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RoddyC

L.A. My Way

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    Time for another update, folks! 1.gif
     
    Los Angeles
    Update 21
     
    Regional population: 519,245
    Los Angeles: 173,696
     
    Los Angeles (both the region and the city) has seen a large influx of new residents since the last update. Los Angeles itself is once again the largest city in the region with almost 175,000 residents, and the greater Los Angeles area is now home to over 500,000 people.
     
    In case anyone has noticed the discrepancy in the regional population, I should explain. The regional number has increased by more than the Los Angeles number in this update, because I recently loaded each of the other cities and allowed them to run for a few years with the newly increased regional population and demand numbers. As a result, the cities of Santa Monica, Malibu and Pasadena all increased in population by around 5000 Sims. Several new skyscrapers also developed in these cities (simply by running the simulation and sitting back). Later there will be an update to briefly revisit each of these cities.
     
    Anyway, here is the latest view of the region. Most of the new development has taken place in Los Angeles.
     
    roddyc_la_21_01.jpg
     
     
    And here is the transit view. Everything is blending together nicely. With space running out in Los Angeles, the city is beginning to expand up the valley to the North. Terraforming of new city tiles will soon be necessary.
     
    roddyc_la_21_02.jpg
     
     
    Here is the latest overview of Los Angeles. The entire South side of the L.A. River has been completely filled, so development is now taking place in the rugged terrain to the North.
     
    roddyc_la_21_03.jpg
     
     
    Before we head up there, let's take a look at the downtown area on the South side. You can see a couple of new skyscrapers here.
     
    roddyc_la_21_04.jpg
     
     
    This skyscraper has come to mark the center of downtown Los Angeles. The Polamile Commerce Center by Cerulean. A fine piece of architecture. And in case anyone is wondering, it grew naturally of course. Also note the modern art museum in this picture, awarded for having 5 museums in the city (I think).
     
    roddyc_la_21_05.jpg
     
     
    The other big downtown skyscraper is the Wren Insurance building.
     
    roddyc_la_21_06.jpg
     
     
    Another new development in Los Angeles is this mass housing project. At the time of zoning, this area was intended to house large numbers of low-wealth residents, but somehow all these medium-wealth towers developed. And believe it or not, all these identical buildings grew naturally at the same time. 47.gif
     
    roddyc_la_21_07.jpg
     
     
    And here is a closer view. These towers look good in one big group. I love the dark shadowy area between the buildings.
     
    roddyc_la_21_08.jpg
     
     
    Next, we're taking a look at the busiest freeway interchange in the city. It should be noted that the camera is facing South here, so things are essentially upside down. The through route is the main North-South freeway, and the route branching off to the right of the picture is the freeway which runs East-to-West across the city. I hope that wasn't too complicated. 2.gif
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_21_09.jpg align=baseline>
     
     
    In the next shot we have travelled to the North side of the river, where a lot of new development is planned. The North side has it's own downtown area, seen here.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_21_10.jpg align=baseline>
     
     
    This is a very impressive building - Palm Plaza by oneil_1. It grew as a R

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  • Original Poster
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    Last Online: A long, long time ago... 
     
    Deathtoall, kingofsimcity, simcitymichi, jacqulina - Thanks you guys, I appreciate all your comments! 19.gif
     
    I want to apologise for not updating a couple of days ago as I said I would. I started work on a new city in my L.A. region. Things were going well - very well. Then a really cool BAT skyscraper developed, so I queried it to find out some stats about the building. Upon clicking the building with the query tool, I was dumped back to the desktop and I lost all that progress. After that, I was too annoyed to touch SC4 again - until today.
     
    I got over the upset, and now I'm back with an update. Actually, this will be two updates. The first is just a quick update to show the most recent changes in the city of Los Angeles. The second update (in a couple of hours from now) will show off the new city.
     
    So let's start with that quick update.
     
    Los Angeles
    Update 22
     
    Regional population: 621,633
    Los Angeles: 198,867
     
    So the city of Los Angeles has experienced some minor growth, but the regional population has seen a large increase due to the addition of the new city. Because Los Angeles is on a large city tile, it is becoming difficult to keep building here. Pathfinding cycles take too long, as do zoom changes and saves. That's the reason for starting a new city.
     
    And in this region view you can see that new city - Hollywood. But there will be more on that in the next update. This update is all about Los Angeles.
     
    roddyc_la_22_01.jpg
     
     
    And the transit view. Los Angeles basically looks unchanged from the last update. Also note the addition of Burbank, which currently only serves as part of the freeway network.
     
    roddyc_la_22_02.jpg
     
     
    And now here is an overview of downtown Los Angeles. There are a bunch of new buildings here, but growth has slowed a lot. There just isn't any space left in this city.
     
    roddyc_la_22_03.jpg
     
     
    A closer look at some downtown office buildings. And who said you can't have diagonals in a dense city? 2.gif
     
    roddyc_la_22_04.jpg
     
     
    This next shot is interesting. Foothill residents were worried about the landslide risk, so the mayor calmed their fears by re-enforcing this hillside. Translation: I got bored and went crazy with the walls. 2.gif
     
     
    roddyc_la_22_05.jpg
     
     
    Here's a closer look at the access road to the hillside community. The wall project took a long time. I think it looks pretty cool though. 3.gif
     
    roddyc_la_22_06.jpg
     
     
    And this is a new part of the city which has recently sprung up on the East side of the river.
     
    roddyc_la_22_07.jpg
     
     
    Let's finish this update with an overview of the entire city (well, as much as I could fit in one shot). 2.gif
     
    roddyc_la_22_08.jpg
     
     
    So now we're pretty much up-to-date on the city of Los Angeles. I feel like we're saying goodbye to this city. I guess we are, but it will be a temporary goodbye.
     
    As I mentioned, the next update (later tonight) will focus on Hollywood, which you may have seen in the region views. I would've put everything in one update, but I don't have enough time right now. Anyway, I'm quite proud of Hollywood. I think it's worth seeing, so check back in a few hours! 1.gif

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    djrules5454_simtropolisedition and Mikeaut1 - Thanks for your positive comments! 44.gif
     
    As promised, here is the second update for tonight.
     
    Los Angeles
    Update 23
     
    Regional population: 622,042
    Hollywood: 79,204
     
    You saw Hollywood in the region views from the last update, but now it's time to take a much closer look.
     
    We'll start out with the region views just because that's what I always do (even though they look identical to the last ones). 2.gif
     
    roddyc_la_23_01.jpg
     
     
    And the transit view. In Hollywood you can see the freeways, rail line, and something new to the L.A. region - a monorail line.
     
    roddyc_la_23_02.jpg
     
     
    Now let's jump right in. The shot below is an overview of downtown Hollywood.
     
    I decided to do an experiment with this new city. I used the starter money to zone and construct a commercial downtown district, taking advantage of the high regional commercial demand. Before any residential zoning was done, I already had several skyscrapers in Hollywood. Thousands of Sims travel here from nearby Los Angeles and Pasadena.
     
    Another interesting part of this experiment was the mass transit revenue. Thousands of rail and bus commuters from neighbouring cities provided revenue to the city of Hollywood. This new income was enough to provide services, luxuries, and still have a large budget surplus. Hollywood is a huge success! 1.gif
     
    And I should mention that this city is in it's (very) early stages. A lot of things need to be moved and/or removed. Showing Hollywood right now is kind of like going out in public in your underwear. 2.gif The power lines, water pumps, etc are obviously not final. And I fully intend to develop all the land surrounding the downtown area.
     
    But anyway, here is what I have so far.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_23_03.jpg align=baseline>
     
     
    As you can see, a lot of high-rises and skyscrapers have formed here without any nearby residents. Let's take a closer look at those buildings. Also note the monorail line running along the Southern edge of downtown Hollywood.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_23_04.jpg align=baseline>
     
     
    Some more high-rise towers, and from a different angle.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_23_05.jpg align=baseline>
     
     
    And another view of those beautiful office buildings.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_23_06.jpg align=baseline>
     
     
    Of course, Hollywood wouldn't be complete without the Capitol Records building. And there's a cookie for anyone who can tell me what it says on the Maxis version of this building. 2.gif
     
    roddyc_la_23_07.jpg
     
     
    Next, we take a look at the residential part of Hollywood. This was added some time after the commercial downtown. Besides, most of the Sims living here are commuting the short distance to Pasadena. A small number ride the monorail to the downtown area, but most of Hollywood's workforce is from out of town.
     
