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megaplex4

Big Issues with Phantom Sliders

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I had a problems recently with some commercial lots when I changed the occupancy from New York only to New York and Chicago. Infortunately I already had the old ones in my city when I put the new ones in my plugin folder, which crashed the game. So I took them out, opened up the city, bulldozed the old ones, SAVED the city and then exited. When I put them back into the plugins folder and started up the city again everything was fine but guess what - phantom sliders in education, buses and everything...who'd a thunk ?
    So in trying to determine where this mod lies that's doing this to my schools. I have taken EVERYTHING out of my plugins folders and put in the in-game schools, but the sliders still keep going down. How is this possible ? I have checked my folder for the mysterious (and cursed) .bak files but there are none there.
    Do I have to uninstall the game ?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    So I've been trying to find out if there's anything in this city that's causing this bug by bulldozing it bit by bit and checking the school. Even if I bulldoze the whole lot at once and just plonk down a power station and a school the sliders go down. And this is with empty plugin folders. Other cities in the region are fine, no slider problems, just this one city. I'm beginning to wonder if it's cursed.

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    Posted:
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    Since civic buildings are saved in the SavedGame (.SC4) file, they are first read from there when opening a city (primarily in order to get the local funding of them).

    In order to remedy the phantom funding sliders bug you would have to:

    1. Reinstall whatever mod you had that changed the capacities or coverage radii of in-game schools.
    2. Start the game and delete all schools that were built while that mod was installed earlier.
    3. Save the cities.
    4. Exit and remove the mod that changed the shool capacities/radii.

    Since you at one stage removed all your plugins and possible plopped more civic buildings after that, reversing the process might be difficult, though. In order for the correction process to function, you should:

    - not bulldoze a civic building with the mod installed if the building was built before the mod was installed.
    - not bulldoze a civic buiding without the mod installed if the building was built with the mod installed.

    That also means that those schools that were built while the mod was installed and bulldozed while the mod was uninstalled, would have to be replopped without the mod. Then reinstall the mod, and go back and bulldoze the schools with it installed (as described above).

    If you are unable to revert the plopping order (with or without the mod installed), there isn't really anything else you can do. You won't need to reinstall the game, but you would need to eg. import another (empty) city instead of the problematic one.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    What a headache. I ended up taking photos of everything and reconstructing the entire city zone by zone, road by road. I had opened up and bulldozed and saved that many times that it was really impossible to know exactly how to go about reverting the plopping order. Plus, I really have no idea how the problem started in the first place. I know that there is a mod that changes the global funding for the schools but which file did I have that did that? I now have the same city with exactly the same files I had when the problem occurred and it's fine. Mind you it's not exactly the same. The previous city was built up bit by bit and this one has just sort of mushroomed intact. Some of the areas that were wealthier before are poorer now and vice-versa, mainly due to the way the population has aged.

    Thanks for your help though, I really appreciate it. I hope it never happens again but if it does, I'll know what to do.

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