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dranaden

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About dranaden

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  1. CTD when loading one city

    Following up, I've accepted my tile is corrupted. Rather than work around it, I've decided to start on a new region. True to my word, I've named cities after each of you: @Ulisse Wolf Lupano is a population center one tile away from the coast. I'm trying to imagine it like Lecce, even though I've never been there. @matias93 San Mateo is in a valley surrounded by mountains. I am trying to build it up like Santiago, with gleaming Las Condes-style buildings nestled between the mountains. Working on getting the regional population to support that. Many thanks to you both!
  2. CTD when loading one city

    I duplicated and renamed first. And created another backup someplace else on disk, just to be sure. Alas, the large tile was unloadable in the duplicate too. Does anybody have a lead on where to find this SC4Save now? And does anybody have experience with SC4Parser ( https://github.com/Killeroo/SC4Parser/blob/master/DOCUMENTATION.md )? Not used to be asked to compile my own mods....
  3. CTD when loading one city

    I hadn't thought of this. I loaded up the region and the large tile appeared just as it should. On a whim I recreated the region with the Terraformer/SC4 Mapper and opened the tile. All the city was gone and it was back in god mode, but the terrain was as I'd left it. So the underlying terrain at least isn't corrupt. How could I tell if the savefile with the city built up is corrupt?
  4. CTD when loading one city

    Hey, thanks for the video @Ulisse Wolf! It was great to see it all step-by-step like that. The mods are all in the right place, with SC4Fix specifically in the folder closer to the app rather than in Documents. I've tried turning them all off, it makes no difference. And yeah, I've wondered about whether CDK caused file corruption, though that seems weird since I hadn't saved recently before the crash. Shouldn't memory and freeMemory be 4096 instead of 1024? What am I missing? Whether or not this specific CTD is a memory thing, I still want to be sure I'm getting the benefit of the 4GB fix... right?
  5. I am getting a CTD when attempting to load only one city in SC4D. It is my only large tile; the medium tiles load and play fine. So I've been thinking it's a 4GB issue and applying the various fixes I've read about across forums. I've learned about making ancient vintage apps run on Windows 11 but haven't fixed the CTD. It might be a plugin issue but that would surprise me. For reference here are the first 3 sections of the *-config-log file. Note the 1024 memory and freeMemory values. I think this means I am not getting to 4GB but I would welcome a correction. You can see it's using dgVoodoo. I'll post my specs next in case it is a memory issue so we can diagnose it. The other possibility I've considered is a bad interaction with PEG CDK3. At the time of the first CTD, I was messing around with exact placement of a CKD3 Container Port and where to put roads nearby. I know CDK3 is a little fragile and I might have put it into some bad state. The tile is big but the city was just getting started: 125k residents and 30k jobs, vs. medium-tile neighbors with more than double each. So that's why the memory problems seem weird. But if it was messing with the port, then why would that have wrecked the saved tile so I can't load it after the first CTD? All right, specs: Windows 11 SC4D on Steam Processor: NVIDIA GeForce RTX Laptop GPU Mods NAM (ran the 4GB patch of course) SC4Fix PEG CDK3 I-HT Bug Fix Industry Doubler "SImedicalmodd" which increases Large Medical Center capacity, having trouble finding the source again; don't think it's the problem since the higher-capacity hospitals are also in the tiles that load and play fine SC4 Launcher Ran the Graphics Rules Maker as in the Italian video embedded at the bottom Steam launch options: -d:software -intro:off -CPUCount:1 -CPUPriority:high -CustomResolution:enabled -r1920x1080x32 Yes, I'm aware the Launcher overwrites some of this dgVoodoo General: Direct3D 11 (feature level 11.0) using the GPU DirectX: dgVoodoo Virtual 3D Accelerated Card, 4096 MB of VRAM x86 DLLs in the SC4 app directory Watermark shows up in game Running ReShape as in the Italian video embedded at the bottom Let me know what other info would help. Would really love any help anybody can provide. I've played this game on and off since it was released. Hard to believe it's been 20 years! I've gotten really back into it lately with about a dozen cities creating an ecosystem that was supposed to feed into this large tile. Really hoping to get back in there and finish what I started. Will very happily name cities after anybody who can help! The Italian video:
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