Jump to content
Sign In to follow this  
rumy-2

Problem with the textures of my first BAT

3 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 

Hello4.gif

You will see a problem I'm doing my first bat which only took a cube texture without trying to put the texture comes in a gray: (

Help please! TTOTT

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I've posted the same thing in bat help forum, which may or may not apply if I understand your problem correctly. Maybe next time post a picture of the problem and give a more understandable description, as I'm left merely guessing at your problem.

"Three things that I know of can cause the problem:

1. Make sure you have applied the material correctly to the object in question. No material applied results in no texture! Similarly, makes sure that you have correctly applied a texture to the material.

2. The show map in view-port button is not pressed (represented by a box with blue checker box pattern next to the material name). Gmax is only capable of displaying one shader per material in the view port at a time (unless multi-material, then one per sub material) so if this is not checked it will default to opacity or diffuse color/shader. Press the button so that the diffuse texture would show.

3. Sometimes the object that you have is missing mapping coordinates or there are too few for mapping of a texture to be possible (mapping coordinates work completely differently form physical/mesh/poly coordinates). To fix this apply a uvw map modifier to your object and the coordinates will be reset to the selected mapping type that you have chosen.

Sometimes the problem is just that the gmax is not able to display the textures in the view-port, in that case it should show up in the renderer, if it doesn't refer to the three above suggestions."

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections