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ralogoart95

Opposite Desirability Effect

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Hi there,

I'm having a problem with desirability in my city (CO$$$, to be precise). The landmarks, which I thought would attract more offices, actually seem to be repelling them. There are red areas around every positive-effect landmark and reward that I plop down in my city (city hall, mayor's house, other landmarks, etc.), and things like federal prisons change them to green. My city also doesn't have pollution or garbage.

I'm not sure if it's just a glitch or caused by a plug-in or mod. If anyone can tell me the cause of the problem and maybe a solution to it, it would be greatly appreciated. Thanks.

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Posted:
Last Online: A long, long time ago... 
 

yeah i seem to get this too. thought it was a mod, but i think is a glitch.

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Well, since most of you have the same problem then I'm guessing it's a glitch with a mod. Did any of you install plugins that affect desirability? That could be the problem. I suggest removing them and adding the less abandonment mod. I use it and it works great. Here's a link:

https://www.simtropolis.com/stex/details.cfm?id=14931&v=1

If that's not the case then I don't know what to tell you. It could be that there is less air pollution and garbage pollution by the prison than where the land marks are so it's driving them over there. CO$$$ will take less pollution and garbage over landmarks any day. That is, if there's a significant difference in them. Other that, I'd need more info to make a conclusion on the problem.

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