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Everything posted by Edy RF
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Hello dear simtropolisians, after a couple of decades I always wanted the largest region that SimCity 4 could handle and if I achieved it is not extraordinary at all, but it could be fun for many, we are talking about 7681 x 2561 pixels = 19,671,041 in other words 40 km x 120 km = 4,800 km2 = 4,800,000 m2, this region is made up of 256 tiles x 256 tiles (4,096 km x 4,096 km), it does not require any special programs only that SimCity is 1.1.641.0 with the 4gb_patch.exe patch, I leave you the zip that contains: config.bmp and . ini with two images of the entire grid region and smooth or flat, as it was done something simple using config.bmp I was duplicating it even to a measure greater than 7681 x 2561 pixels and seeing that I really recognized I reached this optimal measurement, it is a pleasure to share it although it is undoubtedly a small section compared to others that are extremely great such as NAM, SCAMP among others, this is only an extreme region for the most demanding ambitious of great places.PD: I will soon post another one that is not classic. It has somewhat covered areas with other sizes and completely displaced. I continue trying to create very realistic regions with everything I would like: large portions of water, mountains, highlands, and others at sea level.It goes without saying that you create a directory called "cuadrado" in a SimCity subdirectory in the region and put these files in so that when you start the program, this region is visible and the cities are generated.greetingsTechnical info
Individual Tile: 16 meters x 16 meters
Tile = 16 x 16
7681 x 2561 pixeles
256 x 30 = 7,680 tiles
7681 x 2561 pixels = 19,671,041Small City: 64 tiles x 64 tiles (1.024 km x 1.024 km)
Medium City: 128 tiles x 128 tiles (2.048 km x 2.048 km)
Large City: 256 tiles x 256 tiles (4.096 km x 4.096 km)Blue = large = (4.096 km x 4.096 km) 256 x 256
Green = medium = (2.048 km x 2.048 km) 128 x 128 tiles
Red = small = (1.024 km x 1.024 km) 64 x 64