    roddyc_la_23_08.jpg
     
     
    And no city is complete without a statue of the wonderful mayor. I like this particular intersection - very green. 1.gif
     
    roddyc_la_23_09.jpg
     
     
    In my constant effort to keep things interesting, this is another onramp I created. Probably not original and totally unnecessary - but hey, it looks cool! 1.gif
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_23_10.jpg align=baseline>
     
     
    This next shot shows how NAM extended transitions have been used to dip the freeway under the monorail. In case anyone is wondering about this monorail - it basically forms a loop around the large hill in the middle of the city. You can see this loop from the transit view. Part of the line appears to be missing in the transit view, but that's because the monorail line enters a tunnel through the hill.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_23_11.jpg align=baseline>
     
     
    How many cities have their name spelled out in a landmark? Answer: One. 2.gif Also in this picture, you can see part of that monorail tunnel. After looping around the Southern part of the city (tile) the monorail line enters the hillside here and emerges back in the downtown area.
     
    roddyc_la_23_12.jpg
     
     
    And that concludes the tour of Hollywood. As I'm sure you can tell, there is a lot of work to be done on this city. Stay tuned for many more updates on Hollywood's progress.
     
    1.gif

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    just wondering, are you a big fan of ploopables? or do you wait for things to grow? Looks fantastic...

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  • Original Poster
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    Last Online: A long, long time ago... 
     
    jacqulina, simcitymichi - Thanks! It's nice to see you both come back here. 1.gif
     
    toxicpiano - Thank you. I mentioned a couple of times earlier that I'm not a fan of plopables at all. I have never plopped an RCI building. I wouldn't say it's cheating, but it takes some of the fun and surprise out of the city designing process. For all my BATs, I have the growable versions only. However, if an ugly building grows then I will demolish it to make way for something nicer. And I use the make historical button a lot, when attractive buildings grow in good locations.
     
    1.gif

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    I like what you've done with the city especially the Hollywood sign.  Building the rest of this should keep you busy for awhile, a week or two anyway. 19.gif  I look forward to seeing the finished product.

    From a long time L.A. resident.

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    samflashjr - Thanks for visiting. This should keep me busy for much longer than a week or two. 2.gif The finished product is many months away at least. By the way, what part of this fine city are you from?
     
    U.S.K.C. - Thanks, I do too! 2.gif It's an expensive place to live though.
     
    jacqulina - Thank you for increasing the number of replies to my CJ. Just kidding! 2.gif18.gif
     
    Well it has been a couple of days, so it's time for the next update.
     
    Los Angeles
    Update 24
     
    Regional population: 770,982
    Hollywood: 228,144
     
    No, that's not a typo. The regional population is indeed now almost 800,000. Hollywood's population has more than doubled since the last update, and it now holds the title of the highest population in the Los Angeles region. And the numbers aren't the only thing to have changed. The city has grown and improved greatly. There is a lot to see in this update.
     
    Before we begin, I have to mention that this update is dedicated to anyone who loves skyscrapers and BATs. Since there are so many in this update, I can't name them all - besides, I don't remember a lot of their names. However, if anyone wants to know the name of a specific building then please ask. Just refer to the number of the screenshot in which the building appears. And as always, all buildings grew naturally. There was some careful nurturing involved, but no cheating or plopping. 1.gif Now without further delay, let's see some pictures.
     
    As always, the region view is the best place to start. You can already see some of those skyscrapers.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_01.jpg align=baseline>
     
     
    And the transit view. I like the way Hollywood blends with Pasadena in this shot. The two cities blend together almost seemlessly.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_02.jpg align=baseline>
     
     
    Just to emphasise that point, here is the region view again but without the city names and boundaries. Some of the empty tiles don't blend well because of differences in terrain colour and vegetation, but I think the city tiles are blending really well. When the entire land mass is developed, it should look awesome. 1.gif
     
    roddyc_la_24_03.jpg
     
     
    And here is an overview of downtown Hollywood. I almost can't believe how much this area has progressed since the last update. There's nothing more beautiful than a vertical city. Also note the Hollywood sign in the lower-left corner - that area hasn't seen any development yet, but it will.
     
