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jynksie

A few things

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Since downloading some of the light rail addons where they run down the middle of avenues and other puzzle pieces, are there any light rail buildings to download? I seem to be only able to get light rail to show useage w/ my elevated rail stops, are there any ground level ones? 

Secondly, I am having an issue where my residential demand is high and showing no to little need for commercial/industrial development, yet when I build more residential in either the same region or a new one, I get a high amount of jo jobs/abandonment due to commute time. The thing is, my commute time graph shows commute time is at 35 minutes or less even in connecting regions. This is not an issue I have ever encountered before adding in some of the enhancements I've uploaded from this place. 

Thoughts?

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There is a avenue GLR station here

https://www.simtropolis.com/stex/index.cfm?id=18441

On your seconed issue, what enhancments did you download? If you are looking for Avenue GLR then it is probably the NAM, it has fiels that can cange traffic, commute time and pathfinding. If you can find out what is causing the problem then you can get more help.

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On your abandonment issue:  The NAM gives you a broad choice of commute algorithms.  It is easily uninstalled then reinstalled with new options.

If you are having commute problems, work on the idea that your paths really are too long.  Try moving things closer to your residential area.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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  • Original Poster
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    I spent some time on this issue based on the feedback above and here is what I have learned. It seems, suddenly, for whatever reason, the game no longer likes me running a rail line across my avenues, when I do, it cuts down the amount of auto traffic using that road in a big way. I have a particular avenue handling about 590 vehicles, but put a rail across it and it falls to just 63. Is this because the NAM recognises rail roads running over a high capacity road slows traffic?

    Another question, I uninstalled and reinstalled the NAM (June version) but the jobless issue still remains. I have unemployed people not 12 tiles away from industry. Which I do not understand because I have more jobs than people, but when I build new neighborhoods and connecting towns, they all show massive unemployment. I never had this issue before the NAM, so I want to figure out whats going on because I like the NAM feature overall.

    Thoughts? (BTW, thanks for the feedback above, much appreciated!!)

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    On your avenue slowdowns at Rail Xs.  Consider rail overpasses using NAM puzzle pieces.  Or perhaps, if possible, overpass the rails with the avenues.  Both sets of puzzle pieces are there.

    Be very careful of crossing a transit enabled lot with the cursor carrying a puzzle piece, the game will crash to desktop.  Use high magnification, and save frequently.  You'll get it done.

    On your second problem, did you know you need about 3 times the number of Sims as jobs.  Sims are family types with non-working wives and at least one child.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Doing what you suggested cleared up both of my issues actually. For whatever reason, the NAM doesn't like, or I should say, computes better than I understood it to, high capacity transportation methods crossing through one another. High capacity avenues w/ rail (communter/freight, also heavy) need to go over/under, not through one another. Once I started fixing them, my jobless issue in both the main city and connector cities dried right up.

    Fascinating! ...and thanks !! 4.gif

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