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Mouse_Nightshirt

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Everything posted by Mouse_Nightshirt

  1. RH Commute Testing...

    ---------------- On 10/8/2003 1:28:51 PM redlotus wrote: ---------------- On 10/8/2003 10:34:25 AM Ombedor wrote: Could this have been a problem with sims not being able to turn left on avenues? If the job finding engine identified the top SimNation connection as the 'workplace' for the neighborhood, and they couldn't turn left to get on the avenue, then they would get NJZ. Just a theory. the7trumpets has posted a modd to fix the left-turn bug, maybe that would fix the problem as well. ---------------- Unfortunately, 7's fix doesn't change the inherent properties of avenues. Sims cannot turn left onto an avenue because there is a median in the way. You were, however, very close to the answer to AlexPi's issue. Here is an example that shows the real problem in action: As you can see, there is no route for the sims to get to work, because sims cannot do a U-turn at the neighbor connection. When Alex bulldozed the neighbor connection, the avenue automatically formed a U-turn, and sims were able to get to work and back. It could have also be fixed by placing a road that connects the two lanes of the avenue right at the edge of the city (where the red arrow is pointing). AlexPi, if you could give this a try and let me know how it works, I would appreciate it. So far it has worked for a few people (myself included), but I don't think I've seen it tried when the residential lots are at the edge of the city. ---------------- This problem is very very easily solved. Simple have a street cross the median. It doesn't stick out either side, and allows the sims to U turn. I'm suprised no-one has mentioned that before. I have it on all my avenue connections.
  2. A Quick Guide on Missing Props on Lots

    Ignore this post: I was asking something, but found the answer.
  3. A Quick Guide on Missing Props on Lots

    *cries* Poor me. I have to download ALL the landmarks? On my 56k? *cries some more* I never bothered to in the past because they were too big for all they did in the game. Woe betide!
  4. Landmarks with Employment

    What a brilliant brillaint add-on. 10/10. BTW: I take it these jobs affect demand in the RCI indicators?
  5. Arctik Pumping Station

    How about pressing that handy "print screen" button on your keyboard, and pasting it in Paint, or better yet, Photoshop or PSP :P
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