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Jack_Hawksmoor

What affects High Tech profitability?

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Hi guys,

Normally I post tips and testing I've done. But this one has got me stumped, and chat too apparantly. So I'm seeking your help.

What variables affect High Tech profitability?

Now before you say waste/office/manufacturing, tax, or pollution please check out this image. All my workers and resources are green. In my city with industry and therefore pollution (which you can see is affecting High Tech) I am hitting 72%. Whereas in my no pollution city, with 1 % less tax, I only achieve 65%. The overlay on both is freight and both are vivid green.

I'm thinking that it may be some ratio of Offices to HIgh Tech because offices buy high tech and maybe business isn't so good if there are not enough customers. I can't get that to play out in testing though because my 'eco-city' has no excess of tokens. My industry city is in fact at -3 High Tech tokens, but it doesn't feel right that this should make them perform better (and yet still much less than 100%).

So any ideas? Anyone keeping high tech at 100%?

(Maybe tv is dying in the awesome shadow of gaming? I just noticed what the factory types are in the image lol)

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Jack

For laughs and giggles drop your business tax rate in Eco city and see if it effects profitability. MC loves that kind of skewed logic.

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  • Original Poster
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    Good tip Morris.

    Dropped corporate tax from 25% to 10% (lowest) and you were right, it did increase profitability from 65% -> 70%.

    Still not sure where the last 30% is hiding though...

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    Posted:
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    I dont know, but I have two ideas:

    - Traffic: The farther the employed worker has tro travel, the less does he spend at work

    - Education, satisfaction and such: Less hapiness creates slow workers which means less production

    But I dont think that MC made it such complicated matter out if it. I frankly think that MC saved the rest 25% for the future buildings or tweaks, like the ones that they announced will be comming soon with the next patch; meaning - environment bonus will boost the profitability of offices and industries.

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    Originally posted by: jeremy12

    do you have a surplus of the industry? 4 tokens extra?quote>

    Okay so here's some strangeness. Funny you should mention industry that because when I logged on to try Morris's suggestion the planet screen told me I had -7 industry. On my in-game trades list it said I was fine, but I went ahead and bought 7 industry anyway to check it out. I now have +3 industry, so I must have been short after all. Before and after though my industry productivity never changed at all. So I don't think it's that. Especially since I see the same cap in my other city.

    Good thought though Jeremy, thank you.

    Anyway, I'm still interested to know if anyone else has 90-100% productive high tech or if it is currently capped around 70% like Toothpaste suggested. Could be satisifaction too maybe. I ride the 50% edge pretty close for my elites to maximise cashflow during development.

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    Posted:
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    Another funny for you.  I have some High Tech at 80 percent with 25 percent taxes.  I'm short on High Tech, deep orange.  Scarcity?

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    Posted:
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    but the above one in the picture had problems from pollution that migh be what is costing the other one money aswell

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    but the above one in the picture had problems from pollution that migh be what is costing the other one money aswell

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  • Original Poster
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    Could be that scarcity drives up productivity Morris. My high tech is perfectly balanced at the moment so not sure.

    Thijser the top picture is from a different city. The bottom one is in a no pollution city and has no warning at the bottom about pollution. So you'd think productivity would be higher. Bizzare right?

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    Posted:
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    yes are you shure there isn't a secret amout of pollution?

    anyway perhaps there is something with the freight which is another factor perhaps in the bottom one both of them are on the edge of giving a warning (don't forget traffic pollutes aswell)

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    Posted:
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    I am now fairly certain that that is the case.  Each product has a pricing model, that how they derive the satisfaction numbers for costs.  The test would be to drive down manufacturing costs by creating an over supply, or by doing the same thing with offices, or both. And then creating an undersupply of high tech.  I not going try it but your welcome to.  I'm cross eyed from looking at farms for two days.  I'll elaborate on this later in the silo post but your farm setup is pretty efficient.

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    Posted:
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    but are you shure you got the taxes right i just had a huge problems with my city with taxes (clearly the taxes are bugged ...)

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