Jump to content
Sign In to follow this  
Tropod

Texture Request Thread - Networks

268 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Date: 6/26/2005 12:17:35 AM Author: Tropod I've managed to go through & somewhat update the list. This is intended for anyone/everyone following this thread. list/items: Items yet to be done &/or newer requests: -Diagonal OneWayRoad Dead Ending into Street Corner (like diagonal Road into Street corner) -Double Diagonal OneWayRoad Dead Ending into Street Corner (like doublediagonal road into street corner) -Double Diagonal OneWayRoad Dead Ending into Road Corner -Diagonal OneWayRoad Dead Ending into Straight Road  

 
HI there, I almost forgto I go on holiday next Tuesday for a week, so I can not take many of the items. I take the four mentioned above and I

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    NetworkAddonMod_Intersections_Alpha_062705.zip
    (Contains no path files yet).
    Please note: the above file now contains 3 unique system files related to the networks. So chances are it will currently not be compatible with other projects currently released in other threads (ATL, roundabouts, diagonal streets etc). Now includes a ReadMe & contains a brief overview of the file names. A few things have been changed & added, so previous versions of the file should be deleted (as usual).


    ardecila:
    Anyone is more than welcomed to make texture requests. If you're able to do textures though (as noted by one of your previous posts?) would you mind posting the files for them please? (Colour & Alpha). I did manage to use the pictures in one of your posts, but posting the files themselves would be a lot better & helps with things overall.


    Swamper77:
    By all means, if you would like to do the paths go right ahead. This will help, so thanks! Some of these newer junctions look like they may need traffic lights (too). Something I've not looked at yet.


    jeronij:
    Have a good & safe holiday 2.gif.
    I look forward to the next set of textures. Once again, thanks44.gif.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 6/26/2005 3:07:11 PM Author: Tropod Swamper77: By all means, if you would like to do the paths go right ahead. This will help, so thanks! Some of these newer junctions look like they may need traffic lights (too). Something I've not looked at yet

    Tropod,

    I will do the network tiles later. I'm concentrating on the paths first. Here's what I have done so far:

    -DoubleDiagonal Rail, Orthogonal Street
    -Diagonal Road, Street + Junction
    -Avenue Corner, Orthogonal Street + Junction
    -Avenue Corner, Orthogonal Street

    I think I may need a hand when it comes to the one-way road paths. I'm not sure on how to set up the paths for the cars for one-way road....

    -Swamper77

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    For any paths you don't do, don't worry as I will do them.
    For the most part, paths for onewayroads are almost identical for paths for roads (the exe handles the flow of direction). They're essentially pathed the same way as if the network was road, with Stop paths usually being a bit different depending on the junction. Junctions involving onewayroad can be a bit different too depending on them, but overall they're still effectively pathed as if it were road network.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 6/26/2005 4:51:32 AM Author: jeronij

    Date: 6/26/2005 12:17:35 AM Author: Tropod I've managed to go through & somewhat update the list. This is intended for anyone/everyone following this thread. list/items: Items yet to be done &/or newer requests: -Diagonal OneWayRoad Dead Ending into Street Corner (like diagonal Road into Street corner) -Double Diagonal OneWayRoad Dead Ending into Street Corner (like doublediagonal road into street corner) -Double Diagonal OneWayRoad Dead Ending into Road Corner -Diagonal OneWayRoad Dead Ending into Straight Road 

    HI there, I almost forgto I go on holiday next Tuesday for a week, so I can not take many of the items. I take the four mentioned above and I

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 6/27/2005 12:57:45 PM Author: jeronij
    Date: 6/26/2005 4:51:32 AM Author: jeronij

    HI there, I almost forgto I go on holiday next Tuesday for a week, so I can not take many of the items. I take the four mentioned above and I

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    OK, finally I got the time to finish them 10.gif !!!

    Double diagonal One Way Road vs road curve
     
    <ahttps://www.simtropolis.com/idealbb/files//Double%20Diag%20OWR%20vs%20road%20curve.jpg align=baseline>
     
    Diagonal One Way Road vs straight road
     
    <ahttps://www.simtropolis.com/idealbb/files//Diagonal%20OWR%20vs%20road%20recto.jpg align=baseline>
     
    All files included. feel free to make any suggestions you may consider. I

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Thanks jeronij
    Just with the onewayroad textures; at the moment they look more like avenue than onewayroad textures, but they are still good 2.gif.

