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0 Clean SlateAbout aznshadow
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Make sure they're close enough. Also do make sure there is no broken road connection. I had a similar issue except I noticed my highway connection wasn't completed with onramps on both sides. Without em, my sims I guess would get on the highway and never get off thus never reaching their job. Otherwise, try demolishing your existing connection, then reestablishing the connection.
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Seems like subway lines got treated like water pipes rather than actual rails since its the only other underground line next to the pipes. Laziness?
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I reinstalled everything, and reapplied patches thus redid a region play city and works out fine now without giant blogs of no job zots. Agricultural is purely optional. educated and healthy sims drop Dirty Industrial demand but increase Manufacturing. I've known this to be the case since SC3000 where it was dirty and clean. What might have been the case awkward pathing of the highway offramps. I remember having a fire near a highway and when dispatching the fire truck would take the highway, do a funky turn off the ramp u turn, get back on the highway and simply disappear without appearing at the fire. The simulation may have been acting like such. I think NAM prioritizes highways over avenues and may have confused the pathing. Something like that anyways.
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Yea if you look at the third screenshot and scroll right you can see a avenue-highway perpendicular ramp. It doesn't make much sense that a road connection directly next to each other would give such a ridiculous commute time even if it's cross-city. Is this like an issue with one of my plugins? I'm only using NAM, bridge height, RCI Query, Realistic Water Mod, and Road Top Mass Transit V3 (Which hasn't been placed in either city yet).
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Sure thing: Charts: As you can see, I have alot of residential demand, and pretty much 0 industrial. The No Jobs zots you see are from res zones just recently zoned while the abandoned are previously no job zot. The Commute Time doesn't seem to make much sense as it's right there and I would expect around 10 - 20 for inter-city commute that's right next to each other. Remember this is just at the start meaning it's not even a 10 minute old city yet. However, I can't even get past since the residential zones don't even want to develop and gets worse as the population increases more. I know I haven't dealt with this kind of issue on my previous computers. (Note the style is following the "How to make money". Image size for the forum is limited to 800x600 pixels. Please use jpg format for images posted in the forum. tungston
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Everytime I try and start a inter-city residential-industrial city, I always get massive No Job Zots leading to nearly 3/4th of my residential R$ to be abandoned to due commute, commute time shows around 30 - 40 when population is average 1000, since it'll spike to 2000 and drop almost to 300 or so. I'd have absolutely no industrial demand to satisfy no jobs. This is inter-city, so its network connected by avenues and highways. I use NAM and have tried reinstalling using difference settings. It makes it pretty much impossible to make a city thus unplayable. What's going on?
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As with all advisor's tips, you don't have to do anything. However, having network connections will allow a higher commerical / industrial demand cap. Demand cap is where you hit a certain amount of jobs with commercial/industry, connections (dragging roads to any edge of the map and accepting road connection) will raise this and should also improve your demand. You don't have to do this though. If you do, though the same method of connection (road, highway, etc) will appear in the city next to your city you connected to so if you were to have another city on that side, a road would appear exactly where you connected it (also automatically demolishes anything that may have been at the edge). Also, you don't have to have agricultural at all. The demand will pretty much always be there. Agriculture is more of an eye candy for those wanting less urban cities. They provide little jobs but no air pollution. If you wanted tall buildings, I'd advise getting rid of your farms and replacing that area with other zones. You can't get tall buildings until you have a very high population/job count.
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Ah k. Stage 2. that would explain alot. Thanks
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If so why is it some tutorials have 1x1 at start such as the "Making Money The Easy Way" omnibus tutorial.
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I've been zoning them on the street but they still only develop when they're 1x2 and never 1x1. I've got demand for all three since it's at the start of the city as well. Not sure what's going on. I think I've had 1x1 a while back. Dunno why it's acting like this now.
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For whatever reason I can't develop any 1x1 residential zones. They only grow in 2x1 or greater. Do I require a mod or something to allow 1x1 houses?
