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deathtopumpkins

DTP Productions

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Welcome to DTP Productions.

I have recently started modding/BATing (I hope this category works for both 1.gif), and have decided to start a thread to showcase my work.


CURRENT PROJECTS:

RHW texture mod

Me and videosean on SC4D have decided to change Shadow Assassin's euro texture mod for the RHW to have yellow lines, for people who want darker asphalt but still want American striping. As with the euro textures, this mod only changes RHW4, RHW6, and MIS, not RHW2 yet.

0x5CCB0104-1.jpg

Expected Release Date: N/A

Status: UNAVAILABLE

Blue Hope CJ NE Connector (Rt. 25) Highway Signs.

In the Blue Hope CJ, I am part of a company (Newark-Lantia Mobility Group) that operates the Northeastern Connector tollway (Rt. 25), and I am making custom highway signs for it.

Expected Release Date: Uncertain

Status: Texturing Sign Boards


Transit Retextuing Project

I am slightly modifying most of the Maxis textures, by touching up a few things and adding proper striping (North American-only at this time), as well as modifying intersections. I will make this mod NAM-compatible.

Version 1 will cover avenues, but the first release will probably only cover Maxis intersections and functionality, and added NAM functionality will be added in a later version.

As of 8/10/08, I am now commencing work on Phase 2: Highways, by request of Haljackey. See page 2 for more info.

PHASE 1a (Maxis Avenues--no NAM textures yet):

Expected Release Date: Friday, September 5th

Status: 104/196 textures complete/incomplete (34.6%)

PHASE 2 (FHW):

Expected Release Date:  September

Status: Awaiting permissions.


Generic Mid-rises

By request of un1, I have agreed to make a couple generic mid-rise buildings for an upcoming CJ. They will probably be a mix of freelanced and based off of buildings in Norfolk, Virginia.

Expected Release Date: September

Status: Awaiting completion of TRP Phase 1.

I will take BATing/modding requests, and am willing to make almost anything, but I don't have the most time on my hands, so some things might take a little while.

If you would like something made, drop me a reply or PM, whatever you fancy.


 

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You have some great textures. However, there are a few glitches.

1) On the inner curve puzzle piece, there is a glitch.

2) On the sharp inner curve there is a glitch.

3) On the diagonal MIS the park sidewalks go across the roadway.

These glitches appeared when I was testing them pre-release. Then again, the RHW has been known to do some strange things  35.gif

But they are pretty good. In rural and suburban areas, such as my CJ Franklin County, I can certainly use them 9.gif

I appreciate the work that has gone into it, and the DTP textures will be in today's update of Franklin County (link in my sig).

- Patricius Maximus

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I will definetly get in once Simtropolis lets me login into the STEX. Very nice!!


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  • Original Poster
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    Patricius: I'm pretty sure I got it all fixed before uploading, but if you're still having some problems, and can show me a pic of it, I'll see what I can do.

    I already knew about the MIS sidewalk issue, it just had the wrong alpha texture with it, but I had thought I fixed it. I'll try again.

    It'll be nice to see them in Franklin County. (Sorry I haven't commented on the last update, but the last page won't load for me, so I haven't been able to read it)

    un1: Since when does the STEX have a seperate login? Hmm... 42.gif


     

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    I downloaded your texture, and I have to say that it was a great attempt at replacing the white line in SA's textures to yellow.

    However, I did find some errors:

    Left sharp curve:

    The image

    Right smooth curve:

    TerranSettlement-Aug11311213898105.jpg picture by haljackey

    Diagonal MIS AND the intersection on the bottom left:

    The image

    If these were corrected, I would make your texture set complete!  I love the concept!

    Best,

    -Haljackey

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    The smooth curve is currently awaiting a few missing textures that were lost in transit between me and videosean, and will be corrected ASAP.

    I've never seen that problem with the sharp curve before though. I'll look into it.

    The MIS wrong alpha textures I thought I had addressed in v1.11 (whats up now). I'll go back through the textures again and see what I missed. The intersection on the bottom left: I don't know what to tell you. MIS-AVE intersections work fine for me. Did you make it before or after downloading the new textures? If before, try re clicking the tile with MIS and see if that works. Or that might also be a texture I missed.

    Thanks for pointing out those problems, haljackey. I am honored to see you using my textures. I should have these problems figured out tomorrow.


     

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    I am glad to hear you are working on the problems. I also see that the file on the STEX is now locked, I am assuming it is because you are working on the problems?

    About the intersection, I overrid that area due to the tightness of the ramp in the photo. If I re-clicked that segment it would change from MIS to RHW-2. However, if I reconstructed the ramp (a lot of work) then the texture cold fix itself.

