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weatherdrew

Transportation Safety Project

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The Transportation Safety Project

A series of packs with highway signage and road accessories, has been updated.

STEX: https://www.simtropolis.com/stex/index.cfm?id=21100

Delicious Cake... (Screen Shots):

Some additional screen shots not available in the STEX are posted here, as well as information on the Volume 1 pack and the expected additional packs. I welcome ideas and comments from anyone, and appreciate everyone's interest!

tsp_overview_day.jpg
tsp_overview_night.jpg

Current Development:

The current pack release is "Volume 1 Update 1", which contains 44 signs ranging from Exit Offramp signs to LED Variable Message Signs, in a two colors (Green and Blue). The current "Volume 1" pack is designed for the width of the in-game Maxis ground and elevated, as well as the highway interchanges provided by the NAM. Additional packs will be released containing a similiar sign set, differing in numbers for the RHW and other puzzle pieces. A left hand version will be looked into, although the time and effort it takes to put one of these packs together is mind blowing. Below is a table with the current development status of the project.

Network Type and Status (North American):


Maxis Ground and Elevated: Completed

Maxis Road and Avenues:

n/a

RHW for NAM:

Next Release

Special Signs:

n/a

Network Type and Status (European):


Maxis Ground and Elevated: n/a

Road and Avenues:

n/a

RHW for NAM:

n/a

Special Signs:

n/a

** The Special Signs phase is a release of an animated set of safety signs with flashing warning lights. It's release will depend if I can get animated props to work.

I did look into putting these thru dedgren's "Plopperizer" method but I wasn't really happy with how the plops would place (you had to click several times to get the alignment right) plus it was tricky to get it lined up correctly along the highways. I opted for the standard "LOT next door" method instead, which I feel has it's drawbacks - but allows for easy placement and in most cases, will suffice most users needs.

Thanks To:

All the Simtropolis members who downloaded and provided positive comments, and all those BAT'ers who are creating all the wonderful content I also enjoy in my game! 1.gif

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Posted:
Last Online: A long, long time ago... 
 

HeY, hmmmmm can not believe you have got no comments. Well I shall be the first! I saw your signs on the STEX and downloaded them and have already used some already. These work very well and I am impressed on how many you created!!!

I must also that these are insanley simple but very very very good!! 9.gif The variety is fantasic, I love the way they are placed and the way the signs and supports look are exact to how they actually look. The nightlighting is very impressive aswell and looks good, does not look overdone at all. I get sick of seeing skyscrapers....don't get me wrong they are good but these are the things I like the most!

Little things like this take the game to the next level.

I think you should create something like this for rails. I am a big rail fan of realisitc rails, but it is hard to do with SC4 :/.

I do not know what would be cool but if you made something neat for rail like this I would be impressed even more.

Good work, Mosin

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  • Original Poster
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    Thanks for the kudo's!

    I believe ehbk2006 just updated some of his rail / track LOT's which might be a great addition for your rail focus areas. I would love to work on some additional track accessories as well, although I believe I want to finish some additions to the road based TSP objects before I look into that.

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  • Original Poster
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    Yes, that is the plan currently. There are some essential differences in the RHW pieces which will require me to rebuild a new pack from the ground up, which takes time. Ultimately I want to have RHW pieces next and left-hand versions available thereafter. As time permits I should be able to work on the next set.

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  • Original Poster
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    The lots are not T21 themselves, although I did briefly look into that prospect. I'm using the old fashioned "lot next door" method whereas the sign places next to a highway piece on an adjacent spare tile. It's not the best solution but for now the only one I had time to get working.

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