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TheJerseyDevil73

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Everything posted by TheJerseyDevil73

  1. UCS2 - Neptune Bay - Members Thread

    Decola : No, for many reasons.
  2. UCS2 - Neptune Bay - Members Thread

    MallowTheCloud : Thank you very much~! For everyone else you can add the OperaHouse Fix now or wait until its added to the turn 3 plugins. Also anyone who DL's the Turn2 plugins will have it included. If you have already built the Opera House... this mod will cause your game to crash. So don't install it until turn 3 when I will do the fix and give you back the updated version. the reason we are pushing for this is that your game will be capped without it. You can also get it here - http://www.simcitysphere.com/UCS/
  3. UCS2 - Neptune Bay - Members Thread

    Opera House Fix... The link that is provided is to the forum on the fix. This is why I don't have the file yet. Then only file I could find on there is the Opera House Fix with no sliding bar and has a monthly cost of $1000 (to much). When we have the fix ready I will place it on the UCS2 DL page and announce it. Now as I have requested before. Can a member who has the proper (sliding bar version) file please send it to me so we can finally get it. I did not forget it I just can't find it. And no one has fulfilled the request yet. I figured since no one who wanted the file included couldn't pass it on to me that there need wasn't so strong. But since members have braught it up again perhaps one of them can pass it on this time.
  4. UCS2 - Neptune Bay - Members Thread

    Cjah : You can hand in your city at 50yrs in ten days. By missing the deadline you miss your turn. Cities get handed in every 50yrs of play. Not 100. This is why I sent you a few messages and gave you 2 weeks two finish. If your city is past 50yrs in ten days I won't be able to add it to the region.
  5. UCS 2 - Neptune Bay - MultiPlayer Region

    Simmax : that is one of the Simcity4 original R$$$ buildings. It was one of my first R$$$ highrises in the city. An update on Saturna. The population from 50 to year 55 has gone from 73k to 88k. But the best part is the mayor has decided to demolish all R$ highrises leaving less then 8k R$ / 88k. Also the mayor approval rate which sat at 90% and was best in the region has now been raised to 99%. I have increased my income from 3k a month to 5k+ a month and spent my first 5 years saving up for many rewards I had not purchased in my first 50yrs. Now with all things a major city needs out of the way Saturna is ready for some good growth.
  6. UCS 2 - Neptune Bay - MultiPlayer Region

    UCS2 - Neptune Bay Turn 2 Turn 2 is ready to begin and the region is ready for DL. Expect many updates from many different members as the region continues to grow. Here is a few pictures of the full region... Satelitte : http://www.simcitysphere.com/UCS/UCS%202%20-%20Neptune%20Bay%20%20Sat.jpg Transportation : http://www.simcitysphere.com/UCS/UCS%202%20-%20Neptune%20Bay%20Trans.JPG
  7. City of EDMONTON

    I would like to thank everyone for there sapport and 100,000 views. Another great milestone for the CJ. Again this CJ is alive and well. But progress on the region has been slow of late. It should pick up in another month or so. Keep posted.
  8. UCS2 - Neptune Bay - Members Thread

    Turn 2 UCS2 Neptune Bay will be ready at just after 12:30am eastern time. The region is over 1.1million people and the file has doubled. So download times will be a bit longer. The plugins will be an easy download. Important : Your old plugin folder and region folder from turn 1 can be throw (recyled) out. You won't need them anymore. The 2 downloads will have both the new and updated files. The files will be at http://www.simcitysphere.com/UCS/ Heres a look at the region and some of the stats. I will also have full region pictures available on the previous link later. I would also like to say thanks to all the members for a great turn 1. All cities are in but one. That easily surpased my expectations. Each turn the region should grow and become better. Good luck on turn two.
  9. UCS2 - Neptune Bay - Members Thread

    City statistics.... Many members have been curious of populations and other stats. Here is a quick look at the 20 of 23 cities from turn 1 that are complete. https://www.simtropolis.com/idealbb/files//City%20Stats1.JPG align=baseline>
  10. UCS2 - Neptune Bay - Members Thread

    An updated members list and the year they are on. Ones marked zero are ready to start turn 2. And an updated list of Landmarks. Mayor of Tempest Lake had both of his built before the 1 per turn restriction was placed in. And for the John Hancock building 2 Barbula and Alabastar had built it nearly at the same time. If anyone has any other Landmarks that need to be listed please tell me ASAP and I will add them. Thanks.
  11. UCS 2 - Neptune Bay - MultiPlayer Region

    Turn 1 - Year 50 Turn 1 is complete for Saturna. The city spent a huge ammount on transportation. Don't ask me but the mayor likes t he looks before the logistics. Saturna has a seaport, subway system, international airport, rasied highway network, and large avenues threw out the city. Easily the most costly transportation network in Neptune Bay. The Sims seem very happy aswell with a mayor rating of 90. Full hospital coverage and education along with good public safety Saturna is a good place to raise a family and enjoy an urban lifestyle. Here is a look around the city....
  12. UCS 2 - Neptune Bay - MultiPlayer Region

    Saturna Year 50 R 73,030 C 38,486 I 16,092 The city is finished its 50 year turn and I will have a full update with many pictures coming up tomorrow.
  13. UCS2 - Neptune Bay - Members Thread

    2nd meeting... We had the meeting this evening and everything went very well. There were some good questions bruaght up and a few very small changes. - Turn 2 will be 10 days long instead of 14. Starting on Monday June 27th the updated region and updated plugins will be available for download. Then new players can play there first 50yrs. And the rest can continue with there cities to the 100th year. Turn 2 will end on Thursday July 7th. - We added around 15 plugins. Most being additions to the parks menu and some other good additions. I am about to test all of the new plugins then get them ready for turn two. - Also for cities that don't meet the water requirement for Marinas you are allowed to build a marina once you've met the other requirements. Mayor who need to finish by Sunday. Rymac91 - Cjah - DaMaster Architect - Alabaster - ThatMonkeySim - Barbula - Baro - Decola New Members and City #'s for Turn 2 Vadvaro (103) - XpSieken (25) - DeBussy Man (102) - MallowTheCloud (95) We will be freezing any new additions for now. I am surprised at how many people have completed turn one. And out of the mayors that are still working on there cities I know that 5 or 6 out of the 7 are nearly done. We aslo have 15 cities already in. Here is a view of the members in place for turn one and the start of turn 2.
  14. City of EDMONTON

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  15. City of EDMONTON

    Edmonton - Mountain Biking around the flooded river Some trails in the river valley where closed today with many police officers monitering the valley including the tactical unit in one area as a hub to keep control on people. The river valley is the largest stretch of park in any North American city. With it being 28C the park system was really busy. Due to the North Saskatchewan river being in such a deep valley there wasn't much damage to the city unlike southern Alberta. The river is flowing at over 3 times its normal flow. Here are some pictures of my mountain biking trip and the river in areas. The picture of the boat is the Edmonton Queen. A paddle boat that had its dock washed away and is now tied to a moring and some trees lol. 2.JPG align=baseline>
  16. City of EDMONTON

    jesped8 : They are called the Cracker Cats. Maybe the worst name ever. The Trappers where very successful here. But the turn out for the Cats isn't to good. They go out of there way for the fans. And it was good baseball. I hope they make it. assim45 : Edmonton is far north. The nights are very short in the summer. And extremely long in the winter. This is one reason why are seasons change so much. We can have anything from 37C to -53C. Rendar : I don't use diagonal roads because they are small streets. And I don't use the diagonal street mod for half the houses wouldnt grow. abcd : I never did find anyone who could transit enable those. So they are on the shelf. I went Mountain Biking today on this nice 28C day. The river here has flooded so I will have pics of it soon to show. It was crazy to see how high it was.
  17. UCS2 - Neptune Bay - Members Thread

