Hello, I am attempting to make a mod which adds custom build tilesets to the game in addition to the default four already included in the game. I have managed to work out 90% of the menu GUI, every except how it interacts with the game variable which denotes which of the building sets are active at the time. I was wondering if there was any information on what each variable in a building lot's exemplar files means, as well as how exactly the buttons in the gui of the building style menu communicate with the game. I am looking at adding NEW building styles in addition to the four already in the game, and I have already tried to determine what all the variables in the exemplar files mean, but they are very poorly explained in the various reader and modification programs this site has to offer. I have also tried using the search function on the forums to search "building styles", but was met with some kind of error which mentioned something about reserved words or some such. If there is a guide or documentation or something detailing what all the variables in a lots exemplar file mean, how the general exemplar file system works, and how the building style tilesets work, that would be great. I've really tried getting all the information on my own up until this point but it seems everyone just makes single buildings, and as far as I can tell no one has thus far attempted to produce an entire building set from scratch like I am. Any help would be super awesome, as I'm afraid this is my very last option for learning what I need to know to make this mod and I'll probably be forced to give up otherwise. Thanks for any help you can give.