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0 Clean SlateAbout civis
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Thanks for the valuable information, prince_of_sims. Didn't know exactly how the draggable GLR system works, that's why limited myself to using ploppable pieces only. Now it's gonna be far more easier indeed.
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hwakpride147: Hmm...el-rail from the draggable GLR starter pieces? You mean the elements of el-rail which can be accessed by selecting the GLR piece and multiple clicking the Tab button, those provided with NAM? I layed GLR tracks firstly. Secondly I placed the GLR station piece to finally drag the maxis el-rail strip over it. sobol: I have never encountered any blank spaces in the menu when GLR is concerned. Your problem must have a different background than mine, apparently. Are the GLR pieces visible in game menu in your situation (exluding the SFBT stations only)? In my case, after installation of the NAM modd and after simply placing the SFBT files in the plugin folder all the items were accessible while playing. My problem was limited only to not being able to see trams on my tracks, which is solved now, I can say. Assuming you have installed NAM properly (selecting the GLR), maybe try removing all the files connected with GLR (exept NAM) from your plugins folder temporarily. Install again only the files that were provided with SFBT pack and see if they are visible in the game menu.
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Originally posted by: sobol Civis: I am not questioning your loyalty or choicesquote> Sobol, I have never thought you do... just I didn't want to question the value of NOB's works. That was my intention. I didn't want anybody to be resigned to using cited solution just because it had caused occasional problems in my very individual case. I actually have both, and the NAM patch etc... and I keep CTD'ing no matter which I am using, so I am trying to figure it out. On the other hand, yesterday, I finally got a dual network setup working.. Road over rail... took several CTD's, and a little venting... but I got it working. I wonder if the GLR works the same way, because hovering the dual network pieces causes the same CTD.quote> Well, I'm rather not the right person to be asked questions about intricacies of the GLR system. Anyway, If I get your words correctly... I believe hoovering a GLR piece over existing GLR station will cause a CTD, no matter if you're using SFBT or NOB's works or any else. No crashes were noted in my case while taking such actions with tracks only. That is why it is advised to lay tracks firstly (leaving the space for future tram stops) and to place tram stops at the very end. Dragging a short EL_Rail strip through the stations was the key to finally see trams appearing on my tracks, in other words to make my system eventually work. Sometimes however, when I unintentionally dragged the line a little over the tracks (especially while playing with NOB's works and draggable tracks) it caused CTD. It seemed to be more stabile with SFBT. Maybe this was the thing what SFBT solved (quoting your question)...but it might have been just a lucky hit as well.
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Now, CaptCity...I am aware that GLR is an experimental enterprise and possible problems are part of the game. Think your tip with the elevated rail strip helped me actually to make the GLR work (trams appeared no sooner than after taking this step). Certainly none of your suggestions "created more headaches" for me Why did it cause problems while using NOB's works, and why not a single one for the time being when SFBT is concerned? I have no idea, frankly speaking. I'm still a novice. Maybe I'll play around a little bit with it too. Should I face exact or simmilar results to those cited in previous posts again, I'll try to take a closer look and present my conclusions, if any. Here is also the answer for sobol's question. Saying that SFBT solves anything is maybe not accurate, just like saying that using NOB's work is likely to cause crashes. It's an individual case here. CaptCity seems to have no problems at all. It's possible that experimenting with NOB's set a little would result in making my GLR system work too. Just SFBT was first to work ...and first come, first served, one may say
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CaptCity, I won't mention the known and documented cause of crashes - hoovering a NAM piece over already existing ones like GLR stations - which happened to me several times. Think some unexpected crashes occured occasionally while trying to lay an elevated rail strip through stations, as You suggested. This is what I did... I was experimenting both with draggable and the older "piece by piece" system. Playing with draggable one caused the greatest deal of problems. Maybe mostly because I don't know precisely how to operate with the draggable pieces. Wouldn't even call it a draggable system because I wasn't able to drag rails as it's possible with roads for example. I discovered (or rather I learned) that one may place let's say two GLR stations at first, then lay only one draggable rail piece in an empty space between stations to make rails fill all the cited space immidiately. Is this how draggable rails should work? So I learned a way to build even long tram lines quite fast ...but still no trams were to be seen on them. Here comes the time to use your tip with dragging a short EL_Rail strip through the stations. Here comes also the time of crashes. Sometimes dragging the strip through the tram stop was enough to eventually see your operating system's desktop, sometimes it was happening while dragging unintentionally the strip over existing GLR tracks and sometimes there were no crashes while taking any of these actions. So guess there is no rule. I was seeking for something more stabile, that's why I switched to BSC SFBT GLR Tram Mod. Hope my complicated form of expression is clear enough
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Well, I followed your advice hoping it's going to resolve my problem. Every try however resulted in a crash. It quite soon got on my nerves so I decided to experiment with something different. BSC SFBT GLR Tram Mod did the trick excellently and my GLR runs pretty smoothly right now. Thanks for the help anyway!
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Well, the GLR concept is not so bright new, maybe it's weird to post such questions so late Hearing that it's likely to cause crashes successfully cooled down my interest at first but after laying my hands on the newest NAM and seeing all the new pieces I eventually decided to experiment a little with the GLR. Apart from NAM (June 2007) I've installed "GLR Assortment for NAM" by NOB (to get some tram stops) with all dependencies and one automata model from "VDK GLR Tram Mods Package". And of course I have RH. In the game, I layed firstly a short, straight line of tracks, leaving space for tram stops, which were placed right after the tracks (heared this method prevents crashes). And here is the end of my journey. Although after right clicking on any tram stop I get the info that the GLR system is used by citizens of my city (not by many and not always but still), yet no trams can be seen and neighbouring buildings which have access only to the GLR system but no road get abandoned due to long commute time. Sims living there say they can't get to work. I would be grateful for any help and am ready to provide any additional information if neccessary. Thanks in advance.