    roddyc_la_24_04.jpg
     
     
    Here is an alternate view, looking East towards the tightly packed residential side of Hollywood. This shot clearly shows how the residential area is linked to the downtown core. There are no direct road connections, so the highway and monorail are heavily used by local commuters.
     
    roddyc_la_24_05.jpg
     
    Another view of the downtown area, closer this time. Some of these BATs are really awesome. 44.gif
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_06.jpg align=baseline>
     
     
    And another view, closer still. It's difficult to take good close-up shots in such a dense area. Some of the buildings are taller than the screen at this zoom level. Still, this is a pretty cool picture. You can get an idea for the traffic situation in downtown Hollywood. At rush hour, around 20,000 Sims use this freeway onramp.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_07.jpg align=baseline>
     
     
    Take a look at Hollywood's twin towers. This is another fine BAT. I wish I could remember who made this building. I'll need to go back into SC4 and query it later.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_08.jpg align=baseline>
     
     
    Here's another view of downtown from a different angle. Some of these buildings are truly enormous.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_09.jpg align=baseline>
     
     
    Another angle, another BAT.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_10.jpg align=baseline>
     
     
    A couple more. I love the building on the left in this shot. I don't remember the name at this time though.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_11.jpg align=baseline>
     
     
    And now we have zoomed out again for a final view of downtown Hollywood. As you can see, the Capitol Records building is still here. When it was built, this was one of the largest buildings in the downtown area. Now it is dwarfed by office towers.
     
    roddyc_la_24_12.jpg
     
     
    Now it's time for a change of pace. This is an overview of the residential area of Hollywood. Despite the repetitious appearance, everything here has been carefully sculpted and planned. As you can see from this shot (and the region view), the residential area occupies only a small corner of the city tile, yet is home to more Sims than any other city in the region. If this pattern continues across the rest of the tile, Hollywood's total population could be huge.
     
    There are also a couple of cool BATs in this part of the city.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_13.jpg align=baseline>
     
     
    Here's a closer look at a couple of attractive apartment buildings, and a look at the busy freeway. The Northbound lanes lead to the region's second largest city, Los Angeles. To the West is downtown Hollywood.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_14.jpg align=baseline>
     
     
    I think this apartment tower looks really cool. What could be more fun than playing tennis on the 30th floor? 2.gif
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_15.jpg align=baseline>
     
     
    And here is the view a little further to the East. Even though this area looks unplanned, there is actually a pretty complicated road network hidden under all those buildings.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_16.jpg align=baseline>
     
     
    This is a look at the main freeway access from the residential area. I made use of another NAM extended transition here.
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_17.jpg align=baseline>
     
     
    Here we see some rare green space in the residential concrete jungle. And if you look closely, you can see Mayor Currie embracing the city of Hollywood with open arms. 2.gif
     
    <ahttps://www.simtropolis.com/idealbb/files//roddyc_la_24_18.jpg align=baseline>
     
     
    And that concludes another update. This turned out to be a pretty big one. It was worth the effort though. I'm pleased with Hollywood's progress.
     
    Anyway, there will be more development in Hollywood tomorrow. Expect another update quite soon. 1.gif

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    Wonderful update RoddyC 2.gif As usual. I'm following your progress with a careful eye. I noticed you said its now getting very slow to open Los Angeles because of its population? I'm working on Central Manhattan in NYC on a large map and am now concerned I will face the problems you are. What is your computer's specification - without being too detailed - just RAM, CPU and GFX card?

    Love some of your self-grown skyscrapers, especially in region view 1.gif

    Where are you putting all your garbage RoddyC? And where are your power stations?

    As my cities grow it gets increasingly difficult to deal with the enormous amounts of garbage and providing power - so how are you coping with all this? Especially as your region population is nearing a million!

    Good luck for your next update, looking forward to it.

