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loui1410

A point that I do not understand!

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Last Online: A long, long time ago... 
 

I guess that there are many things that I do not know yet in SC4.

Till this point I thought that Low Density Residential zones means the same as Low Wealth Residential zones. But I realized that it's not afterd examining the desirability data views. 

Can someone explain this to me?

If I build a Medium Density Residential zone does it mean that it's gonna be Medium Wealth Residential zone? If not (I guess), how does the wealth of a certain group increases?

Another thing, what's the difference between the Cs and the Co? There are commercial services and commercial offices. How can I build services and how can I build offices? And the same thing here, how can I increase the wealth of that particular commercial zone?

Agricultural industry (I-Ag), is it the low density industrial? So what is I-D, I-M, I-HT? How can I build those various industrial zones? I haven't understand thses stuff yet!

Please help...
Thanks!

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Posted:
Last Online: A long, long time ago... 
 

Wealth doesn't relate to density in any way. By zoning different density zones you can control the maximum size/height of the buildings to develop. To increase the wealth provide better education and health (but this takes time) resulting in better jobs. Also build more parks and trees and tackle crime.

By zoning commercial both CS and CO may appear, and you cannot control it by zoning, only by taxation (affecting the demand).

Argiculture is different to the rest of industry. In I-Ag zones only farms will grow, while for the rest of industrial zone types all other three types depending on your education quality and taxation (demand) as well as desirability.

Hope this helps.

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I-D= Dirty Industry

I-M= Manufacturing Industry

I-HT= Hi-tech Industry

You must build Medium density or High Density industrial zones to see the above as you correctly stated that Low Density industrial is Agricultural.

To increase the wealth of an area, you need to increase the desirability of that area by placing parks, plazas etc. You also need to make sure your Sims have access to various services. For example, your sims need water, power, education, fire and police coverage. 

The article here explains how to increase demand and desirability:

https://www.simtropolis.com/forum/messageview.cfm?catid=147&threadid=75692&enterthread=y

You are correct that Low Density zones do not necessarily mean low wealth. If you build low density zones you are only likely to see small houses no bigger than 2 stories. If you build Medium density zones, the houses start to get bigger and you will see skyscrapers in your high density zones once the population is at least at 30,000.

I hope this helps a little bit but I'm sure other members can add to what I have said.

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The low-medium-high refer to density not wealth. If you zone medium density residental you are just saying that the biggest buildings that are allowed to develop in that area are medium height/size ones. You can not directly influence the wealth group of the buildings that develop in a given area. There are some ways to encourage certain types of development, though: lot sizes, taxes, desirability increasing/decreasing plopables (parks, certain rewards) and location (high wealth sims will not live next to dirty industry but low wealth ones will, for example).

I-Ag is just that, agriculture. Only farms can grow on I-Ag zones. I-D and I-M refer to the density, I-D allows for bigger industrial buildings. I-HT refers to High Tech industry. It grows on I-D and I-M zones when circumstances are favourable (little pollution and a well educated workforce to mention a few).

The Omnibus might make for a good reading. https://www.simtropolis.com/forum/categories.cfm?catid=147&entercat=y

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Low density means normal housing, like 2 story buildings and stuff. It goes up from there in steps... basically the more the people living in the building the higher density you'll have to zone to get it to build. 2.gif The wealth has nothing to do with the density, that depends on your services, pollution, etc. To build offices you need to have enough demand and a large enough zone for it to build on. Usually the wealth increases over time.

I-Ag is only for making farms. It's sort of in a special category. I-D, I-M, I-HT are somewhat different from the residential and commercial, I think anyways, because it is somewhat more wealth based. HT(High Tech) is what you're aiming for industrial, pollutes the least and is nicest looking. To build them.. just zone them! 9.gif

Hope I didn't just confuse you more.

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Think of it this way:

Low density, low wealth is usually a small cottage or sometimes a trailer

Low density, high weatlh is usually a large, single family home, like a mansion

High density, low weatlh is usually a tall, ugly tenament building

High density, high wealth is usually a tall, pretty condo building with a swimming pool

Low density has few people living there

High density has lots of people living there

Low density is usually not-so-pretty with not-so-nice stuff around it.

High density is usually pretty with very nice stuff around it.

Medium falls in between


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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks a lot. I've got it now. 

    It's really more fun to play a game when you completely understand it. I first installed SC4 about 2 years ago, and I got bored and deleted it. But now I reinstalled it (along with the Rush Hour expansion) and realized that it's really fun to play after understading the game.

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    No problem, I agree that the game is more enjoyable if you understand it, if you have any more questions, don't hesitate to ask! 

    Welcome to Simtropolis! 39.gifI hope you enjoy yourself here at this great SC4 community! 10.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    Welcome, loui1410. It is a great community! Something I've found is that once you get to a certain density level, CO will not replicate to CS and vice versa. If you have a lotta abandoned CO$$$ buildings with negative demand, but a high demand for CS$$$, you may have to bulldoze the abandoned CO$$$ buildings for the CS$$$ to appear. Even though they're both commercial at the same wealth, they don't seem to convert from one type to the other. (Maybe there's a mod for this?) If I have a high demand for one and bulldoze the abandoned other ones, the new type will usually start building before the dust clears!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks 3.gif

    Well, I've got some residential zones, whereas it's the highest desirability for R$$$, although they are poor (low wealth level). If it's a high desirability zone for wealthy people, so I've provide the whole services for that certain zone. So why is it not wealthy? Do they get wealthy overtime?And does demolishing them and rebuilding will help (the same concept that DOXXP29 mentioned for CS and CO)?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    LOL I'll try it anyways 3.gif

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    you can find it out by triying around different zonings with different surroundings. you can very easily affect the wealth of zones by the area they are built in. close to dirty industry means low desireability an this means ow wealth. close to parks often means higher desireability, thus higher wealth

    it's quite easy to understand, but really annoying if you don't know the system...


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    The secret to getting R§§§ is education.  You may have desirability, but do you have educated Sims?  Remember is takes 12 Sim-years to go from Grade 1 to high-school grad.  Then there's university for R§§§.  Build some libraries to upgrade adult Sims.


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    Posted:
    Last Online: A long, long time ago... 
     

    With residential, from what I've found is that if it's low wealth, the game will build new houses going UP in wealth. (A little R$ shack will disappear and a R$$ or R$$$ building will sprout up in its place) But the R$$$ buildings don't rebuild into lower wealth, they dilapidate into a lower wealth building. I don't bulldoze the low wealth buildings. The higher wealth ones will come in their place when it's time. Also, you run the risk of bulldozing a low wealth house only to be replaced by another low wealth house. But if your high wealth buildings are turning into slums, you can bulldoze them and you'll most likely get a fresh clean building of a lower wealth. (Provided the demand is there) Keep in mind, though, that the dilapidated high wealth buildings hold more lower wealth residents (SC4 Tool will give you the exact figures), so if it's sheer numbers you want, you may be better off keeping the dingy higher wealth buildings. If it's eye candy you want, bulldoze 'em.

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