This project of yours began with some extremely helpful insights into the game (for which I'm mighty thankful), but your misguided (and peculiar) philosophy has, sadly, poisoned the experiment.
First of all:
in otherwords: There really is a specific position on the board for every building. It is Chess.
How much chess have you played? There is no specific position for every piece in chess. Geniuses and supercomputers haven't found a perfect way to play. The same is undoubtedly true for SC4, especially since, unlike chess, we gamers have the distinct pleasure of devising new rules for ourselves. Just consider how you have used NAM off and on during this project of yours.
And anyway, much more importantly, you cannot win at SC4, because there is no solitary goal, like chess. That is part of the beauty of the game, and why people with a variety of interests or motivations can enjoy it. Instead of trying to find some beautiful golden mean or whatever in your maps, get back to using the grid to figure out the specifics of how each SC4 component functions--that's what kept me reading your CJ.
Secondly:
THESE numbers apply in some fashion to everything you place or see in SC4:
2x3x4x6x8x12x16..........256 notice the numbers also have a pattern:
2/3/4 4/6/8 8/12/16 = 1/3, 2/3, 4/3
Are you a Cabalist? This sheds no light on how the game was constructed.
It's your project (and certainly the best one in simtropolis that I've read) so you can do as you please, but I personally hope that in your future posts you'll return to your previous diligent work of attempting to dissect the detailed mechanics of how individual components of the game function and how they can be optimized. That will be of great help to the community, and will perhaps return you to the planet of sanity.