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SimBurger

Business Hotels

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I'm too lazy, and its nearly 2am, and I have some macaroni and cheese cooking right now, so I can't be bothered to search for this.

I run my city barely making any office hotels.   Once in a blue moon, I see a flag above an office saying its suffering from lack of office hotel services.

Then I build one.

What's the protocol for these things though?  

1) Are you supposed to have them scattered around everywhere, in numerous quantities for the health of the businesses?  Or is it just one or two every blue moon?

2) Why would anyone bother to build a "Low Quality Motel" that clearly says on its label "A few Low Quality rooms".  Or even a regular sized motel which says "Several Low Quality Rooms".   Is there some value to building these versus those with higher quality rooms?  Confusing...

3)  As far as location - should they always be near office areas, or can they be anywhere?

I guess im not clear on what they are in the first place.  Never really considered hotels to be a major industry used by offices.  But they are in this game.  I know the other big need for offices in this game is heavy industry...

Thanks.

-SB-

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From what I've read, business hotels can be placed anywhere, as they have a city-wide effect. I always tend to place them near large office parks anyways, simply because it helps me keep up with them. And in real life, execs fly here and there for conferences, meetings, etc. It makes sense, what with all the huge hotels in CBD's of real cities, that they'd also be in the game.

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Posted:
Last Online: A long, long time ago... 
 

Originally posted by: SimBurger

I'm too lazy, and its nearly 2am, and I have some macaroni and cheese cooking right now, so I can't be bothered to search for this.

I run my city barely making any office hotels.   Once in a blue moon, I see a flag above an office saying its suffering from lack of office hotel services.

Then I build one.

What's the protocol for these things though?  

1) Are you supposed to have them scattered around everywhere, in numerous quantities for the health of the businesses?  Or is it just one or two every blue moon?

2) Why would anyone bother to build a "Low Quality Motel" that clearly says on its label "A few Low Quality rooms".  Or even a regular sized motel which says "Several Low Quality Rooms".   Is there some value to building these versus those with higher quality rooms?  Confusing...

3)  As far as location - should they always be near office areas, or can they be anywhere?

I guess im not clear on what they are in the first place.  Never really considered hotels to be a major industry used by offices.  But they are in this game.  I know the other big need for offices in this game is heavy industry...

Thanks.

-SB-quote>

1) The effect is city wide. The only thing you need to consider when placing them is they need good passenger/freight traffic in order to be profitable, and they dislike pollution. Offices consume the 'output; of business hotels. So when offices want more, build more. In the same way that you need manufacturing for retail outlets;

2) Good question. In practice I have found that Elite/Exec high offices (ie high density) prefer higher quality hotels, and therefore generate more resource to fulfill their needs. The opposite being true for low density and medium density offices. Whether this is supposition or real is difficult to measure;

3) see (1).

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don't know if this works or not but I find if put small hotels next light commercial and large next to heavy commercial they don't go broke.

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Place business hotels near your office district with access to passenger services. Build as many as are needed to keep your offices profitable.

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Last Online: A long, long time ago... 
 

Just to be clear, business hotels do not 'need' to be near offices to be profitable, they can be located anywhere... provided they are on a road with high passenger and freight traffic.

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Your busiest road is a prime location for business hotels. I recommend expressways because highways have no access.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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