    Seems everyone is getting wrapped up in ideas before there even discussed. - Cities will never be purchased. This would lead to people making a dash for land and money in there cities. A money race does not encourage the point of actaully taking time and playing your cities. - When people are allowed to have new land it won't be until the end of turn 3 most likely. - We will be freezing UCS2 with the members we have for now. Others may be able to join later. But with around 20 people I find this to be a large enough number to make things interesting. And small enough to manage. Those who have talked to me in PM's about joining in turn two will still be in. - So with having 20 members and around 80 pieces of land there is room for expansion. So don't worry you will have a chance to play other areas. But I am not rushing this. - I also think the idea of setting areas aside for certain developement is a good idea for the overall look of the region. We will see what the majority think of this. - The reason I have the say in most manners isn't because I am trying to have a power hold over the region. But for the fact when these get complicated they often fail. This is my 4th successful one out of 4. And I can't poll 20 people on opinions and votes at every issue. We do have this forum for input and meetings for open discussion. One must understand I try to fullfill request that won't change game play much. - This region will continue to grow. And some new ideas added. How ever complex ideas probably won't be in the works. I open ST for anyone who wants to run a very complex multi player region. That is your choice if you desire. But I can also show you many regions like that, that have failed. I have spent time talking to people who have attemped this before and again I have done this before. So at times it may seem like I am being strick. But its due to keeping this region on a long term basis and not a quick flame in the fire that was fun for a week or two. I want this region to be played until fall. By then when many areas are built and land runs dry then perhaps we can look at some crazy ideas. - Also I have a full time job as a bartender, a wife and a son, I play on a hockey team, and try to get out for Edmontons summer. I find myself spending a good 20hrs + a week just running this. Most often checking PM's forums and talking in chat about it. The more complex it becomes the harder and more time consuming it becomes. - Again we will meet Thursday at 9pm Eastern (NYC) to discuss request, issues and wants for the region. But please don't request multi level goverments, national banks, and complicated purchasing schemes. I am very open for ideas. But keep this post in mind.
  18. UCS2 - Neptune Bay - Members Thread

    USC 2 members.... - You guys are using this forum perfectly it is for exchanging ideas of any level and discussing how they may or may not work. But please respect eachothers ideas. A note to that however. Complex regions like this need to be ran in a simple manner. The great and complex ideas seem and sound great to me. But in a region like this they make things very hard to continue with. Even the simple Landmark rule..... - This is a very simple extra to the region. Yet is to complicated for some. I don't know the issue between Helomoto and MrVeg... But as the rule states who ever builds it first gets to keep it as there own. This has come up as an issue a few times. Feel free to request it....but this doesn't intitle you to it.. - Taking that simple rule to an example and a few other simple rules we have in place people can often get confused or want an alteration of the rule. The more complicated the rules and ideas become the larger the problems. - This also goes for plugins. I want to add some more on Thursday... but RCI growables are probably out due to there complicated stats and effect some may carry. - The region has also grown by a number of members more then have dropped out this turn. Honestly I would like to go with a few less and then as we grow we ourselves continue on other areas. But like any other idea this will be up for discussion on Thursday. - For the Chat on thursday I realize its not a perfect time. But as most SC players live in North America I have to go with such a time. I'm sorry for those who can't make it....Maybe I will schedual another meeting early on next monday if it helps any others? - Turns will also probably be shortened to 10 days due to everyone being so eager to play. About 75% of the cities are in as of now. I have noted this issue by a few people bringing it up in a proper manner. I can't make it to short due to how much work it is for me to manage the region and how long it may take some members. Also I spend 3 times the time running UCS then I get to play. One reason why I am only at yr 46. - Please keep the questions and comments coming on this forum though. Thanks guys.
  19. UCS2 - Neptune Bay - Members Thread

    UCS2 Notice I would like to say turn one is going very well with a good percentage of mayors having there cities in by now. I am announcing a meeting in chat for... Thursday June 23rd at 9pm Eastern Time (NY City time) We will discuss... - Some more added plugins - The rules if there are any issues - How turn one has gone - The length of turns - Fill in new members for turn 2 - Turn 2 - And anyones ideas or questions The rules will generaly stay the same with the turns being perhaps shortened a bit. Most likely between 1week and 10days pending on what members think. Aswell I'm looking to add a few embakement lots and others ideas. I hope many can make it the first meeting was a great success.
  20. UCS2 - Neptune Bay - Members Thread

    ---Bump to page 3 for a notice / sorry and thanks---
  21. UCS2 - Neptune Bay - Members Thread

    An Update on UCS2 progress I just want to say before I get into things that the region is really coming along great! I am really surprised at how good some people are at building, others for there realism, and some for how unique there cities are. I can't wait to put turn 2 up for upload on the 27th. I think most members will be really happy to see how the region blends together. For the city journal some of the stories and graphics people have used are unreal and have really surprised me at the detail. An update on the members... We currently have 20 members and 8 cities that have been handed in. There is still 8 days to get your cities in so lots of time for the other 12 still playing. We should go into turn two with about the same number. Due to some not handing the city in on time. We already have 6 members ready to join for turn two. - 2 members had issues with there versions of SC and may not be able to continue. - Another member used money cheats and placed rewards that could not have been rewarded yet so they won't be involved anymore. - And for Tolomar I am still puzzled? After a short talk on MSN we discussed an issue she had with the region. Being haste she had finished her turn in a few short days. A week into UCS2 only 40% of the members are finished.... but despite that she is ready to continue with turn two and waiting for members to play by the rules (50yrs over 2weeks) isn't an option. She gave me a choice. One being her way or she leaves. I don't take idol threats so she will not be involved in UCS2 (by her choice) anymore. We had a meeting on the rules and time and length of turns was discussed. All members where invited. This at the time was not an issue? I think it is very fair to give everyone in the region time to play. And not to pressure them. Again if anyone isn't up to finishing there turn then there city won't be played for 2weeks. Simply they missed the upload time. To get a region like this to interact and work a simple rule like this has to be inplace. And by all means everyone/Tolomar if all 20+ cities are handed in early I would be glad to play the next turn early. I don't see this happening and I will not pressure members to work on there game. This is a side project for most and something to enjoy. Again I'm very happy with the progress. Turn 1 has gone great with the exception of a few expected speed bumps. Everyone is doing a great job. For those who don't agree with the rules I'm sorry if this region isn't for you.
  22. UCS2 - Neptune Bay - Members Thread

    Alabastar : Once a name is chosen it will stay the same. Cities without a name can be added.For you to place your cities name in you can use.... ctrl + x whererufrom Agua Dulce (42) This will put your cities name in place. Thanks for asking though.
  23. UCS2 - Neptune Bay - Members Thread

    An update on used rewards.
  24. UCS2 - Neptune Bay - Members Thread

    Important Notice NAM There has been some issues with the version of NAM we are using. The turning lane files are in the main NAM file which for some users can cause issues with there game. MrVegatable and Nealos have reported issues so far. To fix this problem region wide starting on turn two we will be using the latest NAM whcih came out yesterday. And to solve issues of turning lane (4way avenue intersections) I will load each city with these intersections and replace them with the normal intersections. I will replace any money spent in these cities. So when you recieve the region back you will notice no difference in your city excpet your turning lanes on these intersections are gone. This issue would have only popped up in a few cities. But with 2 people already showing problems I wanted to fix this early. For MrVegetable and Nealos you can replace your main NAM file with the new one and continue for the rest of the turn. For any others you will recive the new NAM along with some other new plugins at the start of next turn. Any questions please ask. Cheating I have found several people altering or straight out ignoring some rules so far. For one member he will be banned from playing in UCS due to cheating. Other things I have noticed.... - People changing there plugins. Removing minor files or adding simple things. They may not effect game play but I want all members on the same page. This is already giving me issues a week in and as plugins grow I can only imagine how this could end up. - Building on mountains - adding to many connections And for the city that is banned. - Rewards in the city that could not be earned yet. - Running an impossible budget - Using the money cheat - Using a mod or money lot to gain 100's of thousands of $$ Here is a small example of there income graph. Losing a few $1000 for well over 100 months.....Having 3 large spikes up to $90,000 income. Aswell there funds graph jumps up over 300,000 at once aswell.... I can notice things like this even that are a lot more suddle. Anyone cheating will be removed from the region. https://www.simtropolis.com/idealbb/files//Impossible%20Budget.JPG align=baseline>
  25. UCS2 - Neptune Bay - Members Thread

    Sorry I needed my next post to head next page... ---this is just a filler--- The post on page 2 is important please read it.
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