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Gn_leugim

texture fix that don't fix

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cidadedetestes-23Mar011211800670.png

well.. some people had this before, and I did what I should.. but  I have the "modelnames" file or what ever it is installed in the rightfolder and still get the same error..

readernaofunc.jpg

I know it's the reader, but there you can view all, easy and fast lol

you can see that the texture that will be applied is not he one it should be.. =1

what can i do??

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I found this reply to the same question way back in an old post of November 2005 by Hanson 784.

Anyone who is still following this thread and still having broken renders here’s what I did. I concluded from the CSX thread on broken renders (the thread URL is somewhere up in my other posts) broken renders could partially be caused by low memory or reduced free space on the hard drive. Before I started having broken renders a message told me my computer was running out of virtual memory.

First, I cleared any files I didn’t use and wouldn’t use out of the plugins folder. Then I went to the hard drive and “My Documents” and threw old files away. Then I put rendered files from both the BAT folder and gmax folder into a temporary storage file. Finally, I went into BAT loaded up a new file and merged the building into it (DO NOT merge groups, lights, etc…2.gif. Deleted old LOD’s, reset them and reset the lights and camera. I noticed a blue square appear, broken renders did not have this after resetting lights and cameras so I knew it had to come out right. Exported and volia!

Hope this solves your problem

Regards

Mntoes

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