    This is just an example comparison:
    onewayroadvsavenue0015bx.th.jpg alt=Free

    If you wanted to leave them as is, that's fine.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Date: 6/27/2005 11:25:26 PM Author: Tropod Thanks jeronij Just with the onewayroad textures; at the moment they look more like avenue than onewayroad textures, but they are still good 2.gif. This is just an example comparison: Freehttp://img170.echo.cx/img170/7996/onewayroadvsavenue0015bx.th.jpg> If you wanted to leave them as is, that's fine.
    quote>
    Hi Tropod, you are right, I used the avenue tiles to make those crossing, but I thought it was not important since what is an avenue?, two one way roads. and the intersection should fit with OWR and not aves ( there is no small walkway and no painted lines ).
    Anyway, I leave in some hours on holiday, and I will we back in a week, so I can not work any more on them until next week. Just say what you want 2.gif. (I am not sure abuot the differences between those crossing for an avenue or for OWR 42.gif. Any further info will be welcome 44.gif )

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Once again, thanks 2.gif.

    Just thought I would point out, that because of technical reasons the DoubleDiagonal OneWayRoad Dead Ending into Road corner will not be properly useable until Diagonal OneWayRoad Dead Ending into Road Corner can be done for both IN & OUT sides.


    Here's an update on the list:
    Items yet to be done &/or newer requests:
    -Diagonal OneWayRoad Dead Ending into Road Corner (as only one side is done, as it needs Diagonal OneWayRoad OUT x road corner, it's currently still on the request list ~ both sides, IN & OUT should preferably be similar graphically)
    -Straight Road into an Avenue Corner Edge (like Street into Avenue corner edge tiles)
    -Straight Road x Straight Road + Junction on Avenue Corner edge (again, like Street + Junction on Avenue corner edge tiles)
    -Straight OneWayRoad x Straight OneWayRoad + Junction on Avenue Corner edge (again, like Street + Junction on Avenue corner edge tiles)
    -retexture needed for games default diagonal road x straight rail (yellow lines on road need to follow through)
    -retexture needed for games default diagonal road x diagonal rail (yellow lines on road need to follow through)
    -orthogonal street intersecting a diagonal avenue

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I just thought of this...

    <ahttps://www.simtropolis.com/idealbb/files//teirusuimage1.jpg align=baseline>
     
    -Teirusu

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    That would be sweet. I'd also like to see that intersection rotated 45 degrees (two diagonals and one orthogonal. Yes, I know, the avenue y-stack does that... but it's rather large.)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    And would like something like this ;-)

     
    <ahttp://img133.imageshack.us/img133/9480/teirusu20qk.jpg align=baseline>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Well, we already have an interchange for such an intersection as frimi2 posted.

    If that is done with a texture, could a slip lane be included using the unused half-tiles between the two diagonal legs?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    EDIT: NetworkAddonMod_Intersections_Alpha_070205.zip
    forgot to upload the file43.gif. End edit.


    Ok, so would've posted these a few days ago except I've been having (ISP/PC) problems. anyhow........

    This is what they look like in-game;
    The centre four tiles are the ones that need textures for
    them, no others;

    (Avenue Y-Junction1)
    avenueyjunction0017lt.th.jpg alt=Free Im

    (Avenue Y-Junction2)
    avenueyjunction0025pq.th.jpg alt=Free Im

    And this one, well, the onewayroads would need to blend with the rest of the AvenueY-Junction;
    (Avenue Y-Junction1 x OneWayRoad Orthogonal)
    avenueyjunctionxonewayroadorth.th.jpg al



    update on the list:
    Items yet to be done &/or newer requests:
    -Avenue Y-Junction1
    -Avenue Y-Junction2
    -Avenue Y-Juction1 x OneWayRoad Orthogonal
    -Diagonal OneWayRoad Dead Ending into Road Corner (as only one side is done, as it needs Diagonal OneWayRoad OUT x road corner, it's currently still on the request list ~ both sides, IN & OUT should preferably be similar graphically)
    -Straight Road into an Avenue Corner Edge (like Street into Avenue corner edge tiles)
    -Straight Road x Straight Road + Junction on Avenue Corner edge (again, like Street + Junction on Avenue corner edge tiles)
    -Straight OneWayRoad x Straight OneWayRoad + Junction on Avenue Corner edge (again, like Street + Junction on Avenue corner edge tiles)
    -retexture needed for games default diagonal road x straight rail (yellow lines on road need to follow through)
    -retexture needed for games default diagonal road x diagonal rail (yellow lines on road need to follow through)
    -orthogonal street intersecting a diagonal avenue

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Tropod
    Two offers I have to made for the Y-Junction 2:
    The first as you requested:
     
    <ahttp://img65.imageshack.us/img65/7518/yave28hm.jpg align=baseline>
     
    The second a bit different
     
    <ahttp://img65.imageshack.us/img65/5369/yave16ff.jpg align=baseline>
     
    Tell me which (or both) you like
     

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    One minor problem graphically I think, would be going from the right diagonal side to the left diagonal side (for US version & visa-versa for UK version). Perhaps do away with the centre island or make it shorter & put in some dotted lines for right to left side & left to ride side. Otherwise they both look rather quite good.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Date: 7/2/2005 10:26:33 AM Author: Tropod One minor problem graphically I think, would be going from the right diagonal side to the left diagonal side (for US version & visa-versa for UK version). Perhaps do away with the centre island or make it shorter & put in some dotted lines for right to left side & left to ride side. Otherwise they both look rather quite good.