    Anyways, best of luck with the corrections. I will make this my default texture if its fixed. Thanks again for your hard work!

    -Haljackey

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    Well I've come down with something and have mostly been laying in bed, not at the computer, so not much work's been done.

    I have, however, corrected the MIS alpha issue, as well as another issue we found that no one had pointed out yet. The file will be updated, so you can redownload it and replace the file once it becomes unlocked.

    I also took a look at the dat in SC4Tool, and the curve textures are definately in there, so I have no idea why they're not showing up. I have sent a similar question to persons with expertise, and will post a solution as soon as I get it.


     

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    Well, I hope your sickness passes quickly. You never can tell about viruses. From my experience, the shortest I've had was 3 hours and the longest was a week. Although that doesn't take into account a wierd cough I had every winter for 4 years.

    Enough of my medical history. I'm sure you will remedy the textures as soon as you can. We can wait a while (until you get better), since the vast majority of textures are without a flaw.

    Get well soon!

    - Patricius Maximus

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    Thanks Patricius. Glad to know people are looking out for me! I'm doing OK though. Ginger Ale and toast do wonders!

    I'm wondering if you guys would like me to attach a patch to this thread, so that you can have those two issues I mentioned solved without waiting to re-download it since it's locked? Or would that be counterproductive since it's locked in the first place?

    Anyway, hopefully I'll get the remaining issues sorted out soon.


     

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    ALL PROBLEMS HAVE BEEN SORTED OUT (for now), SO

    THE DOWNLOAD IS UNLOCKED!

    And anyone who originally downloaded it must now redownload it, replacing the

    original file.


     

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    Now I'll download. I like the concept of this, and I hope it expands with the rural highway developement.2.gif


    Gsig.jpg

    "With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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    The patch to fix the MIS alphas and lack of a OWR + intersection is going to be delayed a bit, as I'm having a bit of a problem, but help is hopefully on the way, so it shouldn't be too much longer.


     

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    I'm trying. I still can't figure out why the patch doesn't override the original dat. I put the corrected textures into the original dat and it works, but if I create them in a seperate dat and give it an extra z on the front it doesn't fix any of the problems.

    Thanks for your patience everybody. I'll recheck the texture IIDs today to see if I perchance put the wrong ones in and missed it last time.


     

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    DTP that is great news here that a fix has been found but that bites it dont wanna work with the original file.... How about just deleteing the old file off the STEX and replace it with the new and inform everyone of the fix who wants to redownload the file....  I know for myself I wouldnt mind redownloading if it meant that all would work right and the only thing I would have to do is delete the old file...

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    I don't think that would go over well with SA, as I violated his EULA by uploading these, as they're based off of his.

    I'll see what I can do though...


     

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    End-User License Agreement. It's what you have to click "I Agree" on when installing something, and is usually at the bottom of a readme. It seems I violated SA's on his textures by uploading my modified ones. These legal things can be really confusing sometimes...

    I'll ask SA if he minds if I do that, and I'll be back here as soon as I get a reply.


     

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    Well see, patfirefghtr, that's what I did in the first place. I listed in the download description and readme "Based off of Shadow Assassin's euro textures."

    I'm trying my best. I hope it gets worked out too.


     

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    OK, forgetting the RHW texture mishap, I've decided to dabble in the world of transit network retexturing again, but this time on just the Maxis textures.

    The first phase of my Transit Retexturing Project is avenues. I am touching up a few things that seem a little off to me, and adding a yellow line on the indside that compliments the RHW textures.

    The mod is in very early stages of development, and thus will not be available for some time, I just figured I had done enough on it to make it publicly known. I'm also updating the first post.


     

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    Ah, so that's that avenue-road transition texture I saw in your other CJ.

    It does look better than the regular transition, and I'll be looking forward to furthur developments.

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    un1: Thanks.

    Patricius Maximus: Actually, no. That was done by videosean over at SC4D (my RHW texture partner), and is available here. The project thread is located here.

    That should be compatible with my mod.


     

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    I've made some progress on the avenue textures, and would like to show the most significantly changed one. The first post has also been updated showing my progress.

    Before:

    0x04001604before.jpg

    After: 

    0x04001604after.jpg

    Any feedback is welcome.


     

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    Looks nice. I'm sure your new mod will give a new feel to Maxis transit networks.

    According to your first post, you're 8% done already. At this rate, you'll be done sometime around September. I don't mean to place a timetable on your work, but I just did a few calculations to pass the time.

    - Patricius Maximus

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