    Chris

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    jacqulina - Thanks! I can always count on you. 44.gif
     
    Traffic_Jam - Thank you too, I'm glad you like it. 1.gif
     
    deejayc - Thanks for taking the time to make those observations. I can tell you have been watching closely. 2.gif
     
    So you asked about my computer. Well it's not great. It was a speed machine at one time, but that was many years ago (almost 5 years). I have since upgraded the RAM and the graphics card. To get specific, it's a P4 with 1.5GHz of processing power, 768MB of RAM, and a 128MB GeForce4 Ti4600. Based on my performance with other games, I can safely say that the problem with SC4 is RAM. It seems that you can never have too much with this game, especially when you have large cities, lots of plugins, an enhanced pathfinding mod (which takes more time per pathfinding cycle), etc.
     
    And to get specific about the problem. It doesn't seem to be related to population, but rather the area of the city. Hollywood has a higher population than Los Angeles (the city), but Hollywood has no slowing problems because it only occupies less than half of a medium tile. The problems in Los Angeles are mostly related to zoom changes and rotation. Specifically, the game often wants to redraw every structure when the map is rotated. In Los Angeles this redrawing can take a long time, due to all the fine details in the city. I think it would help to lower some graphical settings when a city reaches this size, but I haven't tried that yet. Los Angeles is still workable. I just find it easier working with medium tiles. That's why I only made one large city tile in this region. Besides, medium tiles can interlink and interact, so there's really no need for a large tile. It just seemed like a good idea at the time.
     
    Now, I'm talking too much but I still need to address your questions about power and garbage. I briefly covered the garbage situation on Page 3 or 4. For the first few pages, I was exporting garbage from all the cities into the city of Los Angeles. I simply ran out of storage space in the medium cities. You can see a picture of the garbage situation on Page 3 (I think it's on that page anyway). Garbage was getting out of control, so I finally caved and downloaded Pegasus' Garbage Chute. I now have several of these in each city. They still have a monthly cost and a reasonable capacity, so it's not entirely like cheating. My feeling was that a real city can export garbage to a landfill in the countryside - not just to the city nextdoor. The Garbage Chute was a way out of an unrealistic situation.
     
    The power situation has been an annoyance too, but not so much as garbage. When I start a city I will usually build a coal power plant on a distant hillside. It will be out of sight and out of mind until it needs to be replaced due to old age, or if a second one is required. I continue building and maintaining coal plants until the city tile becomes so full that the only empty space is that near the power plants. Nobody wants to live near a coal power plant, so I am usually forced to replace them with solar plants to free up some more space and eliminate the nearby pollution. Basically I would say that you should find a clean source of power as soon as you can afford it. Affording several solar plants is usually easy for me, since most of my cities make thousands of Simoleons in mass transit revenue (from inter-city commuters). Within just a few years of being started, Hollywood was making

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    RoddyC, thanks for the fantastic and detailed answer. You will have excuse my obvious lack of 'not spotting things' in your pictures, but I do most of my viewing at work with my monitor in clear sight of the entire office and I can only take a few minutes to take in their glory. I tend to ALT-TAB back and forth for much of the day and I often miss much of the details. Thankfully, when I get home - like now - I have more time to eye them over 2.gif

    Your work has already influenced my own city building and I've become a little more meticulous about details and find that now I have 'pockets' within my city that I simply pore over. I imagine you have the same sort of thing - though with the crafting and time that has gone into much of your work - I think pockets would be too small a word! It may sound a little 'ass kissy', but its fantastic work and I love how the Hollywood 'city' per se sits on its own as an island of buildings almost - the commuters using the highway to get to and from work. The ground work, positioning and by far the most obvious thing in transportation view - the greenery! It must take you hours! Do you think the placing of the greenery - like parks - increases the land value, hence promoting alongside other aspects the larger 'scrapers?

    Do you also when starting a new city struggle a little to get population to about 30,000 then -boom- it skyrockets? Often causing a flood of 'gifts' and traffic windows to pop up!

    Anyway, I ramble - I'll post again regarding your garbage solution and your power situation. I'm looking forward to next update RoddyC. Good work 2.gif

    Chris

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    palmgurl and kingofsimcity - Thanks for stopping by. I appreciate the feedback! 44.gif
     
    deejayc - I'm going to take a quick Alt-Tab break from SC4 to reply to your latest post. I'll try not to write so much this time. 2.gif
     
    I don't know about pockets, but rather I tend to be obsessive with all parts of my cities. In some ways I wish I wasn't so picky, but it usually leads to good results. I find myself constantly moving around my cities and being on the lookout for anything which doesn't look perfect. Pretty much everything I do is planned out in advance.
     
