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やばい

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Everything posted by やばい

  1. I am やばいfrom workshop,Recently I have been working on a real station,I know when a player follow a citizen, he can see what the citizen see,I hope the player could get good view when he does such things, so I also built the some parts of the inside building, but it made my station's tris became much more large, so my question is that will cpu calculating the tris that could't be seen(inside the building), or should I just give up the inside part? And another question is how to make a hd(I mean high definition) asset efficiently, I have tried to make one recently https://steamcommunity.com/sharedfiles/filedetails/?id=1586386363, I found it is acceptable,but the main building's texture is 2048*4096, and sub mesh(the platform) is 2048*2048, which made this asset very big (36.290 MB), so any advice of making a hd asset?:D
  2. Thank you! What you said is very illuminating, I think I should just get rid of the inside part and focus on the visible stuff.
  3. Guys,I am trying to make a train stain, however, I can't find a way to edit pedestrian path(the pink path in my first picture), I searched workshop, and find some picture of a stair assets, that's where I know this path named ''pedestrian connection surface''(2nd picture), however I can't find this kind of path in my category in my assets editor, there are only some vanilla path in my category(3th picture), how can I get ‘’pedestrian connection surface''?
  4. I created a building, the lod looks weird in the game,but it looks fine in the assets editor, the color became odd,and whole building illuminated during the night from far distance.Here are some pictures I got. By the way,my lod file's tris is pretty high,about two thousands, is it the reason caused the problem here?
  5. The first picture is from 3ds max, the second one is from asset editor, why the shape became so odd? how to fix it? Edit: I fixed it, but I don't know the reason. I convert my asset to obj file, somehow the building became normal in the game again.
  6. I don't know the reason, but somehow the uv out of textured cube appeared blank in the game.
  7. I put some of my uv out of the textured cube.
  8. Thank you so much!! By using LOD-toggler, I figured out what caused the problem, FYI I am the one build glico billboard, so glad you like it, you are a legend of asset creating!I also learned how to add light in a asset from your post! You really helped a lot of people!
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