    (grin) Yes, I forgot one connection 9.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Ok, here we go again :-) I think, there are enough markings (May be more than enough)
    But let me hear what you think:
     
    <ahttp://img253.imageshack.us/img253/3489/yave216sb.jpg align=baseline>
     
    <ahttp://img253.imageshack.us/img253/8161/yave112ow.jpg align=baseline>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I think in a Y-intersection they would be more inclinded to turn both lanes into turn lanes, like this:

    <ahttps://www.simtropolis.com/idealbb/files//teirusuimage2.jpg align=baseline>
     
    Although, much better then my quick copy 'n paste ^^;
     
    -Teirusu

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 7/2/2005 2:02:06 PM Author: Teirusu

    I think in a Y-intersection they would be more inclinded to turn both lanes into turn lanes, like this:

    Although, much better then my quick copy 'n paste ^^;
    -Teirusu

    quote>

    Yes, I think, you are right. Let me look ....

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I personally have no objections to arrows, so with or without. Just realise that an extra set will need to be made for non-US versions.
    The 1st one looks good with the island along the middle (on all three sides), but the 2nd one looks good with the Stop lines (on the two diagonals). Otherwise they look good 2.gif.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Date: 7/3/2005 12:41:23 AM Author: Tropod I personally have no objections to arrows, so with or without. Just realise that an extra set will need to be made for non-US versions. The 1st one looks good with the island along the middle (on all three sides), but the 2nd one looks good with the Stop lines (on the two diagonals). Otherwise they look good 2.gif.

    I believe, it was not a question of arrows, the markings are the core. Let me see ... 1.gif

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Date: 7/3/2005 2:47:52 AM
    Author: frimi2
    I believe, it was not a question of arrows, the markings are the core. Let me see ... 1.gif
    quote>

    aarrr right......gotchya 2.gif. I saw the differences with the line markings, but was more focused on the arrows. But I see now the reason for the arrows.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Just adding a few more Texture requests;
    Textures/Tiles marked in Red denote which tiles the junction occupies & would (possibly) need textures for.

    avenue curve, onewayroad orthogonal offsplit;
    (before the last one can be drawn, this & the next one would need to be done)
    avenuecurvexonewayroadorthogon.th.jpg al

    avenue curve, onewayroad diagonal offsplit;
    (if think this one is good enough & ok, traffic lights aside, then I will simply just use these textures in the picture)
    avenuecurvexonewayroaddiagonal.th.jpg al

    avenue curve, onewayroad orthogonal/diagonal junction offsplit;
    (again, if think this one is good enough & ok, then I will simply just use these textures in the picture)
    avenuecurvexonewayroadorthogon.th.jpg al


    (so I/we don't lose track of what has/hasn't been done, I'll be posting the list each time I post *if* it changes)
    Current request list:
    -Avenue Y-Junction1
    -Avenue Y-Junction2
    -Avenue Y-Juction1 x OneWayRoad Orthogonal
    -Diagonal OneWayRoad Dead Ending into Road Corner (as only one side is done, as it needs Diagonal OneWayRoad OUT x road corner, it's currently still on the request list ~ both sides, IN & OUT should preferably be similar graphically)
    -Straight Road into an Avenue Corner Edge (like Street into Avenue corner edge tiles)
    -Straight Road x Straight Road + Junction on Avenue Corner edge (again, like Street + Junction on Avenue corner edge tiles)
    -Straight OneWayRoad x Straight OneWayRoad + Junction on Avenue Corner edge (again, like Street + Junction on Avenue corner edge tiles)
    -retexture needed for games default diagonal road x straight rail (yellow lines on road need to follow through)
    -retexture needed for games default diagonal road x diagonal rail (yellow lines on road need to follow through)
    -orthogonal street intersecting a diagonal avenue
    -avenue curve, onewayroad orthogonal offsplit
    -avenue curve, onewayroad diagonal offsplit
    -avenue curve, onewayroad orthogonal/diagonal junction offsplit

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 7/3/2005 3:42:16 AM Author: Tropod
    Date: 7/3/2005 2:47:52 AM Author: frimi2
    I believe, it was not a question of arrows, the markings are the core. Let me see ... 1.gif

    aarrr right......gotchya 2.gif. I saw the differences with the line markings, but was more focused on the arrows. But I see now the reason for the arrows.

    Ok, here we go again. Hope that fit's your requirements 1.gif
     
    EDIT: I'll do the other both Ys too

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    They're good44.gif. The small circle in the middle could possibly be used to place a trafficlight pole there.

    With the other Y's; the Y-Avenue with orthogonal onewayroad joining, I guess all four tiles for the junction could be done if need be (but don't necessarily have to), would just require a bit of extra code. It should be kept in mind though that the onewayroad on either side should be considered seperate (if that makes sense?).

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections