Jump to content
Sign In to follow this  
sim-fan192

What do you want in Cities Xl?

36 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 

alot of rly cool ideas here 3.gif

what id personaly like to see improved is the highways...

- You shud be able 2 build highways on top of roads to save space in more denser cities 3.gif

- A big variety of interchanges and different types of highway

- I think it wud be really cool if you had stacked highways like in seatle were the lanes are on top of eachother to save space 3.gif also i wud like 2 have underground highways 4.gif

i wouldnt mind if MC delayed the game a bit to add these features

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

A Quick wish-list of improvements above and beyond what SimCity 4 allowed:

Better (especially Small) "City" type transit options -

Sidewalks, pedistrian pathways, bicycle pathways; then streets / roads / avenues; and then trains / subways / highways / air/sea/space-ports. With actual functional transit (paths?) between intra-city ports, inter-city / intra-region ports, and (maybe?) inter-region ports.

Having actual destinations in neighboring cities (maybe even in neighboring regions) - once these are actually incorporated (played / started). Maybe a way to plop eye-candy (Fire Hydrants / Newspaper Boxes / Rural Mail Boxes / Telephone Booths / Park Benches / bus stops / subway access / etc) on existing sidewalks or along beside tranist routes that don't automatically include sidewalks?

If / When modding permitted - better tools / abilities for transit enabling non-transit lots - and / or placing transit in non-conventional areas (such as plopping subway / bus Access on existing sidewalks). Water Transit pathing, maybe? Maybe - underwater transit (a.k.a. Submarines)?  A way to add in additional transit "Types".

Surface Water - where raised and underground transit can cross as-is - but ground transit has to be converted to either raised or undergournd to cross; with shallow draft water transit. Water-falls and Hydro-Electric Plants.

As well as the Deep Water - where raised and ground level transit requires bridges to cross - with deep draft water transit.

Ability for "Over Ground" Bridges to convert directly to "Over Water" Bridges (and vice-a-versa) - and the ability to place ground level transit such that it crosses under "Over Ground" Bridges; and remeber to allow water transit to cross under "Over Water" Bridges - at least whenever the water level isn't at too high of a Flood Stage to allow this..

Ability for bridges (at sufficiently differrent Heights /  Elevatoins) to cross - maybe bridge intersections if both at same height (would an "Over Water" Highway Clover Leaf  "Bridge" Intersection be just too much?)

-NetPCDoc

No detail is too small to be micromanaged.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Something I've been hoping for for a long time is the UDI function. I'm sure with the 3D camera, you could drive a car like you would in a racing game!! Also, the graphics would be better up close to your car than in sc4, you know, when it gets all blurry and pixelly

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I would really like to see- a real suburbia,- with houses close to eachother, a lot of stuff seen being built around Toronto, and I'm sure other place in the US 4.gif

Thats what I'd like to see.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

WEATHER!!!!!! SimCity should be nothing but sand, there is no rain!!!! LOTS of clouds but no water! My sims are unhappy with the never ending sun and need a change!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

i want it to have replay value... for it to run smoothly.... and an automatic play mode (where the user could sit back and watch their city develop in single player) with real world city templates


our world is a simcity

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections