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gmavignier

Texture mod for dragable GLR help needed.

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    Originally posted by: jplumbley @gmazingnier    I have downloaded your jpegs and taken a quick look at them.  To be honest many of them are unusable.  Textures are 128x128 pixels and only have what is within one tile.  Some of your textures are multiple different sizes, some are 128x128 but have what would be 3 tiles wide.  They are very inconsistent and very few are really useable, Im sorry to say.quote>

    I know some textures are greater than 128X128 but they were there in the DAT and I didn't know what to do with them so I decided do retexture them as well. The pieces I have done are the plopable ones. I just found out the dragable pieces are alpha blended and I am starting to work on them now.

    Besides this is there anything wrong with the textures that are 128X128? All I did in most of them was to just manipulate the texture I did not resize any of them. What do you mean some are inconsistent? Please explain this a little better before I start working on the other pieces.

    ssc4k: I have extracted all the GLR over AVE textures and I am going to post them to you as soon as I hear from jplumbley

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    Originally posted by: jplumbley OK... well this means I need to do some research in to the GLR network to see what is actually being used and where it is being used. Sorry for the inconveniece. It may take me a few days to look into it.quote>

    No problem at all. Please if anyone finds anything wrong with those textures please write me as I am just about to start working on the rest of the pieces. Thankfully there aren't as many a I thought. About 50 GLR over AVE pieces and the same number I have already done for the rest of it. I would say I still have a little over 100 pieces to retexture. At 20 pieces a week I could finish them in a little over a month.

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