite) satisfaction above 50% and allow some unemployment to make sure all of your jobs are filled.

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    Oh great advice, thanks xD

    I visited your city, i like your layout 4.gif

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