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jmusacha

Industrial Money making trick that involves no cheating

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Is it your experience that established dirty and manufacturing industries hardly ever move away even after you raise taxes to 20%?  That's been my consistent experience.  Raising taxes to 20% will discourage NEW dirty/manufacturing industry from developing, but the dirty/manufacturing areas in existence at the time of the tax hike will remain.  

I created a city on a medium tile that was filled almost entirely with dirty and manufacturing industry, and after having raised taxes on the same to 20%, I was raking in a 10,000 simolean budget surplus every month.  I've been running the city for about 25 years in this scenario and hardly any of the industry has shut down.

Have any of you tried this also?  What are your experiences?  Is it simply that the costs of relocation in the sim city simulation are too high to allow the factories to move to another city?  I kinda think that might be the case because I had created new dirty/manufacturing zones in an adjacent town taxed at the default 9% and expected the industries from the 20% tax city to flee there, but they didn't.

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that sounds interesting, ill be testing your idea to see results. I have a few questions: have you tried using even higher taxes???, are you having any residential zones in that industrial city??? are you using a mod or is it just normal?

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First off, @ alanstr0ke you can't set taxes higher then 20%. Second, I have used this trick to get some quick cash in the beginning of a city's life. Dont' touch the taxes, then zone your industry. Let DI fill the zoned area. Then set the DI tax to 20%. Th Dirty industry will not leave your city at all, unless you bulldoze it. I think if education is raised high enough then it will slowly leave but I have never seen dirty industry leave on it's own. Only a bulldozer can do it quickly.

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    I have no mods except NAM.  I do have two residential neighborhoods in that city, both taxed at 9% for all classes.  One residential area is a historical low density leafy type R$$ that lies 15 tiles away from the industrial zone.  This neighborhood has a negligible population, with literally just three streets of about 7 tiles in length with one house every other tile.  It's kinda like my "historical village" area.  The other neighborhood is a larger row-house/apt block medium density zone that mostly the industrial workers live in, its population is like 25,000.

    Addendum:  Just to address the main point of the above post -- my city was barely turning a profit when i was taxing industry at 9%.  The 10,000 simolean/month profit I described was the direct result of raising industrial taxes to 20%.

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