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PLB82

GamesNation Review of Cities XL

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Originally posted by: PLB82

This is the first actual review I've seen... unfortunately, it's not in English, so I can't tell you what it says...

http://www.gamesnation.it/giochi/1045/recensioni/cities-xl.html

Perhaps one of the bilinguals on the board could summarize?quote>

Here you go - best I could get with a translator - it was Italian

For spectacular Landscapes and skyline. Modality innovative online. Depth of highest game and longevity

Against migliorabile graphical Motor. Indicated above all for the lovers of the sort

 

Starting Cities XL account becomes us that, to part the SimCity parenthesis for iPhone, was a little that it was not felt to speak about City-builder simulator.

Indeed, very to see, the same series of SimCity, premonitory of the games of social simulation like The analogous Sims and, after the fourth episode, has progressively abandoned the original simulative and managerial purposes, in order to address itself more towards a turned structure of game to the interaction between virtual individuals.

With Cities XL the sviluppatori of Monte Cristo have tried to bring back the interest of the player on the real city development, concurring to create of the cities second own desires and utopies and to interact to virtual level with other players online.

And attended well: Cities XL is not a new interaction of the old SimCity, but an innovative road in the field of the simulators for the construction of a city.

The first aspect that jumps to the eyes in Cities XL uses is it of a true motor 3D, that it renders the job very more attractive than virtual mayor. At the beginning of the game it will be possible to choose own avatar taking advantage of pouring them editor, essential factor for one of the purposes of the game, cioé the interaction with other players online.

In fact, in marasma of virtual mayors the presents in Net, he will be fundamental to be able itself to identify in univocal way. Planet, the system online of Cities XL, concurs to visualize various “planets”, that they correspond to the cities of the customers connected to the game. Thus making, it will be possible to visit other virtual city truths as of the tourists, or to create of the professional contacts.

As an example, in the event in which had deprived itself of electric power, it will be possible to acquire it from a neighbor, that it could on hand have some in excess. The neighbor could in its turn be interested to acquire working specialistic offers from our professional channels, and thus via…

Every city can have the maximum extension of 10 km squares, than more sufficient in order to entertain also the more demanding players. It is possible also to choose various localities, with specific conformations of the land. As an example, for some players it could be more interesting to create own city in territories near the sea, while for others in means of a montuosa chain.

The sviluppatori, between the other, inform to us that it will be soon possible to acquire details additional localities, like montuose or marine tourist zones. Therefore, in order to equip own city of a sciistica station, it will be possible to acquire a module adds them through the system Game Enhancement Modules (GEM).

The purposes of Cities XL are not only limited to the creation of constructions. The scope of the game is to increase the most possible population of the city structures, facilitating and rendering the life of the people gradevole. Constructing, as an example, little linear roads and crowded distances it will not be possible to increase the index of approval of the mayor from the population.

In Cities XL it is possible to construct of the roads acting with the mouse and conferring to the distances simply every type of tracing. It is moreover possible to create futuristic bridges in order to connect in way much simple one of the far fields and separated from sea or rivers. An other key factor is the necessity to supply to the citizens the necessary services to the city subsistence. With the exception of tito them analogous, the eventual absence of base services, as as an example one centers them electrical worker, will not carry to the impossibility to distribute an energetic service, but it will force the administration to acquire energy outside, with a remarkable increase of the operating costs.

In fact, an other important obbiettivo of the game consists in maintaining healthy the communal cases. Useless expenses, as external energetic supplying I use or it of society of other customers for digestion of the refusals, will aggravate a lot the economic condition of own city, favoring rebelling of caravans of citizens in escape from the bankrupt city!

Once supplied the just services, it will be possible to dedicate itself to the aesthetic improvement of the city one. He is indeed thrilling to observe on screen, and in 3D real, a stage planned of person, and to enjoy like a watching normal school the game the day! Also the lodgings are an important element of the game. Three types of constructions are present: residential, it trades them and industrial, everyone of they characterized from a various density of population.

In Cities XL four types of social classes exist: workers simple and specialized, managing and élite. Task of the player will be also to assign of the adapted residences to every social class, what rendered however easy from the intuitivo system of Cities XL: using of the simple outlines to percentage, the degree of occupation of the rooms from the various social classes will be possible visionary and to eventually decide to construct to new structures.

A speech to part goes made for the transport systems. In the game it is necessary to develop an adequate freenet of transports, profit in order to slim the traffic that physiologically stretches to intensify itself more and more. The lines of the buses and the metropolitan concur to connect the zones to greater city density, favoring the street distance in those less polulated.

Also the pollution green and degree will be determining factors for the approval of the mayor from the citizens.

If, then, in some quarters it were necessary to construct a larger school, or a more modern hospital, the communal councilmen will indicate the possibility to use of the deep ones in order to resolve the problem in the better way.

Up to here all he seems enough simple but, as it often happens, the fundamental problem at best consists in managing the economic resources. In order to make forehead to all expenses of the city it will be necessary to adopt an adequate system of taxation, not too much oneroso for the citizens but in a position to favoring an express development of the city. At last, the choice of a privatization of the services, or partial it or total, will be the quadrature of the circle in order to concur with the communal cases to enjoy optimal health

From the cosmetic point of view, Cities XL appears sufficiently fluid and detailed. The sviluppatori have chosen not to implement a such detail only use to concur it optimal of the game to the possessory ones of the PC more powerful, but than to create pleasant and such atmospheres to be involved the greater possible number of players.

That drift also from the will to create a great net of participants to the system online Planet, managed directly from the sviluppatori. The typical risk of the products of this type consists, in fact, in the possibility of a loss of interest that follows the attainment of a good level of development in own city. The possibility of being able to interact with other players, or like tourists who like partner economic, will be able to give to new lymph to own experience with Cities XL.

The lands of the game are revealed decidedly realistic, while the buildings succeed to more capture the attention also of the distracted players. The possibility of visionary liberations own city, or to use the modality postcard, that it concurs to photograph the beautifulr quarters of the city conglomerate, is factors sure appreciate the lovers of the sort.

After all, we think that all the fans of SimCity will find in Cities XL a new stimulus for own constructive fantasy, with the possibility to share own experiences with other players through the section online. Who never has instead not had way to attempt in games of the sort could find in the title it of Monte Cristo a new and interesting source of divertimento and interaction.

 

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Posted:
Last Online: A long, long time ago... 
 

Originally posted by: PLB82

This is the first actual review I've seen... unfortunately, it's not in English, so I can't tell you what it says...

http://www.gamesnation.it/giochi/1045/recensioni/cities-xl.html

Perhaps one of the bilinguals on the board could summarize?quote>

Use babelfish to translate websites. It's a great site and does a pretty good job of translating stuff. I use it all the time for sites in other languages.

http://babelfish.yahoo.com/

 

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  • Original Poster
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    Cool, thanks for the link.

    As for the other thread... sorry, I didn't see it.  If there is going to be one thread for all reviews maybe we need one stickied at the top of the forum?

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    Posted:
    Last Online: A long, long time ago... 
     

    Seems pretty spot on from what I've played so far (granted which isn't all that much). Enjoying the game. I'm not a huge city building fan who gets into all the nitty grittys, I just really enjoyed SC4 and found it extremely relaxing to play. Cities XL so far gives off that same vibe. Can't wait to get my new pc in a couple of weeks so I can crank it up to full high rather than medium/low

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