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Crissa

Reference: Region numbering sequence

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Regions seem to have a mystical setup. While I'm sure someone has done this test before, I didn't see an article on it. So! Here it is:

The numerical order of cities in a new map is based upon the X,Y position of the center point in this order: ( X+Y ) with ties won by the lower X value.

I wanted to change where my cities were on the map - I had too many small towns on the map, and yet I'd already started edited the towns!

  • But never fret, this is indeed possible to rebuild a zone. There's basically two methods:

  • Rebuild region with the texture-loading menu.
  • Open New City where your city belongs;
  • Name the city the same as your city;
  • Save;
  • Swap files.

That's pretty simple, right? What if you've edited un-named cities?

  • Archive your region! (copy to another directory away from SimCity Regions directory.)
  • Rebuild the region.
  • Archive the new region.
  • Find the number of the city(s) you're rebuilding by opening and naming and saving (per above)
  • Delete that city(s) from your city. You can use the numbering rule to not need to open too many cities. That's left to right, then top to bottom for visual people.
  • Copy your region to the new region. No cities should now overlap, right?
  • Yay!

I used this to change around the positions of some cities in my Bullfinch Bay region.

-Crissa

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That sounds rather complicated.

Wouldn't it be easier to make a new region with the cities aranged the way you want them, and then just import the cities from the old region?

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I wish I'd read your post last night - I spent two hours removng and putting back newcity files in the regions folder because I had copied three cities into the wrong folder when moving to a new PC! Found the right ones eventually but your advice would have saved me quite some time!

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  • Original Poster
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    This is for rearranging or recreating cities based upon a terrain file you created.

    With this method you can alter the config.bmp and even change the total number of cities or size of neighbors you haven't started yet.

    It's always important to archive your regions and to note the plugins they were created with; but this is just some info I would've found helpful a few weeks ago ^-^

    -Crissa

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  • Original Poster
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    Originally posted by: tungston What is this "terrain file"?quote>
    An image in which the region's terrain height is described via 256 levels of greyscale.

    -Crissa

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    Originally posted by: Crissa
    Originally posted by: tungston What is this "terrain file"?quote>
    An image in which the region's terrain height is described via 256 levels of greyscale. 

    -Crissaquote>

     

    That file is commonly refered to a grayscale, or grayscale.jpg.

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