    Regarding downtown Hollywood being an urban island - this is something I often do to promote use of my freeways. As you may have noticed, Sims don't really like to use freeways. They have a habit of using the road network to get to work and causing mass traffic jams, even if a freeway would be the faster method. I force freeway usage by leaving no road access, or indirect road access. This is more realistic, to have Sims commuting downtown on the freeway. And in the case of Hollywood, this created an interesting effect. Because the freeway is the only access to downtown, and because there is only one main downtown onramp, the area around this onramp has become the area of the highest commercial demand. This is the reason downtown Hollywood has the appearance of spreading out from a central point ( the onramp).
     
    I'm currently working on Hollywood right now, and I have since closed the gap on the downtown island. Downtown Hollywood has now merged into the rest of the city, but the highway and monorail continue to be the primary access.
     
    And to address your question about greenery and land value - my land value is always high. The PEG Random Woods have the bonus of acting like small parks, so regular use of trees ensures high land value. I don't really place greenery with land value in mind - the high land value is just a positive side effect of making the city aesthetically pleasing. The downtown commercial skyscrapers are more to do with high desirability than high land value. Traffic is the number one cause of the downtown development. While residential desirability can decrease with traffic noise, commercial desirability skyrockets in areas with traffic (customers). Although high traffic can in turn lead to air pollution, so these are all things you have to manage. Isn't SC4 great? 1.gif
     
    And as for the population boom, I think that depends on what kind of city you are creating. When I created my first city in the region, I used all low-density residential and the population saw little change for many days (real-life days). But then when I started Hollywood, I immediately zoned high-density and I saw the population go over 50,000 in the first couple of months (about 2 minutes in real-life time). This had to do with regional demand. I figure that when I started Hollywood, there was enough regional residential demand to form a city of around 200,000 people. I have gone over 300,000 today, and only now is the residential demand starting to drop.
     
    Anyway, I said I wasn't gonna say too much. I have to get back to city-building. 2.gif

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    Ya another realistic CJ... especially the reisdential neighbourhood, both low and high density, you should know that you're creating something colossal... keep it up!44.gif

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    I haven't replied in a few updates but I've been following progress here a lot. So many great things to note here. Very impressive growth of skyscrapers, for one. The cluster of high rise commercial buildings in Hollywood looks amazing. Excellent layout of the freeways as well as the roads (curvy roads in downtown.. why I never... 10.gif) And I like the hillside in Los Angeles where you went crazy with the walls; sometimes it's nice to pick something and just go for it. 10.gif

    As for freeways usage, I used to force Sims onto the freeway as well, and still I sometimes do, but now I just build freeways not necessary where they'll be useful but where they seem realistic, with road connections that would be realistic, and just say screw the Sims who would rather use surface streets! Plus I zone my downtowns mixed, so people work and live in the same general vicinity. It's only in the suburbs where I have long commutes on freeways, from housing developments to office parks or industrial parks.

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    Posted:
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    Thanks for the reply, RoddyC.

    Your descriptions of your cities and their intricacies are a perfect tool for other humble city builders! I'm tempted to start another city other than my New York one so I can experiement as you do. I feel that working with real roads and aiming for realism, although rewarding can be a little dull sometimes. I assume this might have been why you choose not to do LA as a realistic city and decided to go 'Your Way'?!

    Anyway, I have still yet to look at your garbage and power setup, but will do this evening 2.gif

    Thanks again for the reply.

    Chris

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    Posted:
    Last Online: A long, long time ago... 
     

    For the last twenty minutes I have been glued to my monitor with your CJ. You've done some really great work with the walls. Perhaps once you would take some shots of how you make a whole mountainside like that. Not a tutorial or anything but just a couple shots. I use walls nearly as much as you do and I'm curious about your placement process. I wonder if you start from the bottom and work straight up or if you do it in smaller pieces. Your wealth of great pics will keep this CJ going for as long as you'd like I'm sure. Nice job bro44.gif

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